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[STREAM REQUEST] Switching Weapons Game Logic?

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    [STREAM REQUEST] Switching Weapons Game Logic?

    Hi, didnt know exactly where to put this, so i hope i am not in the wrong place.

    I watched a lot of live trainning streams and they are great. But i think something a lot of people would want to learn is how to make a proper weapon switching system with blueprints. That can be applied to all kinds of games and with features like clipsize, firerate, etc. I find hard to believe there isnt one already (because there isnt, right?).

    Tried to find something in internet, and i watched a couple of tutorials but they are terrible and of course they lack the learning experience from Epic's.

    Its more like a curiosity, there are soo many live streams but none of em talk about this.. and i think it is a pretty basic system for any game...

    Wil people be interested on this or i am just wasting my time?

    #2
    Originally posted by amstradcpcuser View Post
    But i think something a lot of people would want to learn is how to make a proper weapon switching system with blueprints. That can be applied to all kinds of games and with features like clipsize, firerate, etc. I find hard to believe there isnt one already (because there isnt, right?).
    This? http://shootertutorial.com/2016/01/1...equip-tutorial
    LEGENDS of EPICA [Twitter] [Facebook] [YouTube] [Vimeo]

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      #3
      Yup, but i was looking more for a video tutorial (with voice included, of course...) because its far easier to follow along and besides, a tutorial isnt a tutorial if you actually dont have a clue how to popup some nodes or what the creator is actually doing, and you cant know that with that tutorial. Its a good guide (not a tutorial) but a live trainning session from Epic would be amazing. Also i hate to have firefox opened while in working on UE and other things. AND that tutorial is way out of date, unfortunately.
      Last edited by amstradcpcuser; 07-31-2017, 02:32 PM.

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