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Phase-Functioned Neural Networks for Character Control

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    Phase-Functioned Neural Networks for Character Control

    Not sure if this is already a thing, but if not, using this for amazing locomotion as a built in feature would take a HUGE amount of stress of indie game devs and AAA game devs alike whom want this kind of movement fluidity. I know, it would be more of a bonus feature than a necessity, but WOW would this be great.

    #2
    Here is the page of the guy who did it: http://theorangeduck.com/page/phase-...racter-control

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