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Random Sequence Player should allow exposing entries by pin

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    [FEATURE REQUEST] Random Sequence Player should allow exposing entries by pin



    As you can see in the above images, playing an animation sequence allows you to expose the sequence as a pin whereas the Random Sequence Player does not.

    It would be quite handy for playing a collection of sequences randomly set programmatically from another blueprint or the event graph if this entries list is exposed as a pin.
    Attached Files

    #2
    Yes please! Even if it's just an array pin, no need for a fancy "Add Option Pin" function or anything.
    Broad Strokes | Jan Kaluza | Marketplace Release: 'Over 9000 Swords' Modular Melee Weapon System
    Currently not available for freelance work
    Dev Blog & Tutorials | Twitter

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      #3
      +1 for this.

      Comment


        #4
        Hey, thanks for the suggestion, I'm sending this request in for consideration. Please feel free to flush out any additional details.
        Twitch /unrealalexander| Twitter @UnrealAlexander
        How to report a bug? | Installation & Setup issues?
        Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

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          #5
          Originally posted by Alexander Paschall View Post
          Hey, thanks for the suggestion, I'm sending this request in for consideration. Please feel free to flush out any additional details.
          Don't need anything else other than Random Sequence Player to expose its properties as pins, like every other anim node.

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            #6
            Originally posted by Alexander Paschall View Post
            Hey, thanks for the suggestion, I'm sending this request in for consideration. Please feel free to flush out any additional details.
            What about an actual "Sequence Player", which has multiple Animations as an input, and plays them sequentially in a loop?

            The Blend Poses by Enuim still has no inputs by default

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              #7
              Originally posted by Raildex_ View Post
              What about an actual "Sequence Player", which has multiple Animations as an input, and plays them sequentially in a loop?

              The Blend Poses by Enuim still has no inputs by default
              That sounds like a job for anim montages, but yes, expose pin for aaaall the things!
              Broad Strokes | Jan Kaluza | Marketplace Release: 'Over 9000 Swords' Modular Melee Weapon System
              Currently not available for freelance work
              Dev Blog & Tutorials | Twitter

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                #8
                I would very much like this also!

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                  #9
                  This sounds like a good suggestion, we'll see if we can get to it in a future release, thank you!
                  Lead Programmer - UE4 Animation/Physics/Audio Team - Epic Games
                  Twitter: @EpicJamesG

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                    #10
                    Originally posted by Kashaar View Post
                    That sounds like a job for anim montages, but yes, expose pin for aaaall the things!
                    Except that Montages are evaluated differently, you can't use them in a state for example.

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                      #11
                      Any updates on this? Not having pins exposed precludes our team from using random sequence

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                        #12
                        I was able to make the necessary code changes in https://github.com/EpicGames/UnrealEngine/pull/5630 . Cheers,

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                          #13
                          Can we set the Sync Group with this now??

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                            #14
                            I'm getting a 404 on that link.

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