Originally posted by Gwenn
View Post
Announcement
Collapse
No announcement yet.
Dynamic shadows artifacts
Collapse
X
-
Skylonxe replied
-
StrangerGwenn repliedLightmass is for static lighting, this is a dynamic lighting issue that's completely unrelated to static lighting.
Leave a comment:
-
Skylonxe repliedI belive it may be because of "Lightmass 2.0".
https://forums.unrealengine.com/deve...ngines-unigine
Leave a comment:
-
spacegojira repliedOriginally posted by littl3_4ngel View Postwao so it's a good news!! hope that EPIC solve this definitively!!!
Let's not praise them just yet, before they actually fix this. Especially after keeping silent about this issue for over two years now.
- 1 like
Leave a comment:
-
Fiasco Games repliedwao so it's a good news!! hope that EPIC solve this definitively!!!
Leave a comment:
-
NilsonLima repliedOriginally posted by Zeblote View PostPlease don't tell me the "more advanced" solution is ray tracing..
Leave a comment:
-
Kalle_H repliedOriginally posted by Zeblote View PostSo, since epic doesn't seem to care about this, has anyone tried implementing this slope bias thing? It can't be the most complex thing in the world right?Thank you for your contribution to the Engine. One of our engineers updated the internal tracking ticket for this pull request and noted that we are currently working on a more advanced solution for this same issue. -Tim
Leave a comment:
-
Zeblote repliedSo, since epic doesn't seem to care about this, has anyone tried implementing this slope bias thing? It can't be the most complex thing in the world right?
Leave a comment:
-
II_ADN_II repliedOriginally posted by IOchair View PostI mean . If shadow filter work back in 4.13 , what happened to it in 4.14 ? Maybe we can figure it out by comparing the shadow filter side by side ?
As some users said, the solution is a shadow slope based bias integration in the shadow calculation.
Leave a comment:
-
IOchair repliedI mean . If shadow filter work back in 4.13 , what happened to it in 4.14 ? Maybe we can figure it out by comparing the shadow filter side by side ?
- 1 like
Leave a comment:
-
spacegojira repliedBump, because it's still not fixed and no progress seems to be made whatsoever.
Leave a comment:
-
II_ADN_II repliedOriginally posted by ConverseFox View Post
You're taking this out of context. I'm not talking about marketplace/launcher support/UI nor account problems/security. I completely agree those things need more attention from EPIC.
I'm strictly talking about anybody who downloaded the engine completely free expecting a responses/acknowledgment from EPIC regarding the engine/project support. Be it from these forums, answerhub, or through email. There are a lot of people using the engine without having spent a single cent on it. Expecting responses/acknowledgment is what I mean by premium support, and EPIC just can't guarantee that to all those people. There is a reason UDN exists. You can't just assume there's not enough people emailing them to warrant the equivalent of premium support.
EDIT: This is a good example of how EPIC views UDN and Answerhub (the forum should probably be grouped in with the Answerhub since it's also available to everyone). Link with a timestamp at 40 minutes 51 seconds: https://youtu.be/2edoacF53F0?t=2451
The problem its not the money. The problem is the extreme lack of basic documentation of UE4 compared to other engines. And by the way, I should say that unreal its a overcomplicated engine. Very rigid internally, but trying to be flexible on the exterior.
BTW, how to access UDN?Last edited by II_ADN_II; 02-27-2019, 01:57 PM.
Leave a comment:
Leave a comment: