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to developers, ue 4.14 crashes! - Error: 0x887A0006 - 'HUNG'

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    #46
    I think i found a workaround for that crash. You can run engine with opengl 4. Just create shorthcut (UE4Editor.exe) and add this to end of shorthcut path -opengl4 -opengldebug (-opengldebug optional) or you can disable directx options in project settings/windows and enable opengl then reset engine.
    eg "G:\Epic Games\4.14\Engine\Binaries\Win64\UE4Editor.exe" -opengl4 -opengldebug
    Last edited by Gereksiz; 12-12-2016, 12:58 PM. Reason: the quotation mark may be misleading

    Comment


      #47
      Hi!
      I can't run editor with debug arg (-d3ddebug)
      Because client has a new crash
      I attached crash dump. (UE4CC-Windows-D404319B416E3A61F20387A7ED066AC7_0000.zip)


      But i have reproduce steps for this bug related with HUNG.
      (UE4CC-Windows-12B261914DD2B2F238E36BA9432EA66F_0000.zip)

      1. Open "Content examples" from epic launcher or from editor as example
      2. Open map "PostProcessing"
      3. Click to Build (button in editor)
      4. Crash !
      Attached Files

      Comment


        #48
        Im see this error before - DXGI_ERROR_DEVICE REMOVED 0x887a0006.
        Usually its related with NVIDIA and Intel GMA driver. On My Alienware m17xR4 sometimes its happends and with non-unreal DirectX applications.
        Guess its not a Unreal issue and required NVIDIA/Intel fix. i5 have iGPU (GMA), so its can be this issue.

        Comment


          #49
          I think i found a workaround for that crash. You can run engine with opengl 4. Just create shorthcut (UE4Editor.exe) and add this to end of shorthcut path "-opengl4 -opengldebug" ("-opengldebug" optional) or you can disable directx options in project settings/windows and enable opengl then reset engine.
          Might give that a try, thanks.

          Comment


            #50
            I can't work with UE4 (4.14.1) because Editor has crash every time after any manipulation in the Editor.

            1. scrolling by scroll button in a meshviewer , panel properties.
            2. after build project (if selected shaderModel 5)
            3. And any random cases.

            i7 2600 3.40GHz
            win 10
            geForce GTX 550Ti
            12Gb RAM3
            Last edited by Den_Saboteur; 12-12-2016, 08:21 AM.

