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Large Worlds - Editor Tweaks

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  • replied
    Originally posted by kjustynski View Post
    Yep, this option is waiting for you
    Cool, cheers for that [MENTION=69]kjustynski[/MENTION]...

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  • replied
    Originally posted by franktech View Post
    8. Fix: After PIE is canceled revert camera viewport to location before PIE. (Already exists in INI / Editor options somewhere???)
    Yep, this option is waiting for you

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  • replied
    If we are on it..
    1. Add ability to freely move levels between layers in world composition. Right now once you assign level to layer, you are done. You have to delete layer and create new one.
    2. Add support for automatic origin rebasing when editing levels (instead of manually recentring levels to edit them).

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  • replied
    [MENTION=8]Alexander Paschall[/MENTION]

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  • started a topic [EDITOR] Large Worlds - Editor Tweaks

    Large Worlds - Editor Tweaks

    Top-10 Editor Suggestions / Wishlist / Fixes...

    1. Add a far wider range of Camera speeds 1-20 (10+ times faster then the top speed even after RMB + Mouse-Wheel tweak). ...
    2. Fix: Editor -> Right-click over mesh -> Go Here (Often ends up in 'black hole' limbo???)
    3. Fix: The F key is an abomination in large worlds as it often defaults to a random angle light-years from actual target meshes.
    4. Add more Camera bookmarks using Ctrl/Alt + 1-10 keys. Add option to Camera Bookmarks not to impact ALL viewports...
    5. Add Edit-> Goto Co-ordinates X,Y,Z etc...
    6. Add a feature to search for / select actors by Tag similar to UDK..... (Its accessible via code but excluded from the editor???)
    7. Fix: Allow meshes to be moved as you pan / move around in world off-screen (same as UDK...)
    8. Fix: After PIE is canceled revert camera viewport to location before PIE. (Already exists in INI / Editor options somewhere???)
    9. Add Cancel button: Large de-selection of meshes can cause UE4 to hang indefinitely...
    10. Add Cancel button: Cancel static-mesh auto-convex collision operation or add a warning if it'll take a long time..
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