+1 for this "Delete all unused assets"
Announcement
Collapse
No announcement yet.
Delete all unused assets
Collapse
X
-
+1 for "mark all unused assets" or better "show/filter all unused assets". Or ... simply make it possible to blend a little number to asset icons, which show how often the asset is used in maps. Would also be nice. And when it is "0" you know it is not used already. But a filter would be nice too, for fast search all unused assets and delete it.
- 1 like
Comment
-
Originally posted by BrUnO XaVIeR View PostYou can manually set which maps are included in build settings.
Unused assets and maps that aren't in the list then won't be added to packaging.
- 1 like
Comment
-
I Just tried the WrngleContent commandlett and it worked just fine. It was on a very simple project so I can't verify if it works on more complex or C++ projects tho.
Code:"C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\Win64\UE4Editor-Cmd.exe" "D:\Perforce\Epic\depot\usr\Tom.Shannon\GameJamKit - Copy\GameJamKit.uproject" -run=WrangleContent -allmaps
- 1 like
Comment
-
Originally posted by BrUnO XaVIeR View PostYou can manually set which maps are included in build settings.
Unused assets and maps that aren't in the list then won't be added to packaging.Originally posted by Tom Shannon View PostI Just tried the WrngleContent commandlett and it worked just fine. It was on a very simple project so I can't verify if it works on more complex or C++ projects tho.
Code:"C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\Win64\UE4Editor-Cmd.exe" "D:\Perforce\Epic\depot\usr\Tom.Shannon\GameJamKit - Copy\GameJamKit.uproject" -run=WrangleContent -allmaps
Comment
-
Originally posted by Syed View PostIt is already inside UE4 Editor, although it is not exactly one button 'cleanup my assets, please'
1) Create a new project (this is supposed to be the clean project with all needed asset)
2) Inside UE4 Editor, working with existing project (which has many unneeded asset), select a level and then right click, Asset Action -> Migrate.
3) Migrate to the new project just created (select the Content folder).
4) The migration will copy all referenced asset to the new project
5) Repeat for all levels.
I didn't test it thoroughly but it seems like it is working fine.
Just need to keep in mind to make the new project with the exact same name as the old one in order to have Cpp code work ( my project is using blueprints that inherits from Cpp and from plugin's Cpp )
So what I did basically is:
1.copy the plugins, source and config folders to the new project.
2.Migrate the levels from the old projects to the new one's content.
3.Generate project files and build in visual studio
And that's it.
Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare
Comment
-
+1 for one click button for "migrating unused assets out" (aka Delete)
or
Show All Unused Assets in MapsWebsite/Portfolio: http://www.VictorBurgosGames.com
Join me on stream: https://www.twitch.tv/BurgosGames for UE4 Game Dev. If you need help, just stop by and ask!
Wishlist Neko Ghost, Jump! a 2D/3D Puzzle-Platformer : https://store.steampowered.com/app/1...ko_Ghost_Jump/
- 1 like
Comment
-
Originally posted by Mootjuh View PostI'd change this into a show unused assets. There might be some stuff you're not using yet but plan to do so in the near future.
Comment
-
Originally posted by 3darchstuffs
this worked perfectly for me. Great solution to get rid of unused items before building the final exe.
- 2 likes
Comment
Comment