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Sequencer animation blending (through like-audio crossfades)

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    4.17 introduces some blending, additive tracks.

    Preview 4.17 popped up just now, maybe this feature is already there?

    Leave a comment:

  • Sequencer animation blending (through like-audio crossfades)

    Hi, I'm an audio producer.

    I think that the audio-track crossfade method, widely used in all digital audio workstations, could be efficiently applied and used with animation tracks in the unreal sequencer. I mean something like what you can see in the following image, but with animation tracks instead of audio tracks. This would be a great improvement and a huge time saver in Unreal sequencer that actually requires a lot of weight "keys at current time".

    Click image for larger version

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    I saw that Unity have done something similar in their timeline editor.

    What do you think?