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Texture index (UV channel) as parameter in base material

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    Texture index (UV channel) as parameter in base material

    Tex cord(0) could be a parameter to set in material instance as needed for each texture.

    Now everyone use workaround with true/false to tex cord(0) and tex cord(1)



    Example:
    UV channel 0 - lightmap
    UV channel 1 - Albedo
    UV channel 2 - normal map
    UV channel 3 - normal map for another part of a mesh

    Material instance with ability to set for each of them 0 1 or 2nd index without workaround
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