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    Save option question.

    I was confused why can't Unreal have the main editor designated for save, save as, save all and save current.
    I noticed there were various save options in level editor, content browser, material editor and so on.
    Are there all the same?

    #2
    Save current- save only the open level.
    the save in material - save the current material.
    "save all" save all assets mofificated.
    all place with "save all" doing the same.

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