I was reading this thread 2 years ago when I wanted to use spline decals for roads, back then I ended doing everything by hand. Now I want to build some new environments with lots more roads and I came back here thinking that something would surly have been done about spline decals by now... boy was I wrong.
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Virtual Texturing branch was just merged into dev-rendering, there's some stuff about rendering landscape splines into a landscape virtual texture there: https://github.com/EpicGames/UnrealE...c68e2281eb9423
It seems that this issue might be resolved sooner rather than later.
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Originally posted by jonimake View PostVirtual Texturing branch was just merged into dev-rendering, there's some stuff about rendering landscape splines into a landscape virtual texture there: https://github.com/EpicGames/UnrealE...c68e2281eb9423
It seems that this issue might be resolved sooner rather than later.
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Whow why is this been ignored by epic, i didnt even know you can vote for stuff like this. Why would the vote be removed anyone know, it would be nice to know ? We are working on open world map with nice towns and locations, it would make so big difference if we have this option and not go the trouble to hide seems. Maybe we should make a new request ? I know that this can escalate quite fast if others know about it, and there so much more devs working on open world games these days.
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Originally posted by jonimake View PostVirtual Texturing branch was just merged into dev-rendering, there's some stuff about rendering landscape splines into a landscape virtual texture there: https://github.com/EpicGames/UnrealE...c68e2281eb9423
It seems that this issue might be resolved sooner rather than later.
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Originally posted by Haoris View Post
I see code about virtual texturing used with landscape spline but nothing about decals. Virtual texturing is texture array and a VRAM saving feature which is cool but it's not about texture projection on a surface.
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