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    #31
    Originally posted by frostic View Post

    no that don't.... that don't copy any settings, it can break physical materials and make them broken unless you remake them and lots and lots of issues like when spawning materials dynamic, these materials don't get evaluated and don't migrate them. there are so many things that your method breaks it is NOT a viable solution.
    I thought this was common knowledge. That method will only work on extremely simple projects. Do not try it without backing up your stuff.

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      #32
      Originally posted by DamirH View Post

      I thought this was common knowledge. That method will only work on extremely simple projects. Do not try it without backing up your stuff.
      News to me! I'm glad someone chimed in with a precautionary tale.
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        #33
        Did you try the command-line tool posted before?
        Or are people still in need for this?!
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          #34
          Originally posted by Mootjuh View Post
          I'd change this into a show unused assets. There might be some stuff you're not using yet but plan to do so in the near future.
          This, please do this. Some icon or maybe checkbox in asset browser.

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            #35
            The filter to show unused assets is indeed a amazing idea, +1

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              #36
              +1 Something could definitely be done to improve file management. I remember I once tried to move a bunch of Epic assets into template projects and then reorganise them into sub-folders, didn't take me long to never attempt that again - got all sorts of issues even when fixing references and stuff.

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                #37
                +1 for this. Would be very useful.

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                  #38
                  +1 - yes please! Anything to help organise projects more efficiently would be welcomed.

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                    #39
                    Maybe UE4 should introduce a feature which prevent assets created within folder level from being globally referenced anywhere else.
                    1) Assets created within the level folder is only accessibly within the said level.
                    2) Anywhere else, can be globally referenced and used
                    just like now.

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                      #40
                      Syed This special Developers folder works a bit like this. If you'd put asset there, you won't see it in asset picker.
                      Still, you are able to drag this asset manually because people would get mad if that wouldn't possible.

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                        #41
                        Originally posted by John Kearney View Post
                        +1 - yes please! Anything to help organise projects more efficiently would be welcomed.
                        I´m currently working on a Tool to get rid of a lot of problems mentioned here. Right now the Tool is able to batch rename files, remove duplicates and relink everything correctly, sort all assets in appropriate folders, set linear color space for mask textures such as occlusion/roughness/metallic. Here is a link to the current state https://youtu.be/GFZeC59GMgs
                        The delete all unused assets is next on my list. It´s really a headache. If you guys have any further wishes please let me know!

                        -Edit: Updated the tool, everything runs smoothly now. Find the tread here.
                        Last edited by neVeRmind8837; 03-21-2019, 02:31 AM.

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                          #42
                          There's a simple python script
                          https://github.com/mamoniem/UnrealEd...nusedAssets.py

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                            #43
                            Is there any news on this feature request? I would very much like an option where if I delete a folder with many assets but some are still referenced in memory, then I can select not to delete the ones still being referenced in memory and delete the rest.

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                              #44
                              Originally posted by UniformEcho View Post
                              Is there any news on this feature request? I would very much like an option where if I delete a folder with many assets but some are still referenced in memory, then I can select not to delete the ones still being referenced in memory and delete the rest.
                              Have you read the above solutions? Or second solution, I noticed there is a marketplace item named 'Clean Project' which seem to do exactly what the name implies..

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                                #45
                                Originally posted by Syed View Post

                                Have you read the above solutions? Or second solution, I noticed there is a marketplace item named 'Clean Project' which seem to do exactly what the name implies..
                                I bought a plugin called Assets Cleaner which didn't do a very good job of catching everything that were unused that I found manually. Unless I was using it wrong but I'll take another look at it and maybe I'll look at Clean Project if things get desperate.

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