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Creating Dynamic Material Instances in Construction Scripts ends up with no Material

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    [BLUEPRINT] Creating Dynamic Material Instances in Construction Scripts ends up with no Material

    Hi there.

    When I create Dynamic Material Instances in the ConstructionSctipt and Assign them, the Mesh has no Material when placing it in the world or in the BP Viewport.

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    Is BeginPlay the only place for this? I find BeginPlay a bit too late to create the Materials.

    #2
    The meshes that you get the materials from, they do have actual materials applied to them?

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      #3
      Originally posted by KVogler View Post
      The meshes that you get the materials from, they do have actual materials applied to them?
      Of course they have.

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        #4
        I run into this some time ago, this works:

        Click image for larger version

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        It might be a deprecated node.

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