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    I was reading this thread 2 years ago when I wanted to use spline decals for roads, back then I ended doing everything by hand. Now I want to build some new environments with lots more roads and I came back here thinking that something would surly have been done about spline decals by now... boy was I wrong.

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      Why was the issue deleted? I want spline decals.

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        So in 2019 we still can't make roads like this in unreal engine?
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          I supposed Mordhau could've used some spline decal technology


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            Originally posted by Chosker View Post
            I supposed Mordhau could've used some spline decal technology


            This looks so bad. It guess its a static mesh on a spline

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              Virtual Texturing branch was just merged into dev-rendering, there's some stuff about rendering landscape splines into a landscape virtual texture there: https://github.com/EpicGames/UnrealE...c68e2281eb9423

              It seems that this issue might be resolved sooner rather than later.

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                Is there any way to make a spline decal on the ground ?

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                  I do not understand why this feature still does not exist in UE4. Please.

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                    Originally posted by jonimake View Post
                    Virtual Texturing branch was just merged into dev-rendering, there's some stuff about rendering landscape splines into a landscape virtual texture there: https://github.com/EpicGames/UnrealE...c68e2281eb9423

                    It seems that this issue might be resolved sooner rather than later.
                    I hope this is the case

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                      Whow why is this been ignored by epic, i didnt even know you can vote for stuff like this. Why would the vote be removed anyone know, it would be nice to know ? We are working on open world map with nice towns and locations, it would make so big difference if we have this option and not go the trouble to hide seems. Maybe we should make a new request ? I know that this can escalate quite fast if others know about it, and there so much more devs working on open world games these days.

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                        Originally posted by jonimake View Post
                        Virtual Texturing branch was just merged into dev-rendering, there's some stuff about rendering landscape splines into a landscape virtual texture there: https://github.com/EpicGames/UnrealE...c68e2281eb9423

                        It seems that this issue might be resolved sooner rather than later.
                        I see code about virtual texturing used with landscape spline but nothing about decals. Virtual texturing is texture array and a VRAM saving feature which is cool but it's not about texture projection on a surface.

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                          Originally posted by Haoris View Post

                          I see code about virtual texturing used with landscape spline but nothing about decals. Virtual texturing is texture array and a VRAM saving feature which is cool but it's not about texture projection on a surface.
                          You just take a bunch of meshes and render them only into VT and that would be your decal system.

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                            any news on this? If this feature would be implemented by epic, how?

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                              Hey folks - I've pinged the team to see if I could get any updates on it, but haven't heard anything yet!

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                                This topic became an interesting quest.
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