Originally posted by muchcharles
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Spline Decals?
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Originally posted by muchcharles View PostLook into Clinton Crumpler's underground bunker asset; it uses dither temporal AA to avoid this and uses decals at intersections and stuff. It looks fine (in VR the depth effects of it floating slightly above the ground are a bit of an issue, but not in 2D).
Dark days....
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Originally posted by Maximum-Dev View PostDithering affects the edges very slightly, not very effective. Also can't use decals all along actual roads that are sometimes hundreds of meters long.
Dark days....
Here's a video on his techniques in the asset:
https://www.youtube.com/watch?v=oRfVFh_6OyALast edited by muchcharles; 05-03-2017, 07:53 AM.
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Bumping this again as well. Games such as Squad, Battlegrounds, Ark, etc. (In other words, UE4's top selling games) would greatly benefit from this feature.
At the very least, Chosker's proposed implementation would also be great for blending any 3d asset, not just roads. As dev said, there's currently no viable way to do this for meshes. Decal Splines would definitely be icing on the cake though
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Just in case if anyone is not aware yet, voting for the feature implementation is here: https://issues.unrealengine.com/issue/UE-13142
Vote people, we need this feature!
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Nice! I'm really excited to see how much the community got on board with that. I'm passing all of what is happening along in my reports and getting this in front of the eyes of people who work on these systems.Twitch /unrealalexander| Twitter @UnrealAlexander
How to report a bug? | Installation & Setup issues?
Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]
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