As the title says, in the Blueprints is just impossible create a new BP in runtime or editor and change the parameters/values dynamically, you can change the values just from the details panel.
For example the current system don't allow you to create different vehicles since all have to be hardcoded, all the values are static because the physics can't change at runtime, and at spawn a actor you can change the parameters just from the Node, but you can't set for example engine speed from a parameter you have changed, this don't affect only to the vehicles, but all the blueprints!
Please add something to change this at create the Blueprints...
Some kind of ExposeOnSpawn but that allow to edit all the parameters.
https://www.dropbox.com/s/m9elrtr7gq...18-07.png?dl=0
For example the current system don't allow you to create different vehicles since all have to be hardcoded, all the values are static because the physics can't change at runtime, and at spawn a actor you can change the parameters just from the Node, but you can't set for example engine speed from a parameter you have changed, this don't affect only to the vehicles, but all the blueprints!
Please add something to change this at create the Blueprints...
Some kind of ExposeOnSpawn but that allow to edit all the parameters.
https://www.dropbox.com/s/m9elrtr7gq...18-07.png?dl=0
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