            Comment


              #51
              Log file open, 12/13/16 16:36:52
              LogInitisplay: Running engine for game: MyTom
              LogPlatformFile: Not using cached read wrapper
              LogInitisplay: RandInit(2070700368) SRandInit(2070700368).
              LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
              LogStats: Stats thread started at 0.073792
              LogPluginManager: Loaded Plugin Paper2D, From D:/unreal/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
              LogPluginManager: Loaded Plugin LightPropagationVolume, From D:/unreal/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
              LogPluginManager: Loaded Plugin BlankPlugin, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
              LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
              LogPluginManager: Loaded Plugin GitSourceControl, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
              LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
              LogPluginManager: Loaded Plugin NullSourceCodeAccess, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
              LogPluginManager: Loaded Plugin OneSkyLocalizationService, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
              LogPluginManager: Loaded Plugin PerforceSourceControl, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
              LogPluginManager: Loaded Plugin SubversionSourceControl, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
              LogPluginManager: Loaded Plugin UObjectPlugin, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
              LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
              LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
              LogPluginManager: Loaded Plugin AudioCapture, From D:/unreal/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
              LogPluginManager: Loaded Plugin EpicSurvey, From D:/unreal/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
              LogPluginManager: Loaded Plugin MacGraphicsSwitching, From D:/unreal/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
              LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From D:/unreal/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
              LogPluginManager: Loaded Plugin PluginBrowser, From D:/unreal/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
              LogPluginManager: Loaded Plugin SpeedTreeImporter, From D:/unreal/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
              LogPluginManager: Loaded Plugin SuperSearchEditor, From D:/unreal/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
              LogPluginManager: Loaded Plugin AlembicImporter, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
              LogPluginManager: Loaded Plugin BlueprintStats, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
              LogPluginManager: Loaded Plugin CharacterAI, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
              LogPluginManager: Loaded Plugin CodeEditor, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
              LogPluginManager: Loaded Plugin CodeView, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
              LogPluginManager: Loaded Plugin HTML5Networking, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
              LogPluginManager: Loaded Plugin OSVR, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
              LogPluginManager: Loaded Plugin Phya, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
              LogPluginManager: Loaded Plugin SignificanceManager, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
              LogPluginManager: Loaded Plugin SimpleHMD, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
              LogPluginManager: Loaded Plugin StereoPanorama, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
              LogPluginManager: Loaded Plugin StructBox, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
              LogPluginManager: Loaded Plugin AndroidMedia, From D:/unreal/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
              LogPluginManager: Loaded Plugin AvfMedia, From D:/unreal/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
              LogPluginManager: Loaded Plugin MediaPlayerEditor, From D:/unreal/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
              LogPluginManager: Loaded Plugin WmfMedia, From D:/unreal/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
              LogPluginManager: Loaded Plugin MessagingDebugger, From D:/unreal/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
              LogPluginManager: Loaded Plugin TcpMessaging, From D:/unreal/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
              LogPluginManager: Loaded Plugin UdpMessaging, From D:/unreal/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
              LogPluginManager: Loaded Plugin LevelSequenceEditor, From D:/unreal/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
              LogPluginManager: Loaded Plugin MatineeToLevelSequence, From D:/unreal/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
              LogPluginManager: Loaded Plugin NetcodeUnitTest, From D:/unreal/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
              LogPluginManager: Loaded Plugin NUTUnrealEngine4, From D:/unreal/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
              LogPluginManager: Loaded Plugin OnlineFramework, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystem, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemNull, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
              LogPluginManager: Loaded Plugin IOSTapJoy, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
              LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
              LogPluginManager: Loaded Plugin AnalyticsMulticast, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
              LogPluginManager: Loaded Plugin Apsalar, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
              LogPluginManager: Loaded Plugin FileLogging, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
              LogPluginManager: Loaded Plugin Flurry, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
              LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
              LogPluginManager: Loaded Plugin AndroidMoviePlayer, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
              LogPluginManager: Loaded Plugin AppleMoviePlayer, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
              LogPluginManager: Loaded Plugin ArchVisCharacter, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
              LogPluginManager: Loaded Plugin CableComponent, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
              LogPluginManager: Loaded Plugin CustomMeshComponent, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
              LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
              LogPluginManager: Loaded Plugin GearVR, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
              LogPluginManager: Loaded Plugin GoogleVRController, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
              LogPluginManager: Loaded Plugin GoogleVRHMD, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
              LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
              LogPluginManager: Loaded Plugin LeapMotion, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
              LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
