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More Replication options

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    Clients can't talk to each other directly, that would require P2P networking which Unreal doesn't support in any form (and it's never going to).

    As a Client, you can still ask the Server to do things to other Clients if you want to - but you have to use the PlayerState as a reference for that client.

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  • started a topic [FEATURE REQUEST] More Replication options

    More Replication options

    We need more than just Server -> All; Server -> Owning Client and Owning Client ->Server.
    I would like to be able to do Client -> All, Client -> Server and Client -> Owning Client for my game, and I can't because of these limitations.
    I know this can induce some cheat, but if it's reverified by the server afterwards, I don't think so.