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[FEATURE REQUEST] LOD system for Paper2d Sprites

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    [FEATURE REQUEST] LOD system for Paper2d Sprites

    I'm currently doing something like this in code in where I switch our sprites and materials for higher resolution sprites when the camera comes in closer so it made me think this might be a useful feature for other paper2d people out there. I read the process of mipmap but it has not produced ideal results nor does it allow me to produce ideal sprite sheets if I'm trying to do mipmapping. I'm probably not doing it right so I'm open to any and all suggestions for a pipeline improvement but honestly I'd rather leave it to Epic with all their Future-mens technology they create for this engine.
    WIP Wasabi Horizon: https://forums.unrealengine.com/show...wasabi+horizon

    #2
    Is there a noticeable difference in performance doing this?

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      #3
      Originally posted by Althaen View Post
      Is there a noticeable difference in performance doing this?
      Not for what I'm doing which is just set piece stuff. I only move in the camera when we're going to do a "cutscene" of sorts and use higher pixel count sprites for this. so I go from a 100 x 100 pixel sprite to a 250 x 250, scale the flipbook component appropriately and play them as we need. Other than that it's back to business with the 100 x 100 pixel sprites.
      WIP Wasabi Horizon: https://forums.unrealengine.com/show...wasabi+horizon

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