              LogPluginManager: Loaded Plugin MIDIDevice, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
              LogPluginManager: Loaded Plugin MobilePatchingUtils, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
              LogPluginManager: Loaded Plugin Ansel, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
              LogPluginManager: Loaded Plugin OculusAudio, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
              LogPluginManager: Loaded Plugin OculusInput, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
              LogPluginManager: Loaded Plugin OculusLibrary, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
              LogPluginManager: Loaded Plugin OculusRift, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
              LogPluginManager: Loaded Plugin Oodle, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
              LogPluginManager: Loaded Plugin ProceduralMeshComponent, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
              LogPluginManager: Loaded Plugin SoundMod, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
              LogPluginManager: Loaded Plugin SoundVisualizations, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
              LogPluginManager: Loaded Plugin SteamController, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
              LogPluginManager: Loaded Plugin SteamVR, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
              LogPluginManager: Loaded Plugin WebBrowserWidget, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
              LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
              LogPluginManager: Loaded Plugin WindowsMoviePlayer, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
              LogPluginManager: Loaded Plugin ScriptPlugin, From D:/unreal/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
              LogPluginManager: Loaded Plugin SlateRemote, From D:/unreal/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
              LogPluginManager: Loaded Plugin EditorTests, From D:/unreal/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
              LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From D:/unreal/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
              LogPluginManager: Loaded Plugin FunctionalTestingEditor, From D:/unreal/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
              LogPluginManager: Loaded Plugin RuntimeTests, From D:/unreal/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
              LogPluginManager: Loaded Plugin ScreenshotTools, From D:/unreal/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
              LogInit: Using libcurl 7.47.1
              LogInit: - built for x86_64-pc-win32
              LogInit: - supports SSL with OpenSSL/1.0.2g
              LogInit: - supports HTTP deflate (compression) using libz 1.2.8
              LogInit: - other features:
              LogInit: CURL_VERSION_SSL
              LogInit: CURL_VERSION_LIBZ
              LogInit: CURL_VERSION_IPV6
              LogInit: CURL_VERSION_ASYNCHDNS
              LogInit: CURL_VERSION_LARGEFILE
              LogInit: CURL_VERSION_IDN
              LogInit: CurlRequestOptions (configurable via config and command line):
              LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
              LogInit: - bUseHttpProxy = true - Libcurl will use HTTP proxy
              LogInit: - HttpProxyAddress = '127.0.0.1:1080'
              LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
              LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
              LogInit: Build: ++UE4+Release-4.14-CL-3224400
              LogInit: Engine Version: 4.14.1-3224400+++UE4+Release-4.14
              LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
              LogInit: Net CL: 3195953
              LogDevObjectVersion: Number of dev versions registered: 13
              LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
              LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
              LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
              LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
              LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
              LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
              LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
              LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
              LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
              LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
              LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
              LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
              LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
              LogInit: Compiled (64-bit): Dec 7 2016 02:14:32
              LogInit: Compiled with Visual C++: 19.00.23026.00
              LogInit: Build Configuration: Development
              LogInit: Branch Name: ++UE4+Release-4.14
              LogInit: Command line: -d3ddebug
              LogInit: Base directory: D:/unreal/Epic Games/4.14/Engine/Binaries/Win64/
              LogInit: Installed Engine Build: 1
              LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
              LogInit: Object subsystem initialized
              [2016.12.13-08.36.53:016][ 0]LogInit: Selected Device Profile: [Windows]
              [2016.12.13-08.36.53:016][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
              [2016.12.13-08.36.53:030][ 0]LogInit: Computer: DESKTOP-TAJAQJA
              [2016.12.13-08.36.53:030][ 0]LogInit: User: shenx
              [2016.12.13-08.36.53:030][ 0]LogInit: CPU Page size=65536, Cores=2
              [2016.12.13-08.36.53:030][ 0]LogInit: High frequency timer resolution =2.240906 MHz
              [2016.12.13-08.36.53:031][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
              [2016.12.13-08.36.53:031][ 0]LogMemory: Platform Memory Stats for Windows
              [2016.12.13-08.36.53:031][ 0]LogMemory: Process Physical Memory: 264.47 MB used, 264.47 MB peak
              [2016.12.13-08.36.53:031][ 0]LogMemory: Process Virtual Memory: 262.49 MB used, 262.49 MB peak
              [2016.12.13-08.36.53:031][ 0]LogMemory: Physical Memory: 4536.71 MB used, 3538.36 MB free, 8075.07 MB total
              [2016.12.13-08.36.53:031][ 0]LogMemory: Virtual Memory: 674.07 MB used, 3538.36 MB free, 134217728.00 MB total
              [2016.12.13-08.36.53:127][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:InternalTimeAccumulator):
              Localization Resource: (D:/unreal/Epic Games/4.14/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (502993589) Localized String: (用于引用此节点中的资源的累积时间)
              Localization Resource: (D:/unreal/Epic Games/4.14/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (502993589) Localized String: (引用该节点中资源所用的累计时间)
              [2016.12.13-08.36.53:127][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:bIgnoreForRelevancyTest):
              Localization Resource: (D:/unreal/Epic Games/4.14/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (319969718) Localized String: (若为真,在状态中寻找最高权重动画的“相关动画”节点将忽视 此节点)
              Localization Resource: (D:/unreal/Epic Games/4.14/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (319969718) Localized String: (如果为真,那么将会忽略查找最高权重动画的"相关动画"节点。
              这个节点)
              [2016.12.13-08.36.53:127][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:BlendWeight):
              Localization Resource: (D:/unreal/Epic Games/4.14/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1232800293) Localized String: (此节点最后交会的混合权重)
