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Distance Field Indirect Shadows for static meshes

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    [RENDERING] Distance Field Indirect Shadows for static meshes

    These can be enabled on per mesh basis (because of performance cost).
    But can we get option to just enable it globally for everything, including non moveable meshes ?
    That option for "i don't care about performance, I want it to look cool!".
    https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.
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