Originally posted by duke22
View Post
Announcement
Collapse
No announcement yet.
Spline Decals?
Collapse
X
-
Originally posted by duke22 View PostYes but as of version something point something, you can use decal materials on meshes, so do it as a mesh.
Comment
-
Originally posted by Maximum-Dev View PostThis is why we don't use meshes: https://forums.unrealengine.com/show...l=1#post701303
Treat it kind of like a specialized sculpt brush...
Or make the terrain transparent under the spline - e.g. an auto hole
Comment
-
Bumping the **** outta this. I would very much like this to be implemented. I don't even want this for landscape use really, I just want general use of having spline-based decal projections, for my current project I desperately need it, as there is no suitable workaround. Aligning splines to the world doesn't work for my needs because of the gaps ans intersections. :/
Comment
-
4.18 is coming out soon, and there is still nothing on epic's roadmap... i'm DONE with creating roads with bloody meshes, it's making me go nuts, everytime i make them. i have screw around with rotations, tangasts or w/e they r called... and no matter how hard i screw with them they continue to look terrible.. one part looks too lengthy while the other look too short... why do i have deal with this over and over and over and over and over and OVER again?! i have no strength in me left to work on bloody roads... give us spline decals already...
Comment
-
Originally posted by LoRDHitMan View Post4.18 is coming out soon, and there is still nothing on epic's roadmap... i'm DONE with creating roads with bloody meshes, it's making me go nuts, everytime i make them. i have screw around with rotations, tangasts or w/e they r called... and no matter how hard i screw with them they continue to look terrible.. one part looks too lengthy while the other look too short... why do i have deal with this over and over and over and over and over and OVER again?! i have no strength in me left to work on bloody roads... give us spline decals already...
Comment
-
Originally posted by LoRDHitMan View Post4.18 is coming out soon, and there is still nothing on epic's roadmap... i'm DONE with creating roads with bloody meshes, it's making me go nuts, everytime i make them. i have screw around with rotations, tangasts or w/e they r called... and no matter how hard i screw with them they continue to look terrible.. one part looks too lengthy while the other look too short... why do i have deal with this over and over and over and over and over and OVER again?! i have no strength in me left to work on bloody roads... give us spline decals already...
Comment
-
Originally posted by jojo8026 View Post
This is the kind of stuff that makes people switch engines
- 1 like
Comment
-
Originally posted by LoRDHitMan View Post
might go work on a mod for truck simulator, it has a pretty cool road editor... wanted to make a big a map for squad with couple of cities, but i can't build bloody roads properly...
Comment
-
Originally posted by Ali.Youssef View PostJust a quick little bumpity-doo to support voice the need of this feature.
It's a real pain to deal with road meshes blending with the landscape well, and there really is no excuse to still have to manually adjust the landscape to fit the road at this day and age.
Comment
-
Doesn't Overwatch's game engine have spline decals? Blizzard used them a lot to build pathways on at least half their maps.. and they look amazing.This feature should really be a priority.
Last edited by Cute Waifu Girl; 10-04-2017, 06:40 PM.
- 1 like
Comment
-
Originally posted by wobbiso View PostDoesn't Overwatch's game engine have spline decals? Blizzard used them a lot to build pathways on at least half their maps.. and they look amazing.This feature should really be a priority.
It's apparent from how the roads "float" a bit above the landscape to avoid z-fighting.
- 1 like
Comment
Comment