              Localization Resource: (D:/unreal/Epic Games/4.14/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1232800293) Localized String: (该节点上一次遇到的混合权重)
              [2016.12.13-08.36.53:648][ 0]LogD3D11RHI: D3D11 adapters:
              [2016.12.13-08.36.53:673][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce 820M ' (Feature Level 11_0)
              [2016.12.13-08.36.53:673][ 0]LogD3D11RHI: 1996/0/2047 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
              [2016.12.13-08.36.53:682][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics Family' (Feature Level 11_0)
              [2016.12.13-08.36.53:682][ 0]LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
              [2016.12.13-08.36.53:684][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
              [2016.12.13-08.36.53:684][ 0]LogD3D11RHI: 0/0/4037 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
              [2016.12.13-08.36.53:684][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
              [2016.12.13-08.36.53:691][ 0]LogD3D11RHI: Creating new Direct3DDevice
              [2016.12.13-08.36.53:691][ 0]LogD3D11RHI: InitD3DDevice: -D3DDebug = on
              [2016.12.13-08.36.53:691][ 0]LogD3D11RHI: GPU DeviceId: 0x1140 (for the marketing name, search the web for "GPU Device Id")
              [2016.12.13-08.36.53:691][ 0]LogWindows: EnumDisplayDevices:
              [2016.12.13-08.36.53:691][ 0]LogWindows: 0. 'Intel(R) HD Graphics Family' (P:1 D:1)
              [2016.12.13-08.36.53:691][ 0]LogWindows: 1. 'Intel(R) HD Graphics Family' (P:0 D:1)
              [2016.12.13-08.36.53:692][ 0]LogWindows: 2. 'Intel(R) HD Graphics Family' (P:0 D:0)
              [2016.12.13-08.36.53:692][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
              [2016.12.13-08.36.53:692][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce 820M
              [2016.12.13-08.36.53:692][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
              [2016.12.13-08.36.53:692][ 0]LogD3D11RHI: Driver Date: Unknown
              [2016.12.13-08.36.53:692][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
              [2016.12.13-08.36.53:704][ 0]LogD3D11RHI: Async texture creation enabled
              [2016.12.13-08.36.53:704][ 0]LogRHIisplay: Setting GPU Capture Options: 1
              [2016.12.13-08.36.53:704][ 0]LogRHIisplay: Toggling draw events: 1
              [2016.12.13-08.36.53:704][ 0]LogRHIisplay: Toggling showmaterialdrawevents: 1
              [2016.12.13-08.36.53:724][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
              [2016.12.13-08.36.53:725][ 0]LogShaderCompilers: Guid format shader working directory is 22 characters bigger than the processId version (F:/Unreal Projects/MyTom/Intermediate/Shaders/WorkingDirectory/8160/).
              [2016.12.13-08.36.53:725][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/shenx/AppData/Local/Temp/UnrealShaderWorkingDir/C2674BD34F8551147AA750BF045D1C69/'.
              [2016.12.13-08.36.53:725][ 0]LogShaderCompilersisplay: Using Local Shader Compiler.
              [2016.12.13-08.36.55:419][ 0]LogTempisplay: Loaded TP AllDesktopTargetPlatform
              [2016.12.13-08.36.55:510][ 0]LogTempisplay: Loaded TP MacClientTargetPlatform
              [2016.12.13-08.36.55:585][ 0]LogTempisplay: Loaded TP MacNoEditorTargetPlatform
              [2016.12.13-08.36.55:663][ 0]LogTempisplay: Loaded TP MacServerTargetPlatform
              [2016.12.13-08.36.55:739][ 0]LogTempisplay: Loaded TP MacTargetPlatform
              [2016.12.13-08.36.55:839][ 0]LogTempisplay: Loaded TP WindowsClientTargetPlatform
              [2016.12.13-08.36.55:925][ 0]LogTempisplay: Loaded TP WindowsNoEditorTargetPlatform
              [2016.12.13-08.36.56:012][ 0]LogTempisplay: Loaded TP WindowsServerTargetPlatform
              [2016.12.13-08.36.56:071][ 0]LogTempisplay: Loaded TP WindowsTargetPlatform
              [2016.12.13-08.36.56:150][ 0]LogTempisplay: Loaded TP AndroidTargetPlatform
              [2016.12.13-08.36.56:232][ 0]LogTempisplay: Loaded TP Android_ASTCTargetPlatform
              [2016.12.13-08.36.56:298][ 0]LogTempisplay: Loaded TP Android_ATCTargetPlatform
              [2016.12.13-08.36.56:370][ 0]LogTempisplay: Loaded TP Android_DXTTargetPlatform
              [2016.12.13-08.36.56:445][ 0]LogTempisplay: Loaded TP Android_ETC1TargetPlatform
              [2016.12.13-08.36.56:516][ 0]LogTempisplay: Loaded TP Android_ETC2TargetPlatform
              [2016.12.13-08.36.56:659][ 0]LogTempisplay: Loaded TP Android_MultiTargetPlatform
              [2016.12.13-08.36.56:659][ 0]LogTempisplay: Loaded TP Android_PVRTCTargetPlatform
              [2016.12.13-08.36.56:723][ 0]LogTempisplay: Loaded TP HTML5TargetPlatform
              [2016.12.13-08.36.56:982][ 0]LogTempisplay: Loaded TP IOSTargetPlatform
              [2016.12.13-08.36.57:068][ 0]LogTempisplay: Loaded TP TVOSTargetPlatform
              [2016.12.13-08.36.57:178][ 0]LogTempisplay: Loaded TP LinuxClientTargetPlatform
              [2016.12.13-08.36.57:270][ 0]LogTempisplay: Loaded TP LinuxNoEditorTargetPlatform
              [2016.12.13-08.36.57:362][ 0]LogTempisplay: Loaded TP LinuxServerTargetPlatform
              [2016.12.13-08.36.57:429][ 0]LogTempisplay: Loaded TP LinuxTargetPlatform
              [2016.12.13-08.36.57:429][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
              [2016.12.13-08.36.57:881][ 0]LogDerivedDataCacheisplay: Max Cache Size: 512 MB
              [2016.12.13-08.36.57:948][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 50MB C:/Users/shenx/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
              [2016.12.13-08.36.57:948][ 0]LogDerivedDataCacheisplay: Loaded Boot cache: C:/Users/shenx/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
              [2016.12.13-08.36.57:948][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/Unreal Projects/MyTom/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
              [2016.12.13-08.36.57:948][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
              [2016.12.13-08.36.57:948][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/Unreal Projects/MyTom/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
              [2016.12.13-08.36.57:948][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
              [2016.12.13-08.36.57:971][ 0]LogDerivedDataCacheisplay: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
              [2016.12.13-08.36.57:983][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/shenx/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
              [2016.12.13-08.36.58:296][ 0]LogInit: Selected Device Profile: [Windows]
              [2016.12.13-08.36.58:300][ 0]LogContentStreaming: Texture pool size is 0.00 MB
              [2016.12.13-08.36.58:584][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
              [2016.12.13-08.36.58:640][ 0]LogSimplygon: Simplygon DLL not present - disabling.
              [2016.12.13-08.36.58:694][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
              [2016.12.13-08.36.58:694][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
              [2016.12.13-08.36.58:694][ 0]LogMeshUtilities: No automatic mesh merging module available
              [2016.12.13-08.36.59:438][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: mytom, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 3010368571
              [2016.12.13-08.36.59:502][ 0]LogAssetRegistry: FAssetRegistry took 0.0217 seconds to start up
              [2016.12.13-08.36.59:607][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 4 prioritized culture(s) in 0.069579 seconds
