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Spline Decals?

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    #76
    Originally posted by Maximum-Dev View Post
    It's #5 under
    Did you hear anything back from Alexander?

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      #77
      Originally posted by ShadowKindGames View Post
      Did you hear anything back from Alexander?
      Nopes.....

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        #78
        Originally posted by Maximum-Dev View Post
        Nopes.....
        [MENTION=8]Alexander Paschall[/MENTION]

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          #79
          Does anyone actually need actual spline decals? I'd settle just for a system that creates a series of irregular squares (used for projecting the decals) of some size and then arranges them so that the ends connect.

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            #80
            Originally posted by jonimake View Post
            Does anyone actually need actual spline decals? I'd settle just for a system that creates a series of irregular squares (used for projecting the decals) of some size and then arranges them so that the ends connect.
            "Need", no.. I don't even need Unreal Engine, but want oh hell yes.!

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              #81
              Any update on this?? Yes, we NEED this feature for all the reasons stated in previous posts and more. The Cryengine implementation is superb so as mentioned, the devs could install the latest free rev of CE5 and take a hands on look.

              Fingers crossed it actually makes it into a dev build this year, pretty please.

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                #82
                Surpassed 100 votes.

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                  #83
                  UE definitely needs spline decals. It's almost as captain obvious as plants needing sun to grow. They would help save astronomic amounts of content creation time. In the meantime, just do what everyone else does and make a custom dithering material function+txaa. It can get a little grainy up close, but saves a ton of performance because you don't have to use actual translucency.

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                    #84
                    Let me quote myself again.

                    Originally posted by Maximum-Dev View Post
                    Can anyone please link this to this?
                    If the thread isn't linked to the issue all the feedback and comparisons we've done here goes unseen when the engine devs scroll over the issue.

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                      #85
                      Originally posted by Maximum-Dev View Post
                      Let me quote myself again.



                      If the thread isn't linked to the issue all the feedback and comparisons we've done here goes unseen when the engine devs scroll over the issue.
                      Asked them in answerhub, hopefully they'll answer

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                        #86
                        Just one more supporter for this feature! me

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                          #87
                          Just bumping this in case Epic hasn't seen the thread.

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                            #88
                            I'd also like to hear from Epic on this. It's certainly got the votes to warrant a response, I feel.

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                              #89
                              UE-13142

                              Unknown Issue
                              We're unable to find any record of this issue. It's possible this issue just hasn't been made public yet. If this issue was reported in the community, please request onAnswerHub orUnreal Developer Network if you would like to see the details of this issue become public.
                              Ummm, what?

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                                #90
                                It could be related to this change...
                                https://forums.unrealengine.com/show...l=1#post734928

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