I found this video on the Unreal YouTube channel a week or so ago, and I think it definitely needs more attention. If I'm understanding correctly, it looks as if Paragon makes super-heavy use of texture masks - and the team created a huge tiling material library for their skins. This is an awesome workflow, and seems infinitely easier for asset creation. Creating reusable assets is something I'm big on, and this is something I want to use in the future for my Characters, Vehicles, Environment, Props etc. I just wasn't sure if it was possible. Epic have proven that it is.
Could we get a developed stream on this workflow? I dig..
Could we get a developed stream on this workflow? I dig..
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