              [2016.12.13-08.36.59:615][ 0]LogUObjectArray: 31946 objects as part of root set at end of initial load.
              [2016.12.13-08.36.59:615][ 0]LogUObjectAllocator: 6935840 out of 0 bytes used by permanent object pool.
              [2016.12.13-08.36.59:615][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
              [2016.12.13-08.36.59:697][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
              [2016.12.13-08.37.00:541][ 0]LogSlate: Using Freetype 2.6.0
              [2016.12.13-08.37.00:541][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
              [2016.12.13-08.37.00:541][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
              [2016.12.13-08.37.01:510][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
              [2016.12.13-08.37.01:548][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
              [2016.12.13-08.37.01:846][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
              [2016.12.13-08.37.02:243][ 0]SourceControl: 信息 源码控制已禁用
              [2016.12.13-08.37.02:245][ 0]SourceControl: 信息 源码控制已禁用
              [2016.12.13-08.37.02:290][ 0]SourceControl: 信息 源码控制已禁用
              [2016.12.13-08.37.02:334][ 0]SourceControl: 信息 源码控制已禁用
              [2016.12.13-08.37.03:606][ 0]LogEngine: Initializing Engine...
              [2016.12.13-08.37.03:607][ 0]LogHMD: Failed to initialize OpenVR with code 110
              [2016.12.13-08.37.03:885][ 0]LogAIModule: Creating AISystem for world Untitled
              [2016.12.13-08.37.03:893][ 0]LogInit: XAudio2 using '扬声器 (Conexant SmartAudio HD)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
              [2016.12.13-08.37.03:966][ 0]LogInit: FAudioDevice initialized.
              [2016.12.13-08.37.04:000][ 0]LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/shenx/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
              [2016.12.13-08.37.04:009][ 0]LogInit: Texture streaming: Enabled
              [2016.12.13-08.37.04:188][ 0]LogInit: Transaction tracking system initialized
              [2016.12.13-08.37.04:526][ 0]BlueprintLog: New page: 编辑器加载
              [2016.12.13-08.37.05:375][ 0]LocalizationService: 信息 本地化服务已被禁用
              [2016.12.13-08.37.07:529][ 0]LogConsoleResponseisplay:
              [2016.12.13-08.37.07:721][ 0]LogCookisplay: Max memory allowance for cook 16384mb min free memory 0mb
              [2016.12.13-08.37.07:721][ 0]LogCookisplay: Mobile HDR setting 0
              [2016.12.13-08.37.08:220][ 0]LogFileCache: Scanning file cache for directory 'F:/Unreal Projects/MyTom/Content/' took 0.01s
              [2016.12.13-08.37.08:660][ 0]SourceControl: 信息 源码控制已禁用
              [2016.12.13-08.37.08:660][ 0]Cmd: MAP LOAD FILE="F:/Unreal Projects/MyTom/Content/ThirdPersonBP/Maps/startGame.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
              [2016.12.13-08.37.08:660][ 0]LightingResults: New page: 光照构建
              [2016.12.13-08.37.08:699][ 0]MapCheck: New page: 地图检测
              [2016.12.13-08.37.08:699][ 0]LightingResults: New page: 光照构建
              [2016.12.13-08.37.08:779][ 0]LogAIModule: Creating AISystem for world startGame
              [2016.12.13-08.37.08:780][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
              [2016.12.13-08.37.08:781][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
              [2016.12.13-08.37.08:820][ 0]MapCheck: 信息 地图检测完成:0个错误,0 个警告,用时39.287毫秒完成。
              [2016.12.13-08.37.08:820][ 0]LogFileHelpers: Loading map 'startGame' took 0.161
              [2016.12.13-08.37.08:902][ 0]LogWindowsTextInputMethodSystemisplay: IME system now activated using TSF (微软拼音).
              [2016.12.13-08.37.08:964][ 0]LogCollectionManager: Loaded 1 collections in 0.002567 seconds
              [2016.12.13-08.37.09:046][ 0]LogFileCache: Scanning file cache for directory 'F:/Unreal Projects/MyTom/Saved/Collections/' took 0.01s
              [2016.12.13-08.37.09:046][ 0]LogFileCache: Scanning file cache for directory 'F:/Unreal Projects/MyTom/Content/Developers/shenx/Collections/' took 0.01s
              [2016.12.13-08.37.09:046][ 0]LogFileCache: Scanning file cache for directory 'F:/Unreal Projects/MyTom/Content/Collections/' took 0.01s
              [2016.12.13-08.37.09:046][ 0]LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000004 seconds
              [2016.12.13-08.37.09:046][ 0]LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
              [2016.12.13-08.37.09:058][ 0]LogContentBrowser: Native class hierarchy populated in 0.0120 seconds. Added 2190 classes and 428 folders.
              [2016.12.13-08.37.09:100][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
              [2016.12.13-08.37.09:100][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
              [2016.12.13-08.37.09:101][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0008 seconds. Added 13 classes and 0 folders.
              [2016.12.13-08.37.09:162][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
              [2016.12.13-08.37.09:208][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
              [2016.12.13-08.37.09:316][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
              [2016.12.13-08.37.09:403][ 0]LogCrashTracker: Crashtracker disabled due to settings.
              [2016.12.13-08.37.09:411][ 0]LogUObjectGlobals:Warning: 寻找对象'Class 无.'失败
              [2016.12.13-08.37.09:486][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
              [2016.12.13-08.37.09:486][ 0]LogLoad: (Engine Initialization) Total time: 18.29 seconds
              [2016.12.13-08.37.09:486][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.07 seconds
              [2016.12.13-08.37.09:486][ 0]LogExternalProfiler: Found external profiler: VSPerf
              [2016.12.13-08.37.09:486][ 0]LogExternalProfiler: Using external profiler: VSPerf
              [2016.12.13-08.37.09:505][ 0]LogOcInput: OculusInput pre-init called
              [2016.12.13-08.37.09:524][ 0]LogContentStreaming: Texture pool size now 400 MB
              [2016.12.13-08.37.09:760][ 0]LogRenderer: Reallocating scene render targets to support 892x744 NumSamples 1 (Frame:2).
              [2016.12.13-08.37.09:946][ 1]LogAssetRegistry: Asset discovery search completed in 10.4653 seconds
              [2016.12.13-08.37.09:946][ 1]LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000007 seconds (found 0 objects)
              [2016.12.13-08.37.09:946][ 1]LogCollectionManager: Fixed up redirectors for 1 collections in 0.000039 seconds (updated 0 objects)
              [2016.12.13-08.39.11:975][454]LogSkeletalMesh: InitArticulated: Bodies already created (/Engine/Transient.DebugSkelMeshComponent_0) - call TermArticulated first.
              [2016.12.13-08.39.16:258][664]LogSkeletalMesh: InitArticulated: Bodies already created (/Engine/Transient.DebugSkelMeshComponent_1) - call TermArticulated first.
              [2016.12.13-08.39.16:538][664]LogContentBrowser:Verbose: The majority of assets in the view are of type: AnimSequence
              [2016.12.13-08.39.17:099][667]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
              [2016.12.13-08.39.17:610][668]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
              [2016.12.13-08.39.18:116][668]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
              [2016.12.13-08.39.18:620][669]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
              [2016.12.13-08.39.20:621][669]LogD3D11RHI: Timed out while waiting for GPU to catch up. (2.0 s)
              Last edited by Stephen Ellis; 12-13-2016, 10:14 AM.

