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Validated Get for Soft Object References in blueprint

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  • [FEATURE REQUEST] Validated Get for Soft Object References in blueprint

    We have this awesome "Convert to Validated Get" option on getter nodes if variable is hard reference or class reference. It makes code cleaner, so convenient.

    Sadly this functionality isn't available if variable is soft object reference (or TAssetPtr if you prefer). It would be nice to add it
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  • #2
    I was able to make the necessary code changes, please see https://github.com/EpicGames/UnrealEngine/pull/4114 .

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    • #3
      I always wonder... if you're single but helpful person or entire team of people?
      Because I see you're sending a lot of useful pull requests. And this is my 2nd request you addressed, very quickly

      Thanks!
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      • #4
        Lone developer No problem, glad I could help.

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