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UE4 4.15 has been giving me this error in everything so far

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    UE4 4.15 has been giving me this error in everything so far

    Fatal error: [File:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2527]
    Missing Dependency, request for CapsuleA3DB64CE469ECAF75AFD7B9EC1AEC7F9 but it hasn't been created yet.


    ProjectACEs!FDebug::AssertFailed()
    ProjectACEs!FAsyncPackage::EventDrivenIndexToObject()
    ProjectACEs!FAsyncPackage::EventDrivenCreateExport()
    ProjectACEs!FAsyncPackage::ProcessImportsAndExports_Event()
    ProjectACEs!FAsyncPackage::Event_ProcessImportsAndExports()
    ProjectACEs!FStringAssetReference:perator==()
    ProjectACEs!FAsyncLoadEventQueue::PopAndExecute()
    ProjectACEs!FAsyncLoadingThread::ProcessAsyncLoading()
    ProjectACEs!FAsyncLoadingThread::TickAsyncThread()
    ProjectACEs!FAsyncLoadingThread::TickAsyncLoading()
    ProjectACEs!FlushAsyncLoading()
    ProjectACEs!LoadPackageInternal()
    ProjectACEs!LoadPackageInternal()
    ProjectACEs!ResolveName()
    ProjectACEs!StaticLoadObjectInternal()
    ProjectACEs!StaticLoadObject()
    ProjectACEs!UGameEngine::Init()
    ProjectACEs!FEngineLoop::Init()
    ProjectACEs!GuardedMain()
    ProjectACEs!GuardedMainWrapper()
    ProjectACEs!WinMain()
    ProjectACEs!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
    kernel32
    ntdll

    Any idea?
    I have tried with Async on and off in the project settings

    #2
    I have the same problem.
    Since i have some folders on always cook mode, i made myself a DebugAllAssets function to log what assets are available (modding ftw).

    While iterating and loading these assets i get a quite similar stacktrace from LoadPackageInternal to the failed assertion.

    Code:
    Fatal error: [File:C:\GitHub\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2911] 
    Missing Dependency, request for GSExperience_0 but it hasn't been created yet.
    
    
    EntiMaps8Repo!FDebug::AssertFailed() [c:\github\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
    EntiMaps8Repo!FAsyncPackage::EventDrivenIndexToObject() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2924]
    EntiMaps8Repo!FAsyncPackage::EventDrivenCreateExport() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3088]
    EntiMaps8Repo!FAsyncPackage::ProcessImportsAndExports_Event() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3615]
    EntiMaps8Repo!FAsyncPackage::Event_ProcessImportsAndExports() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2681]
    EntiMaps8Repo!<lambda_afc3557e6b2162ccc644fd721c5ce4a3>::operator()() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2465]
    EntiMaps8Repo!FAsyncLoadEventQueue::PopAndExecute() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloadingthread.h:104]
    EntiMaps8Repo!FAsyncLoadingThread::ProcessAsyncLoading() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4193]
    EntiMaps8Repo!FAsyncLoadingThread::TickAsyncThread() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4754]
    EntiMaps8Repo!FAsyncLoadingThread::TickAsyncLoading() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4547]
    EntiMaps8Repo!FlushAsyncLoading() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:6570]
    EntiMaps8Repo!LoadPackageInternalInner() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1145]
    EntiMaps8Repo!LoadPackageInternal() [c:\github\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1468]
    EntiMaps8Repo!FAssetRegistry::CookedPackageNamesWithoutAssetDataGathered() [c:\github\unrealengine\engine\source\runtime\assetregistry\private\assetregistry.cpp:2338]
    EntiMaps8Repo!FAssetRegistry::ScanPathsAndFilesSynchronous() [c:\github\unrealengine\engine\source\runtime\assetregistry\private\assetregistry.cpp:2114]
    EntiMaps8Repo!FAssetRegistry::SearchAllAssets() [c:\github\unrealengine\engine\source\runtime\assetregistry\private\assetregistry.cpp:388]
    It happens to me only in the packaged game though.

    Comment


      #3
      Originally posted by BagmanPT View Post
      Fatal error: [File:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2527]
      Missing Dependency, request for CapsuleA3DB64CE469ECAF75AFD7B9EC1AEC7F9 but it hasn't been created yet.


      ProjectACEs!FDebug::AssertFailed()
      ProjectACEs!FAsyncPackage::EventDrivenIndexToObject()
      ProjectACEs!FAsyncPackage::EventDrivenCreateExport()
      ProjectACEs!FAsyncPackage::ProcessImportsAndExports_Event()
      ProjectACEs!FAsyncPackage::Event_ProcessImportsAndExports()
      ProjectACEs!FStringAssetReference:perator==()
      ProjectACEs!FAsyncLoadEventQueue::PopAndExecute()
      ProjectACEs!FAsyncLoadingThread::ProcessAsyncLoading()
      ProjectACEs!FAsyncLoadingThread::TickAsyncThread()
      ProjectACEs!FAsyncLoadingThread::TickAsyncLoading()
      ProjectACEs!FlushAsyncLoading()
      ProjectACEs!LoadPackageInternal()
      ProjectACEs!LoadPackageInternal()
      ProjectACEs!ResolveName()
      ProjectACEs!StaticLoadObjectInternal()
      ProjectACEs!StaticLoadObject()
      ProjectACEs!UGameEngine::Init()
      ProjectACEs!FEngineLoop::Init()
      ProjectACEs!GuardedMain()
      ProjectACEs!GuardedMainWrapper()
      ProjectACEs!WinMain()
      ProjectACEs!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
      kernel32
      ntdll

      Any idea?
      I have tried with Async on and off in the project settings
      Please post on the answerhub so it can be tracked... Thanks.

      teak
      "A little bit of nonsense now and then is cherished by the wisest men..."
      -- Willy Wonka

      Smooth Zoom Camera Plugin for 4.22 here.

      Comment


        #4
        [MENTION=36963]BagmanPT[/MENTION]

        Fix (which worked for me): turn off event driven loading. The option is right below the async loading entries.

        Comment


          #5
          Thanks [MENTION=34322]Algorithman[/MENTION]! I had the same issue and turning off "Event Driven Loader Enabled" in the "Packaging Settings..." fixed it for me too. Btw, [MENTION=36963]BagmanPT[/MENTION], please link the AnswerHub ticket in this thread.

          Comment


            #6
            Thanks, this solved my crash as well.

            Comment


              #7
              Originally posted by foszor View Post
              Thanks, this solved my crash as well.
              I disabled "Event Driven Loader Enabled" under Engine -> Streaming. But it wasn't under Project -> Packaging like you guys are pointing out.

              Fatal error:
              [File:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line:1205]
              Package ../../../EngineContent/EngineDamageTypes/DmgTypeBP_Environmental.uasset contains preload dependency data but the current build does not support it.
              Make sure Event Driven Loader is enabled and rebuild the game executable.
              Any ideas how to work around this? Should I build the engine from source?

              Comment

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