              Comment


                #52
                Log file open, 12/13/16 16:36:52
                LogInitisplay: Running engine for game: MyTom
                LogPlatformFile: Not using cached read wrapper
                LogInitisplay: RandInit(2070700368) SRandInit(2070700368).
                LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
                LogStats: Stats thread started at 0.073792
                LogPluginManager: Loaded Plugin Paper2D, From D:/unreal/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
                LogPluginManager: Loaded Plugin LightPropagationVolume, From D:/unreal/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
                LogPluginManager: Loaded Plugin BlankPlugin, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
                LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
                LogPluginManager: Loaded Plugin GitSourceControl, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
                LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
                LogPluginManager: Loaded Plugin NullSourceCodeAccess, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
                LogPluginManager: Loaded Plugin OneSkyLocalizationService, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
                LogPluginManager: Loaded Plugin PerforceSourceControl, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
                LogPluginManager: Loaded Plugin SubversionSourceControl, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
                LogPluginManager: Loaded Plugin UObjectPlugin, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
                LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
                LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From D:/unreal/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
                LogPluginManager: Loaded Plugin AudioCapture, From D:/unreal/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
                LogPluginManager: Loaded Plugin EpicSurvey, From D:/unreal/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
                LogPluginManager: Loaded Plugin MacGraphicsSwitching, From D:/unreal/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
                LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From D:/unreal/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
                LogPluginManager: Loaded Plugin PluginBrowser, From D:/unreal/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
                LogPluginManager: Loaded Plugin SpeedTreeImporter, From D:/unreal/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
                LogPluginManager: Loaded Plugin SuperSearchEditor, From D:/unreal/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
                LogPluginManager: Loaded Plugin AlembicImporter, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
                LogPluginManager: Loaded Plugin BlueprintStats, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
                LogPluginManager: Loaded Plugin CharacterAI, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
                LogPluginManager: Loaded Plugin CodeEditor, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
                LogPluginManager: Loaded Plugin CodeView, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
                LogPluginManager: Loaded Plugin HTML5Networking, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
                LogPluginManager: Loaded Plugin OSVR, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
                LogPluginManager: Loaded Plugin Phya, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
                LogPluginManager: Loaded Plugin SignificanceManager, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
                LogPluginManager: Loaded Plugin SimpleHMD, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
                LogPluginManager: Loaded Plugin StereoPanorama, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
                LogPluginManager: Loaded Plugin StructBox, From D:/unreal/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
                LogPluginManager: Loaded Plugin AndroidMedia, From D:/unreal/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
                LogPluginManager: Loaded Plugin AvfMedia, From D:/unreal/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
                LogPluginManager: Loaded Plugin MediaPlayerEditor, From D:/unreal/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
                LogPluginManager: Loaded Plugin WmfMedia, From D:/unreal/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
                LogPluginManager: Loaded Plugin MessagingDebugger, From D:/unreal/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
                LogPluginManager: Loaded Plugin TcpMessaging, From D:/unreal/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
                LogPluginManager: Loaded Plugin UdpMessaging, From D:/unreal/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
                LogPluginManager: Loaded Plugin LevelSequenceEditor, From D:/unreal/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
                LogPluginManager: Loaded Plugin MatineeToLevelSequence, From D:/unreal/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
                LogPluginManager: Loaded Plugin NetcodeUnitTest, From D:/unreal/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
                LogPluginManager: Loaded Plugin NUTUnrealEngine4, From D:/unreal/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
                LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
                LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
                LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
                LogPluginManager: Loaded Plugin OnlineFramework, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
                LogPluginManager: Loaded Plugin OnlineSubsystem, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
                LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
                LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
                LogPluginManager: Loaded Plugin OnlineSubsystemNull, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
                LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
                LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
                LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From D:/unreal/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
                LogPluginManager: Loaded Plugin IOSTapJoy, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
                LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
                LogPluginManager: Loaded Plugin AnalyticsMulticast, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
                LogPluginManager: Loaded Plugin Apsalar, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
                LogPluginManager: Loaded Plugin FileLogging, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
                LogPluginManager: Loaded Plugin Flurry, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
                LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
                LogPluginManager: Loaded Plugin AndroidMoviePlayer, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
                LogPluginManager: Loaded Plugin AppleMoviePlayer, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
                LogPluginManager: Loaded Plugin ArchVisCharacter, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
                LogPluginManager: Loaded Plugin CableComponent, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
                LogPluginManager: Loaded Plugin CustomMeshComponent, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
                LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
                LogPluginManager: Loaded Plugin GearVR, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
                LogPluginManager: Loaded Plugin GoogleVRController, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
                LogPluginManager: Loaded Plugin GoogleVRHMD, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
                LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
                LogPluginManager: Loaded Plugin LeapMotion, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
                LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
                LogPluginManager: Loaded Plugin MIDIDevice, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
                LogPluginManager: Loaded Plugin MobilePatchingUtils, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
                LogPluginManager: Loaded Plugin Ansel, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
                LogPluginManager: Loaded Plugin OculusAudio, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
                LogPluginManager: Loaded Plugin OculusInput, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
                LogPluginManager: Loaded Plugin OculusLibrary, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
                LogPluginManager: Loaded Plugin OculusRift, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
                LogPluginManager: Loaded Plugin Oodle, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
                LogPluginManager: Loaded Plugin ProceduralMeshComponent, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
                LogPluginManager: Loaded Plugin SoundMod, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
                LogPluginManager: Loaded Plugin SoundVisualizations, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
                LogPluginManager: Loaded Plugin SteamController, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
                LogPluginManager: Loaded Plugin SteamVR, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
                LogPluginManager: Loaded Plugin WebBrowserWidget, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
                LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
                LogPluginManager: Loaded Plugin WindowsMoviePlayer, From D:/unreal/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
                LogPluginManager: Loaded Plugin ScriptPlugin, From D:/unreal/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
                LogPluginManager: Loaded Plugin SlateRemote, From D:/unreal/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
                LogPluginManager: Loaded Plugin EditorTests, From D:/unreal/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
                LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From D:/unreal/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
                LogPluginManager: Loaded Plugin FunctionalTestingEditor, From D:/unreal/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
                LogPluginManager: Loaded Plugin RuntimeTests, From D:/unreal/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
                LogPluginManager: Loaded Plugin ScreenshotTools, From D:/unreal/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
                LogInit: Using libcurl 7.47.1
                LogInit: - built for x86_64-pc-win32
                LogInit: - supports SSL with OpenSSL/1.0.2g
                LogInit: - supports HTTP deflate (compression) using libz 1.2.8
                LogInit: - other features:
                LogInit: CURL_VERSION_SSL
                LogInit: CURL_VERSION_LIBZ
                LogInit: CURL_VERSION_IPV6
                LogInit: CURL_VERSION_ASYNCHDNS
                LogInit: CURL_VERSION_LARGEFILE
                LogInit: CURL_VERSION_IDN
                LogInit: CurlRequestOptions (configurable via config and command line):
                LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
                LogInit: - bUseHttpProxy = true - Libcurl will use HTTP proxy
                LogInit: - HttpProxyAddress = '127.0.0.1:1080'
                LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
                LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
                LogInit: Build: ++UE4+Release-4.14-CL-3224400
                LogInit: Engine Version: 4.14.1-3224400+++UE4+Release-4.14
                LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
                LogInit: Net CL: 3195953
                LogDevObjectVersion: Number of dev versions registered: 13
                LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
                LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
                LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
                LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
                LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
                LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
                LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
                LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
                LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
                LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
                LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
                LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
                LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
                LogInit: Compiled (64-bit): Dec 7 2016 02:14:32
                LogInit: Compiled with Visual C++: 19.00.23026.00
                LogInit: Build Configuration: Development
                LogInit: Branch Name: ++UE4+Release-4.14
                LogInit: Command line: -d3ddebug
                LogInit: Base directory: D:/unreal/Epic Games/4.14/Engine/Binaries/Win64/
                LogInit: Installed Engine Build: 1
                LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
                LogInit: Object subsystem initialized
                [2016.12.13-08.36.53:016][ 0]LogInit: Selected Device Profile: [Windows]
                [2016.12.13-08.36.53:016][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
                [2016.12.13-08.36.53:030][ 0]LogInit: Computer: DESKTOP-TAJAQJA
                [2016.12.13-08.36.53:030][ 0]LogInit: User: shenx
                [2016.12.13-08.36.53:030][ 0]LogInit: CPU Page size=65536, Cores=2
                [2016.12.13-08.36.53:030][ 0]LogInit: High frequency timer resolution =2.240906 MHz
