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Lighting Channels for Sky Light

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    [FEATURE REQUEST] Lighting Channels for Sky Light

    Hey there.
    SkyLights don't have a Lighting Channel like the other types of light.
    This is a hindrance because My game makes use of a 3D Inventory. It looks weird that the Objects in the inventory are affected by the SkyLight, even though they should be lit separately.

    #2
    +1 That would be useful. I had only played with lighting channels for a brief moment, but didn't know it wasn't applied to Sky Lights. That functionality would be appreciated.


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      #3
      Thanks will be extremely useful for tweaking lighting for characters.
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        #4
        +1 its really important feature , hope to see this soon

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          #5
          This is a great idea. +1 to this

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            #6
            Different Skylights would also help with Interiors. I'm thinking about caves which should be dark instead of illuminated by the SkyLight. There's a workaround that involves turning of the SkyLight, but this doesn't work with baked SkyLights.
            Streaming a different Level for the cave doesn't seem to be a good solution, either.

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              #7
              Originally posted by Raildex_ View Post
              Different Skylights would also help with Interiors. I'm thinking about caves which should be dark instead of illuminated by the SkyLight. There's a workaround that involves turning of the SkyLight, but this doesn't work with baked SkyLights.
              Streaming a different Level for the cave doesn't seem to be a good solution, either.
              this. THIS.
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              Developer of Elium - Prison Escape
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                #8
                +1 I need this for hacks YOLO
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