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Crashing when dropping an animation into the blendspace w/ 4.14

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    [EDITOR] Crashing when dropping an animation into the blendspace w/ 4.14

    It's usually when dropping an animation into the blendspace. It hasn't done it for the same animation or the same spot consistently

    Code:
    Assertion failed: TrianglesMade==2 [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Editor\Persona\Private\SAnimationBlendSpace.cpp] [Line: 373] 
    
    
    
    UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
    UE4Editor_Persona!FDelaunayTriangleGenerator::FlipTriangles() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\persona\private\sanimationblendspace.cpp:375]
    UE4Editor_Persona!FDelaunayTriangleGenerator::GenerateTriangles() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\persona\private\sanimationblendspace.cpp:463]
    UE4Editor_Persona!FDelaunayTriangleGenerator::Triangulate() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\persona\private\sanimationblendspace.cpp:153]
    UE4Editor_Persona!SBlendSpaceGridWidget::ResampleData() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\persona\private\sanimationblendspace.cpp:829]
    UE4Editor_Persona!SBlendSpaceWidget::HandleSampleDrop() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\persona\private\sanimationblendspacebase.cpp:888]
    UE4Editor_Persona!SBlendSpaceWidget::OnDrop() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\persona\private\sanimationblendspacebase.cpp:718]
    UE4Editor_Slate!<lambda_6fe3fac4210ea4fdbbd9f162046616f6>::operator()() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5037]
    UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_6fe3fac4210ea4fdbbd9f162046616f6> >() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
    UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5033]
    UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5462]
    UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5439]
    UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1652]
    UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2071]
    UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:814]
    UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:678]
    user32
    user32
    UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:951]
    UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2811]
    UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
    UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
    UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
    UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
    kernel32
    ntdll

    #2
    Hi chrisjudd.

    If you believe you have identified a bug, please follow this guide: https://www.unrealengine.com/support/report-a-bug

    Thanks
    Stephen Ellis | Senior Engine Coordinator

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