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Steamworks is not fully supported, when will it be ?!

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  • replied
    The same Problem exists in 4.15. Have any one found the Problem? This occurs after a Level is reloaded. If you start one Level, then it works. Would like to here from Epic if there is a fix.

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  • replied
    Originally posted by motorsep View Post
    I think that's the only thing that used to work (but no one can confirm if it works in 4.14.1 :P).
    We've had some luck with stats, but now I can't even trigger achievements and see this in my logs:

    LogOnline:Warning: STEAM: Steam achievements have not been read for player XXXX

    We can't even seem to pull a player name now....

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  • replied
    Originally posted by nate1380 View Post
    I've had achievements and stats working in the past....is this all broken now with 4.14??????
    I think that's the only thing that used to work (but no one can confirm if it works in 4.14.1 :P).

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  • replied
    I've had achievements and stats working in the past....is this all broken now with 4.14??????

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  • replied
    I wonder if Epic devs saw this already and maybe have some feedback for us

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  • replied
    Alright, here is a full list of Steamworks features:
    • Achievements and Stats
    • Authentication and Ownership
    • Big Picture
    • Cloud storage (for saves and whatnot)
    • Steam Controller (now with PS4 Dualshock support on PC)
    • DLC
    • Error Reporting
    • Game Notification
    • In-Game Overlay
    • HTML Render
    • IAP
    • Inventory Services
    • Leaderboards
    • Matchmaking and Lobbies
    • VoIP
    • Anti-cheats
    • Workshop
    • Dedicated servers


    RED - first order
    BLUE - second order

    All that, prioritized, should be exposed to Blueprints.
    Last edited by motorsep; 12-14-2016, 11:45 AM.

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  • replied
    Steam Inventory control would be a great add, on top of getting friends list, account info, avatar ect much like the advanced steam sessions adds.

    but native support for say steam avatars to show steam pictures in lobbies ect would be amazing.

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  • replied
    Originally posted by erebel55 View Post
    Two HUGE things have been broken with the steam integration for a long time now.

    1. Dedicated Servers (VERY CRITICAL)
    The following pull request has existed since March 6th to resolve this issue.
    https://github.com/EpicGames/UnrealEngine/pull/2135
    This is being managed by someone who is not an expert. I have verified that it is working for 4.12.5 and below. I have not verified anything above that version.

    2. VOIP
    The following pull request used to fix this issue
    https://github.com/EpicGames/UnrealEngine/pull/1661

    However, since 4.12.5 this pull no longer resolves the issues (this one was actually merged into core).

    The current voip is unusable in 4.12.5+. You get to hear a few words and that is it..

    The issue that was opened for it was backlogged..
    https://issues.unrealengine.com/issue/UE-36879


    I hope Epic doesn't needs us to tell them that steam is the biggest pc platform out there and that these things are important.
    Yesss.... Epic devs, Steam is so important, more important than a lot of headlining features in recent releases. I'm more or less hamstrung on 4.11 simply because versions after that break more things than they fix.

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  • replied
    Two HUGE things have been broken with the steam integration for a long time now.

    1. Dedicated Servers (VERY CRITICAL)
    The following pull request has existed since March 6th to resolve this issue.
    https://github.com/EpicGames/UnrealEngine/pull/2135
    This is being managed by someone who is not an expert. I have verified that it is working for 4.12.5 and below. I have not verified anything above that version.

    2. VOIP
    The following pull request used to fix this issue
    https://github.com/EpicGames/UnrealEngine/pull/1661

    However, since 4.12.5 this pull no longer resolves the issues (this one was actually merged into core).

    The current voip is unusable in 4.12.5+. You get to hear a few words and that is it..

    The issue that was opened for it was backlogged..
    https://issues.unrealengine.com/issue/UE-36879


    I hope Epic doesn't needs us to tell them that steam is the biggest pc platform out there and that these things are important.
    Last edited by erebel55; 12-12-2016, 06:56 PM.

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  • replied
    Hey y'all! Thanks for all the feedback about Steam support. I've compiled up your requests and handed to up to the appropriate people. Please feel free to keep giving details on this post to help us better understand your needs.

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  • replied
    +1

    10chars

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  • replied
    Big, fat +1 from me. Steamworks integration is a must-have thing in these days...

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  • replied
    Yes a very important to have these additions! Thank youf or this, big vote here!

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  • replied
    Would be nice to negotiate with steam to remove the region lock for testing overseas and fix the issue where half the players get kicked out of the server when performing a server travel too.

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  • replied
    Please change it so we can set the server name instead of it using SteamID. Please make Ping return the correct value.

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