Announcement

Collapse
No announcement yet.

Consider some of these terrain tools from Giant Squid's Abzu

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Matt's GDC is really inspiring! I wish we had terrain height patches (that is what they did) by default in vanilla UE4.

    If not I will probably write a plugin to have this fast terrain iteration workflow and texturing

    Leave a comment:


  • replied
    Originally posted by sarchasm View Post
    Really impressive stuff, I've always found the lack of precision in landscape kind of leaving me wanting. Much prefer using meshes, I think this pipeline looks just awesome.
    Yep, Interesting how UE4 Landscapes break the workflow vs. everything else placed in the world...

    Not that optimistic of much or anything new in coming in Landscapes anytime soon but who knows:
    https://forums.unrealengine.com/unre...ut-big-changes

    Maybe something like this Tool could help, or mid_gen's procedural plug-in if work is still ongoing:
    https://forums.unrealengine.com/unre...rain-converter
    https://forums.unrealengine.com/comm...orld-generator

    Leave a comment:


  • replied
    Non-destructive workflow something like that would be awesome.

    Leave a comment:


  • Consider some of these terrain tools from Giant Squid's Abzu

    https://youtu.be/l9NX06mvp2E?t=798

    Really impressive stuff, I've always found the lack of precision in landscape kind of leaving me wanting. Much prefer using meshes, I think this pipeline looks just awesome.
Working...
X