After getting +100 votes it just disappears. Interesting.
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Originally posted by Sebvhe View PostI was just about to vote for this, need it so bad! Where did it go?
All feature requests have been made no longer visible on the Public Issues tracker site. Chance explains more a little more in this post why this decision was made.
I've also edited this original thread to add the "Feature Request" prefix.Tim Hobson | Learning Resources | Epic Games
UE4 Documentation
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Originally posted by Tim Hobson View Posthttps://forums.unrealengine.com/show...l=1#post734556
All feature requests have been made no longer visible on the Public Issues tracker site. Chance explains more a little more in this post why this decision was made.
I've also edited this original thread to add the "Feature Request" prefix.
1. First you guys create a feedback forum and encourage people to post requests in there.
2. Then you create a public Issue Tracker to let people track their requested features.
3. Later you ask for votes or it'll stay backlogged.
4. Ticket becomes the second most voted on the list (~110 votes).
"Someone's table is flipped"
4. The votes you asked for go unseen, ticket remains backlogged.
3. The public Issue Tracker is updated to not allow people to keep track of their requested features, basically put community's needs out of the equation.
2. After ~7 months since starting the thread there are still 0 posts from Epic engineers on such highly demanded feature request.
1. We're basically asked to go do thread bumping for an unknown number of other months hoping Epic would pick up the conversation.
Is that how feature requests are intended to work?
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I wish you all luckLast edited by Maximum-Dev; 07-12-2017, 01:24 PM.
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Originally posted by Tim Hobson View PostAll feature requests have been made no longer visible on the Public Issues tracker site. Chance explains more a little more in this post why this decision was made.
from Chance's posts:
Originally posted by Chance Ivey View PostWe encourage you to post new feature requests to the Feedback For Epic forum using the [FEATURE REQUEST] prefix so the community and development teams can get better visibility on these conversations.Originally posted by Chance Ivey View PostFeature requests are different and often require much more detailed conversation, so we're leaning on the Feedback for Epic forum as a place for the development community to present and express interest in new​ Unreal Engine features.
I'm sorry but with no counter-move to keep track of feature requests I can only perceive this move as an intentional means to have less of a connection with the community, having less things "to answer for", and in the end making us buggger off about feature requests
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Originally posted by Tim Hobson View Posthttps://forums.unrealengine.com/show...l=1#post734556
All feature requests have been made no longer visible on the Public Issues tracker site. Chance explains more a little more in this post why this decision was made.
I've also edited this original thread to add the "Feature Request" prefix.
edit: Can we also have some sort of ETA for this feature, if u guys r actually working on this? like 3 months, 6 months? a year? cause if it's going to take u a year, i'm gonna continue working on my meshes, but if it will take only ~3 months, then i'll wait for it to come out.Last edited by LoRDHitMan; 07-12-2017, 02:53 AM.
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Originally posted by LoRDHitMan View Postedit: Can we also have some sort of ETA for this feature, if u guys r actually working on this? like 3 months, 6 months? a year? cause if it's going to take u a year, i'm gonna continue working on my meshes, but if it will take only ~3 months, then i'll wait for it to come out.
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Originally posted by LoRDHitMan View PostSooo, does this mean that Epic have noticed this thread and is currently working/planning on working on implementing a proper road tool, similar to CryEngine's or?... Cause it's much easier to create ~10 textures than creating HUNDREDS of meshes to make realistically looking roads like in Crysis 1&2(IMO roads in those games were very easy to make and it didn't take a lot of time to create them)
edit: Can we also have some sort of ETA for this feature, if u guys r actually working on this? like 3 months, 6 months? a year? cause if it's going to take u a year, i'm gonna continue working on my meshes, but if it will take only ~3 months, then i'll wait for it to come out.
Also, I wouldn't make any assumptions that a feature is being worked on simply because the Feature Requests were pulled from public visibility. This feature was originally marked as a minor priority and keep in mind that votes were only meant as a way to show interest in a bug or feature but not to guarantee that a feature would be developed by Epic. This was never indicated to be the case with the voting system either.Tim Hobson | Learning Resources | Epic Games
UE4 Documentation
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Pretty disappointed by this. UE4 is great, but it has a lot of core issues and feature gaps that would improve the tools greatly. What was wrong with the issue tracker? It gave us the ability to request issues and visibly track their progress. I can understand building on and improving it, but removing the tracker entirely is taking 10 steps back. Was really looking forward to potentially having this feature, now it has zero visibility. What a shame :/Last edited by Sickmoocow; 07-12-2017, 10:00 AM.
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I think to everyone that sounds like spline decals, this, and several other issues are exactly what has to be worked on because as Alex said, this ended up having both community interest and large audience need.Last edited by Maximum-Dev; 07-14-2017, 04:42 PM.
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Originally posted by duke22 View PostImplementing this yourself, even with BP isn't that hard.
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