There are a lot of useful functions in the C++ API that are not exposed to Blueprints. It would be really nice if most C++ functions were also available in pure Blueprint projects by default. Especially useful for e.g. pure Blueprint Marketplace products.

Some real world example: Today I need to compute a convex hull for a set of points on 2D plane. I could just use this function, but it's not exposed to Blueprints:

https://docs.unrealengine.com/latest...ull/index.html

... So I'll implement some convex hull algorithm in Blueprints by myself, but it would be really nice if I could just use this function and move on to next tasks.

BTW, Is there a reason why many functions from API are not exposed to BPs?

Cheers!

Some real world example: Today I need to compute a convex hull for a set of points on 2D plane. I could just use this function, but it's not exposed to Blueprints:

https://docs.unrealengine.com/latest...ull/index.html

... So I'll implement some convex hull algorithm in Blueprints by myself, but it would be really nice if I could just use this function and move on to next tasks.

BTW, Is there a reason why many functions from API are not exposed to BPs?

Cheers!

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