I think implementing an interface like this for tweaking all the values will be very handy.
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Deathrey replied
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Zeblote repliedOriginally posted by Maximum-Dev View PostThis was always an expectation! Like you know, some threads regarding this date back to 2015 and older!
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Maximum-Dev repliedOriginally posted by Chosker View Post...(which is advertised as "the most powerful creation engine", "photoreal rendering in real-time", etc)
Originally posted by Zeblote View Post...People are just starting to expect high enough shadow quality...
Edit: If Epic decided to fix the issue, I think implementing an interface like this for tweaking all the values will be very handy.
Last edited by Maximum-Dev; 06-22-2017, 08:41 AM.
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Zeblote repliedIt's not a regression, as the feature never existed in ue4. People are just starting to expect high enough shadow quality to notice it.
You can hide the problem by globally increasing shadow bias, but then it looks like everything is floating instead and you get much less detail.
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Chosker repliedOriginally posted by Zeblote View PostIt depends on your definition. It's not a bug in the usual way, as the problem is the lack of a feature - normal offset or slope bias
However every other engine from the last decade has this, so it's absence could be seen as a bug.
however you could say it's a bug if it's a regression (people have mentioned that this issue first appeared in some release, i.e. it wasn't noticed in earlier versions of the engine, though it's not clear when).
you could also say it's a bug if the result is not acceptable in this day and age, from an engine with quality standards such as UE4's (which is advertised as "the most powerful creation engine", "photoreal rendering in real-time", etc)
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Zeblote repliedOriginally posted by kjustynski View PostBut wait... isn't this like bug? Does look like new feature to implement, just malfunction
However every other engine from the last decade has this, so it's absence could be seen as a bug.
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Moth Doctor repliedThey do, I got many answers this way. But...
- You need to be very specific. If they know what exactly is your problem, it's lot easier to help.
- It's very difficult to reply if your problem is complex, would require research just to define what's wrong - AFAIK that's why many rendering issues are left without answer. It's not only UE4 problem. Usually when I'm working with engine team, it was relatively easy to get answer for gameplay problem, but the rendering guys often are like "I could solve it, but then something else gonna break or we'd worse performance, I need to think about it".
Once my friend-artist posted issue. No answer at all.
After 2 weeks I posted the same bug report, but I described it like programmer. Got answer the same day
But wait... isn't this like bug? Does look like new feature to implement, just malfunction
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Zeblote repliedDoes anyone from epic actually look at stuff on the answerhub that's not under "bug reports"? It doesn't seem like they do.
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Maximum-Dev repliedI think it's better you guys post on the report instead of the thread.
Report: https://answers.unrealengine.com/que...shading-1.html
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Chosker repliedOriginally posted by DamirH View PostThat being said, is this issue really that prevalent on finalized assets / scenes?
Originally posted by Kalle_H View PostI guess PCSS will will fix this once for all. Was it coming for 4.17?
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Deathrey repliedOriginally posted by Kalle_H View PostI guess PCSS will will fix this once for all. Was it coming for 4.17?
That being said, is this issue really that prevalent on finalized assets / scenes?Last edited by Deathrey; 06-03-2017, 06:16 AM.
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Kalle_H repliedI guess PCSS will will fix this once for all. Was it coming for 4.17?
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DamirH repliedI find it interesting that there isn't a single reply to this issue nor the SSS issues on the forum. Either the community managers haven't been doing their jobs properly or there are no replies on purpose. A simple acknowledgement would go a million miles.
That being said, is this issue really that prevalent on finalized assets / scenes?Last edited by DamirH; 06-02-2017, 09:03 PM.
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Maximum-Dev repliedOriginally posted by Zeblote View PostWhat's interesting there? I only see one guy pretending he "fixed" it by increasing the shadow bias and reducing the number of cascades, which is obviously not a solution.
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