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  • replied
    It is still there. I can access it. It was last updated 22 hrs ago.

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  • replied
    If it's gone then that's up to Microsoft, Epic doesn't do anything with that.

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  • replied
    Yea this is no more... https://github.com/MICROSOFT-XBOX-AT...OFT_UWP_UNREAL

    Whats going on? I was so excited to start using unreal to prototype my game but with lack of proper support for indie devs on xbox, this is a joke. Back to unity for me.

    Leave a comment:


  • replied
    Originally posted by S-ed View Post
    So, You have
    https://github.com/MICROSOFT-XBOX-AT...OFT_UWP_UNREAL
    What else do you need?
    i cant use the link

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  • replied
    So I have to say that I agree with the original poster.
    1) Systems that allow "anything' to be installed are dead. They are a nightmare for privacy and security. "Closed" stores like the Microsoft store do something to prevent that. At least they try to, which cannot be done with win32 apps. The same is true of the App Store and the Google Play store (anybody that side-loads anything is asking for trouble)
    2) Saying that there have been problems with viruses in curated stores is like saying that there have been problems with run-away throttle in Priuses. That doesn't mean that a hybrid vehicle, or a curated store, is a bad idea. On the contrary, having someone or something look over our code is a good thing. I want the user to be confident that my code is free of things it isn't supposed to do.
    3) Malware designers are getting better. That's why the companies that create these curated stores are trying to create them. They are not doing to steal vast revenue. They are adding value by pre-scanning apps, and by allowing a more secure place to emanate from. Their goal is to make sure no one has to ever regret installing an app. Ignoring that Malware is getting better at doing what it does is just living in the past. We need "curated" stores to even have a hope of ever being safe.
    4) Unix is cool, but if Unix was more popular, it would be attacked more often than less popular OS's. Therefore, there would be no advantage to running Unix. It would not be secure, it would not be safe to run. Malware designers go to where the money is. I'm pretty sure that they would love Unix to be the most popular OS because then they could stop having to reverse engineer, and just look at the source.
    5) The point of UWP (now) is to be cross-platform. Since Windows Phone is no longer in development, UWP cannot be thought of as enabling Mobile development. Using UWP and Xamarin, one would be able to target everything in one go.
    6) For the gentleman that said that "forced" updates are bad, that's a two way street, and one has to remember that the vast number of computer users are not savvy. They barely know how to start up a computer. If something goes wrong, they don't know how to fix it, or even how to describe what is wrong. They cannot be relied upon to patch systems. If we don't force users to patch security vulnerabilities, we're going to have more compromised systems. One has to remember that the biggest source of compromised systems is systems that have patches available that have not yet been loaded. Those systems will be used as botnets to compromise other systems, and it goes on.

    For these reasons, a curated store is a good idea, a more closed OS is a good idea, and an official UWP support for UE4 is a good idea.

    Let's work together to make it happen, guys. I like the gentleman's point that we should "get on board" and then we can use our influence to make change.

    Let's not let Unity be the only engine on Windows UWP, and HoloLens. Let's not leave the support of UE4 on these platforms to the community. I know the community is talented, but Epic known their engine better than anyone, and most of it is common. If we leave the support in a fork somewhere that isn't supported, that fork will not be updated. It will stagnate (It has. looks like the latest branch in the UWP branch is 4.12, while 4.19 just came out).

    Tim, take a meeting with Satya. Talk to him.
    -thanks

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  • replied
    Originally posted by S-ed View Post
    The problem is less in the API specifics and more in MS policy. Only for registered developers, and only MS approved games. It is same as for PlayStation and as it was before for XBOX.
    I think you have missed their latest policy change. The current process is like Google Play or Apple App Store. MS might demand a bit higher quality, but probably (and sadly) not.

    ​​​​​​A game published under this program is in a separate section of the store and do not have achievements, but can of course be promoted later if it proves itself.

    https://www.xbox.com/en-US/developers/creators-program

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  • replied
    Unfortunately I have no access to XBOX subforum here. Probably there's more info on this matter.

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  • replied
    I don't see that as a problem. Marketplace curation is essential to avoid becoming an absolute mess like the mobile stores (or the monster that Steam is rapidly becoming).

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  • replied
    The problem is less in the API specifics and more in MS policy. Only for registered developers, and only MS approved games. It is same as for PlayStation and as it was before for XBOX.

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  • replied
    I was under the impression that you could ship UWP games for XBox One now?

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  • replied
    BTW, UWP games still not ment to be run on XBOX.
    And people were excited about UWP just because of that.

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  • replied
    Originally posted by Voren View Post
    It's about official support, and not having to migrate your project to a different editor just to support the official store that's on half a billion gaming rigs.
    *Half a billion Windows 10 devices including mobile devices etc - the vast majority will not be gaming hardware. Of those that are running Windows 10 gaming machines, most are dutifully ignoring the Windows Store. Even Microsoft is showing signs of giving up, having begun releasing their flagship titles on Steam (starting with Killer Instinct and Halo Wars DE), and beginning to enable cross-play between Steam and Windows Store versions of games.

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  • replied
    Why would you need to migrate one, this custom branch has everything that main release branch has.

    As I've said in the main discussion thread, Epic just don't have labor to support all the platforms.
    UWP is not as important as binary distribution (i.e. Steam). Even Linux is not officially supported.
    And compared to Unity (which is not free), Epic main goal is Games development (Unity team actually made no any games).

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  • replied
    It's about official support, and not having to migrate your project to a different editor just to support the official store that's on half a billion gaming rigs.

    Leave a comment:


  • replied
    So, You have
    https://github.com/MICROSOFT-XBOX-AT...OFT_UWP_UNREAL
    What else do you need?
    Last edited by S-ed; 10-22-2017, 01:23 PM.

    Leave a comment:

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