I'm getting this constantly since... 4.14 I guess?
My solution is to either disable Ambient Occlusion in PostProcessing or to increase it radius.
I doubt it's okay situation though - there were no issues earlier and all lowpoly meshes without textures by default look ugly in static mesh preview/material preview/etc
My solution is to either disable Ambient Occlusion in PostProcessing or to increase it radius.
I doubt it's okay situation though - there were no issues earlier and all lowpoly meshes without textures by default look ugly in static mesh preview/material preview/etc
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