Announcement

Collapse
No announcement yet.

Can we get a Developer Stream on this?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    [COMMUNITY] Can we get a Developer Stream on this?

    I found this video on the Unreal YouTube channel a week or so ago, and I think it definitely needs more attention. If I'm understanding correctly, it looks as if Paragon makes super-heavy use of texture masks - and the team created a huge tiling material library for their skins. This is an awesome workflow, and seems infinitely easier for asset creation. Creating reusable assets is something I'm big on, and this is something I want to use in the future for my Characters, Vehicles, Environment, Props etc. I just wasn't sure if it was possible. Epic have proven that it is.

    Could we get a developed stream on this workflow? I dig..


    #2
    You mean PBR material ID maps?
    That is pretty basic PBR stuff; in substance painter you can easily paint material ID map (each flat color = a material) which you can then use in engine to apply multiple different materials to the same mesh while still generating only a single drawcall per mesh.
    Substance Painter makes it easy to paint these maps, you can paint the IDs directly on mesh.
    | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

    Comment


      #3
      I know what it is, but what I want to know is how they get away with using tiling materials on their characters without the tiling appearing really obvious. How do they handle UV's etc.

      Comment


        #4
        Originally posted by TheJamsh View Post
        I know what it is, but what I want to know is how they get away with using tiling materials on their characters without the tiling appearing really obvious. How do they handle UV's etc.
        +1 -- great idea!

        teak
        "A little bit of nonsense now and then is cherished by the wisest men..."
        -- Willy Wonka

        Smooth Zoom Camera Plugin for 4.22 here.

        Comment


          #5
          I'll poke Harrison
          Let's Connect [Twitter]

          Comment

          Working...
          X