Alright, so I have UE4 now, and here are my issues & summary:
1). The editor runs too slow on my fairly strong PC(i-7 860, GTX 670 OC, Win7 x64) to be able to get anything done quickly. This is not good for the majority of us casual gamers/mappers, or for anyone, really... UDK runs at least twice as fast(in general), with realtime on or off, and with a decent performance increase in DX9 mode vs DX11.
2). The game and editor(in realtime) seem to be limited to 60 FPS. Anyone know how to remove/"unlock" it? I looked around in the configs for a bit, but didn't find much. My FPS do not seem to be locked in UDK.
3). Can I still disable "Grab and Drag To Scroll Ortho Cameras" like in UDK? I couldn't find this option.
4). The BSP tools are about what I expected; live BSP editing is great(this is also possible in UDK, I found out), and being able to select/edit verts, edges and polygons is great, but otherwise these tools are stiflingly limited. More limited than UE1 possibly, with the 2D Shape Editor being removed. The entire BSP system seems pretty buggy/bad right now. Unreal's surface alignment(UV) tools have always had only barebone functionality, and still do.
Overall, I am not happy with the current editor, due to the poor performance, poor BSP tools, and the odd, new interface/layout. Give me a "High-Performance Editing" mode, please... UDK is very, very good; I'm not sure why we had to go and make a completely new editor...?
1). The editor runs too slow on my fairly strong PC(i-7 860, GTX 670 OC, Win7 x64) to be able to get anything done quickly. This is not good for the majority of us casual gamers/mappers, or for anyone, really... UDK runs at least twice as fast(in general), with realtime on or off, and with a decent performance increase in DX9 mode vs DX11.
2). The game and editor(in realtime) seem to be limited to 60 FPS. Anyone know how to remove/"unlock" it? I looked around in the configs for a bit, but didn't find much. My FPS do not seem to be locked in UDK.
3). Can I still disable "Grab and Drag To Scroll Ortho Cameras" like in UDK? I couldn't find this option.
4). The BSP tools are about what I expected; live BSP editing is great(this is also possible in UDK, I found out), and being able to select/edit verts, edges and polygons is great, but otherwise these tools are stiflingly limited. More limited than UE1 possibly, with the 2D Shape Editor being removed. The entire BSP system seems pretty buggy/bad right now. Unreal's surface alignment(UV) tools have always had only barebone functionality, and still do.
Overall, I am not happy with the current editor, due to the poor performance, poor BSP tools, and the odd, new interface/layout. Give me a "High-Performance Editing" mode, please... UDK is very, very good; I'm not sure why we had to go and make a completely new editor...?
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