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    [FEATURE REQUEST] Only Rebuild modified objects

    If I work with static lighting and decide to change any element, I have to build all lights again ..... this is not needed. Not all meshes influent in all elements. Only the closest to modified objects.
    www.mediagenio.com

    #2
    There's no way for it to know what objects affect other objects, it's not based on how close something is to another object though most of the time that is the case

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      #3
      Originally posted by jarnosrt8 View Post
      If I work with static lighting and decide to change any element, I have to build all lights again ..... this is not needed. Not all meshes influent in all elements. Only the closest to modified objects.
      https://issues.unrealengine.com/issue/UE-10034

      As noted in the ticket, this wouldn't be as fast as users think it would be. I wouldn't expect to see this feature added anytime soon, if ever.
      Tim Hobson | Learning Resources | Epic Games
      UE4 Documentation

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