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    [FEATURE REQUEST] Rename C++ Files

    We all got to this point:

    Hmm this class name sounds meh and doesn't fit our naming convention, better rename it.
    10 seconds later...
    <Project breaks due to invalid references>
    Dang it!

    TL;DR: Epic, please add an editor button that allows renaming C++ classes without breaking everything. I'd even code this on my own if someone can point me in the right direction.

    #2
    This is what the ActiveClassRedirects is for

    See : [TIP] Renaming C++ Classes without breaking your project
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

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      #3
      Yeah I know about this, but you have to set them up manually + they have the same drawbacks as normal AssetRedirectors. They simply workaround the problem, not fixing it.

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        #4
        Every time I create/rename a C++ file I do it on explorer then I delete intermediate folder and regenerate project files... is the only way I found to do it safely.
        | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

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          #5
          But what if you use the class as a base for Blueprint childs?

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