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Ability to export RenderTargets into TGA, PNG, TIFF

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  • replied
    Originally posted by Syed View Post
    ...So what you can do is to go into VC++, create a blueprint function library class and do some copy+paste with bit of modifications, done.
    I can't use VC++ because my system crashes every time when Visual Studio was installed and I need to make a recover procedure. I'm not alone, I think.

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  • replied
    There seems to be usable code in the 'answers' to the question posed here: https://answers.unrealengine.com/que...ch-darker.html
    So what you can do is to go into VC++, create a blueprint function library class and do some copy+paste with bit of modifications, done.

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  • replied
    I think there are areas where we have to build ourselves some features that we needed - although that can be sometimes grey area. It is not that hard.

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  • replied
    Originally posted by Nick Darnell View Post
    The capability to read back render targets and export their contents into image formats is already possible in the engine - you will need to do it in C++ though.

    It is cool, but why not to make BP nodes? Not all artists/developers have programming or coding skills.
    Also, sometimes you just have troubles with installing Visual Studio and its components, especially when you are already have another software (like 3dsmax, zbrush etc.)

    I just want to say that if Blueprints are so powerful (and it is true) - why not to make them a bit more flexible for artists?

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  • replied
    I donated code that saves the output of scene capture components to Rama's Victory Plugin quite a while ago.
    Used it recently, still works, though could go with some updates to make it support multiple bits etc.

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  • replied
    It would be nice to do it through blueprints though. I prefer to stay away from the raw code as much as possible.

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  • replied
    The capability to read back render targets and export their contents into image formats is already possible in the engine - you will need to do it in C++ though.

    Leave a comment:


  • Ability to export RenderTargets into TGA, PNG, TIFF

    Hello!

    It will be very nice to see an ability to render not only to HDR but also in other file formats; and to select between 8/16/32 bits.

    Best regards.
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