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Native support for MultiView/MultiRes rendering on Rift/Vive VR

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  • replied
    Support for multires rendering would be a massive plus for the engine, I can think of several uses for this even outside of VR. Eagerly awaiting these features in a future version!

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  • replied
    Originally posted by John Alcatraz View Post
    Thanks Alex! Would it be possible for you to give some more info on if this is planned to get added, or if not, why?
    The request is being evaluated still.

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  • replied
    Still waiting on this... come on Epic! Super important for us devs! Free 20-30% improvement for all VR games. That's beyond amazing.

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  • replied
    I have been also waiting this for long time!

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  • replied
    We respectfully request this feature as well. We're happy Nvidia and AMD have reached about parity on this.

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  • replied
    Would be handy to have

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  • replied
    Originally posted by Alexander Paschall View Post
    Hey! Thanks for all the suggestions and ideas around these features. We've passed the information on to our developers for consideration. Please let us know if you have more to add
    Thanks Alex! Would it be possible for you to give some more info on if this is planned to get added, or if not, why?

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  • replied
    want this feature too

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  • replied
    Please please please do this ASAP.

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  • replied
    Yup, I agree with the rest of the posts in this thread.

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  • replied
    Hey! Thanks for all the suggestions and ideas around these features. We've passed the information on to our developers for consideration. Please let us know if you have more to add

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  • replied
    Everyone is saying yes please but no one is up voting the post?

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  • replied
    This is necessary.

    VR needs all the performance it can get, and devs need all the breaks they can get.

    The otherway of looking at it is if Unity integrates this like they should, and Unreal doesn't, UEVR has a 20-30% comparative performance loss.

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  • replied
    Yes please.

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  • replied
    This seems like a no brainer to be added...

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