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Skeletal Mesh individual Light Capsule Soft Shadows

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    [FEATURE REQUEST] Skeletal Mesh individual Light Capsule Soft Shadows

    Hi there.

    Currently we can set wheter a Skeletal Mesh casts Capsule Shadows for every (in)direct Light. But in many cases you want Capsule Shadows only for specific Lights.

    I would like to have the option to set this for every Light individually. A Sun may cast Capsule Shadows directly, but not a Point Light with zero Source Radius.
    The Angle of the Capsule Shadows should be determined by the Source Radius/Angle of the Light, just like regular DF Soft Shadows.

    €dit:
    I just realized that Capsule Shadows only appear in static lit environments. Any chance to get it working for dynamic lighting?
    Last edited by Raildex_; 04-06-2017, 06:03 AM.
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