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Separate input events for Oculus Touch, Vive Controllers, etc.

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    Separate input events for Oculus Touch, Vive Controllers, etc.

    Because these inputs are consolidated under Motion Controller, it is difficult to setup support for both Oculus Touch and HTC Vive. I am not saying that Motion Controller events should be removed, but separate events should be added, to use specifically on functions that the developer wants to map differently between platforms.

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    #2
    is there a way to detect the type of controller/headset used ? You could branch it off and just use that event as a stub.

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      #3
      There is, and that is how it is done now, but it makes the event graph more cluttered than it needs to be. Its just a matter of what should be reasonably clean and convenient.

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        #4
        and how to detect ?

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