Originally posted by Maximum-Dev
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Spline Decals?
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Originally posted by jonimake View PostDoes anyone actually need actual spline decals? I'd settle just for a system that creates a series of irregular squares (used for projecting the decals) of some size and then arranges them so that the ends connect.
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Any update on this?? Yes, we NEED this feature for all the reasons stated in previous posts and more. The Cryengine implementation is superb so as mentioned, the devs could install the latest free rev of CE5 and take a hands on look.
Fingers crossed it actually makes it into a dev build this year, pretty please.
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UE definitely needs spline decals. It's almost as captain obvious as plants needing sun to grow. They would help save astronomic amounts of content creation time. In the meantime, just do what everyone else does and make a custom dithering material function+txaa. It can get a little grainy up close, but saves a ton of performance because you don't have to use actual translucency.
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