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Blueprint example project broken due to the VR plugins

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    Blueprint example project broken due to the VR plugins

    Hello,

    I've recently downloaded Blueprints example project to try to learn from it, however I am facing one issue I can not resolve.

    I've made a mistake of buying Oculus Rift headset which seems to cause only problems in UE4, as all the VR plugins are enabled by default, causing Oculus related software and hardware to start all the time.

    In Blueprint example project, in my usual manner, I've went ahead and disabled both Oculus VR and Steam VR plugins, and then tried to package the project. Once I launched packaged executable, I was immediately met with following error:
    Click image for larger version

Name:	
Views:	0
Size:	8.6 KB
ID:	1345677

    After some googling I've found out these are caused by having non-default plugin enabled state, so I went back to re-enable Oculus VR and Steam VR plugins. But now, whenever I package game and run it, the game launches Oculus Home and the sound is coming out of the VR Headphones. All that despite Blueprint Example project is not VR project and does not even have anything to do with VR.

    How do I fix this?
    https://www.artstation.com/artist/rawalanche

    #2
    Its a known issue, I described how to fix it here: https://answers.unrealengine.com/que...lesynceng.html

    Won't help you if you don't manually compile the source though.
    Easy to use UMG Mini Map on the UE4 Marketplace.
    Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

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      #3
      Originally posted by John Alcatraz View Post
      Its a known issue, I described how to fix it here: https://answers.unrealengine.com/que...lesynceng.html

      Won't help you if you don't manually compile the source though.
      Thank you,

      It's very concerning that this issue has been around for so long and still not fixed by Epic, because from what I understand, it makes it basically impossible to package correctly functioning Unreal Engine games for users who own a VR headset, especially Oculus, as the game sound will always come out of the headset headphones, while game will be played on regular computer screen. An issue which directly prevents game developers from delivering their Unreal Engine games is a critical one in my eyes.

      This really shatters my trust in Unreal Engine being the right choice to learn.
      Last edited by Rawalanche; 08-30-2017, 03:20 AM.
      https://www.artstation.com/artist/rawalanche

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