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Vast majority of Editor Preferences does not save

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    Vast majority of Editor Preferences does not save

    Hello,

    the more and more I get into UE4, the more I am frustrated by one thing - vast majority of the Editor Preferences flat out do not save. Every single time I change any editor preference, it gets saved only in current project, but no matter how many times do I mash the "Save as Default" button, upon creating new Project, all Editor Preferences are reset to default.

    I have figured I would ease my pain by exporting the preferences, and Importing them into my new projects, but for some inexplicable reason, Import button is always frozen:
    Click image for larger version  Name:	 Views:	1 Size:	27.5 KB ID:	1355642

    So I am now in a ridiculous situation where I store a text file on my desktop with literally dozens of settings I have to go through and re-setup every single time I create a new project...

    Why?

    EDIT:

    I've found out this is rather frequently discussed issue:
    https://answers.unrealengine.com/que...om-layout.html
    https://answers.unrealengine.com/que...-problems.html
    https://answers.unrealengine.com/que...-on-chang.html
    https://answers.unrealengine.com/que...w-project.html
    https://answers.unrealengine.com/que...reyed-out.html
    https://answers.unrealengine.com/que...-on-other.html
    https://forums.unrealengine.com/unre...ces-don-t-work
    https://unreal-engine-issues.herokua...E-5568?lang=ko
    https://answers.unrealengine.com/que...gs-in-new.html
    https://answers.unrealengine.com/que...-globally.html

    Can someone explain to me what is going on? Retention of user preferences is absolutely essential part of any software functionality. How come something that has been pointed out so often has been ignored for so long?

    This makes the settings in Editor Preferences mostly pointless, because why would you spend time tweaking for example extensive set of spline settings in Graph Editor preferences when you know that they will not get saved for any future projects, and that you can't even migrate them by exporting and importing? I mean some of your programmers took extra time to implement all the settings in there, yet most people will likely ignore these and get used to (quite sub-optimal) default state, because almost everyone will get tired from writing down dozens of preference values every time a new project is created.

    Why just not make it simple? There are 3 configuration windows: Project Settings, Editor Preferences and Plugins, so let's make everything in Project Settings and Plugins saved within project, and everything in Editor Preferences saved globally within Windows user profile. And if something in the Editor Preferences doesn't make sense to be saved globally within Windows user profile, just move it into Project Settings.
    Last edited by Rawalanche; 09-18-2017, 10:10 AM.
    https://www.artstation.com/artist/rawalanche

    #2
    Why isn't this thread still answered? I'd like to know the solution to this issue too.

    Comment


      #3
      I investigate this issue just now and was able to make a PR with the relevant code changes to make the import button work. See https://github.com/EpicGames/UnrealEngine/pull/4284 for the code changes. Regarding the `Set As Default` button, that is also only applying the changes to the current project (changes `Project/Config` instead of `Project/Saved/Config`), not for all newly created projects. It is meant to be used in the case that you make editor setting changes and want to undo them to the last saved settings. Hope this helps.

      Comment


        #4
        Originally posted by project.gheist View Post
        I investigate this issue just now and was able to make a PR
        What keeps you motivated to keep submitting PR after PR even though most of them are simply ignored with no feedback from epic at all?

        Comment


          #5
          Originally posted by Zeblote View Post
          What keeps you motivated to keep submitting PR after PR even though most of them are simply ignored with no feedback from epic at all?
          The thing is lot of his PRs are expected in few weeks
          project.gheist used to send small code changes to fix specific issue. With small risk of messing up something.
          He addressed 2 issues I reported on forums/AH lately, one PR already found its way to 4.19

          BTW, lately Epic doesn't mark accept PRs as accepted... I notice them usually by browsing commit descriptions on master branch

          Comment


            #6
            It's almost 2020.. and basic functionality of this Engine, like saving layouts or preferences, is still not addressed. What are these people doing??

            Comment


              #7
              Originally posted by v_i_m View Post
              It's almost 2020.. and basic functionality of this Engine, like saving layouts or preferences, is still not addressed. What are these people doing??
              Actually layout saving is coming in 4.24! Of course, it does not solve the fact that you can't just simply export all your editor setting changes in a single ini.
              Kristóf Morva
              Game Programmer at Zen Studios and founder of Rapax Softworks
              LinkedIn, Engine Contributions, Marketplace
              Polars (WIP), Game Jam Projects

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