As you may know, support of VR in UE4 has introduced a lot of new problems, such as this one https://forums.unrealengine.com/unre...the-vr-plugins
Also, it is generally quite frustrating workflow to have to manually disable VR plugins for every newly created project in order to prevent VR apps such as Oculus Home and Steam VR from launching every time play session is initiated in the editor.
Therefore, I propose addition of "Save as default" button in Plugins editor window, which once presed, would capture on/off state of the plugins, and would set these states up for any newly created projects. This button would be accompanied by "Reset to factory settings", which would reset plugin on/off states to the original state had any problem occurred.
Thank you.
Also, it is generally quite frustrating workflow to have to manually disable VR plugins for every newly created project in order to prevent VR apps such as Oculus Home and Steam VR from launching every time play session is initiated in the editor.
Therefore, I propose addition of "Save as default" button in Plugins editor window, which once presed, would capture on/off state of the plugins, and would set these states up for any newly created projects. This button would be accompanied by "Reset to factory settings", which would reset plugin on/off states to the original state had any problem occurred.
Thank you.
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