                [2016.12.13-08.36.53:031][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
                [2016.12.13-08.36.53:031][ 0]LogMemory: Platform Memory Stats for Windows
                [2016.12.13-08.36.53:031][ 0]LogMemory: Process Physical Memory: 264.47 MB used, 264.47 MB peak
                [2016.12.13-08.36.53:031][ 0]LogMemory: Process Virtual Memory: 262.49 MB used, 262.49 MB peak
                [2016.12.13-08.36.53:031][ 0]LogMemory: Physical Memory: 4536.71 MB used, 3538.36 MB free, 8075.07 MB total
                [2016.12.13-08.36.53:031][ 0]LogMemory: Virtual Memory: 674.07 MB used, 3538.36 MB free, 134217728.00 MB total
                [2016.12.13-08.36.53:127][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:InternalTimeAccumulator):
                Localization Resource: (D:/unreal/Epic Games/4.14/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (502993589) Localized String: (用于引用此节点中的资源的累积时间)
                Localization Resource: (D:/unreal/Epic Games/4.14/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (502993589) Localized String: (引用该节点中资源所用的累计时间)
                [2016.12.13-08.36.53:127][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:bIgnoreForRelevancyTest):
                Localization Resource: (D:/unreal/Epic Games/4.14/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (319969718) Localized String: (若为真,在状态中寻找最高权重动画的“相关动画”节点将忽视 此节点)
                Localization Resource: (D:/unreal/Epic Games/4.14/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (319969718) Localized String: (如果为真,那么将会忽略查找最高权重动画的"相关动画"节点。
                这个节点)
                [2016.12.13-08.36.53:127][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:UObjectToolTips, Key:AnimNode_AssetPlayerBase:BlendWeight):
                Localization Resource: (D:/unreal/Epic Games/4.14/Engine/Content/Localization/EditorTutorials/zh-CN/EditorTutorials.locres) Source String Hash: (-1232800293) Localized String: (此节点最后交会的混合权重)
                Localization Resource: (D:/unreal/Epic Games/4.14/Engine/Content/Localization/Engine/zh-CN/Engine.locres) Source String Hash: (-1232800293) Localized String: (该节点上一次遇到的混合权重)
                [2016.12.13-08.36.53:648][ 0]LogD3D11RHI: D3D11 adapters:
                [2016.12.13-08.36.53:673][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce 820M ' (Feature Level 11_0)
                [2016.12.13-08.36.53:673][ 0]LogD3D11RHI: 1996/0/2047 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
                [2016.12.13-08.36.53:682][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics Family' (Feature Level 11_0)
                [2016.12.13-08.36.53:682][ 0]LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
                [2016.12.13-08.36.53:684][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
                [2016.12.13-08.36.53:684][ 0]LogD3D11RHI: 0/0/4037 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
                [2016.12.13-08.36.53:684][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
                [2016.12.13-08.36.53:691][ 0]LogD3D11RHI: Creating new Direct3DDevice
                [2016.12.13-08.36.53:691][ 0]LogD3D11RHI: InitD3DDevice: -D3DDebug = on
                [2016.12.13-08.36.53:691][ 0]LogD3D11RHI: GPU DeviceId: 0x1140 (for the marketing name, search the web for "GPU Device Id")
                [2016.12.13-08.36.53:691][ 0]LogWindows: EnumDisplayDevices:
                [2016.12.13-08.36.53:691][ 0]LogWindows: 0. 'Intel(R) HD Graphics Family' (P:1 D:1)
                [2016.12.13-08.36.53:691][ 0]LogWindows: 1. 'Intel(R) HD Graphics Family' (P:0 D:1)
                [2016.12.13-08.36.53:692][ 0]LogWindows: 2. 'Intel(R) HD Graphics Family' (P:0 D:0)
                [2016.12.13-08.36.53:692][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
                [2016.12.13-08.36.53:692][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce 820M
                [2016.12.13-08.36.53:692][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
                [2016.12.13-08.36.53:692][ 0]LogD3D11RHI: Driver Date: Unknown
                [2016.12.13-08.36.53:692][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
                [2016.12.13-08.36.53:704][ 0]LogD3D11RHI: Async texture creation enabled
                [2016.12.13-08.36.53:704][ 0]LogRHIisplay: Setting GPU Capture Options: 1
                [2016.12.13-08.36.53:704][ 0]LogRHIisplay: Toggling draw events: 1
                [2016.12.13-08.36.53:704][ 0]LogRHIisplay: Toggling showmaterialdrawevents: 1
                [2016.12.13-08.36.53:724][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
                [2016.12.13-08.36.53:725][ 0]LogShaderCompilers: Guid format shader working directory is 22 characters bigger than the processId version (F:/Unreal Projects/MyTom/Intermediate/Shaders/WorkingDirectory/8160/).
                [2016.12.13-08.36.53:725][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/shenx/AppData/Local/Temp/UnrealShaderWorkingDir/C2674BD34F8551147AA750BF045D1C69/'.
                [2016.12.13-08.36.53:725][ 0]LogShaderCompilersisplay: Using Local Shader Compiler.
                [2016.12.13-08.36.55:419][ 0]LogTempisplay: Loaded TP AllDesktopTargetPlatform
                [2016.12.13-08.36.55:510][ 0]LogTempisplay: Loaded TP MacClientTargetPlatform
                [2016.12.13-08.36.55:585][ 0]LogTempisplay: Loaded TP MacNoEditorTargetPlatform
                [2016.12.13-08.36.55:663][ 0]LogTempisplay: Loaded TP MacServerTargetPlatform
                [2016.12.13-08.36.55:739][ 0]LogTempisplay: Loaded TP MacTargetPlatform
                [2016.12.13-08.36.55:839][ 0]LogTempisplay: Loaded TP WindowsClientTargetPlatform
                [2016.12.13-08.36.55:925][ 0]LogTempisplay: Loaded TP WindowsNoEditorTargetPlatform
                [2016.12.13-08.36.56:012][ 0]LogTempisplay: Loaded TP WindowsServerTargetPlatform
                [2016.12.13-08.36.56:071][ 0]LogTempisplay: Loaded TP WindowsTargetPlatform
                [2016.12.13-08.36.56:150][ 0]LogTempisplay: Loaded TP AndroidTargetPlatform
                [2016.12.13-08.36.56:232][ 0]LogTempisplay: Loaded TP Android_ASTCTargetPlatform
                [2016.12.13-08.36.56:298][ 0]LogTempisplay: Loaded TP Android_ATCTargetPlatform
                [2016.12.13-08.36.56:370][ 0]LogTempisplay: Loaded TP Android_DXTTargetPlatform
                [2016.12.13-08.36.56:445][ 0]LogTempisplay: Loaded TP Android_ETC1TargetPlatform
                [2016.12.13-08.36.56:516][ 0]LogTempisplay: Loaded TP Android_ETC2TargetPlatform
                [2016.12.13-08.36.56:659][ 0]LogTempisplay: Loaded TP Android_MultiTargetPlatform
                [2016.12.13-08.36.56:659][ 0]LogTempisplay: Loaded TP Android_PVRTCTargetPlatform
                [2016.12.13-08.36.56:723][ 0]LogTempisplay: Loaded TP HTML5TargetPlatform
                [2016.12.13-08.36.56:982][ 0]LogTempisplay: Loaded TP IOSTargetPlatform
                [2016.12.13-08.36.57:068][ 0]LogTempisplay: Loaded TP TVOSTargetPlatform
                [2016.12.13-08.36.57:178][ 0]LogTempisplay: Loaded TP LinuxClientTargetPlatform
                [2016.12.13-08.36.57:270][ 0]LogTempisplay: Loaded TP LinuxNoEditorTargetPlatform
                [2016.12.13-08.36.57:362][ 0]LogTempisplay: Loaded TP LinuxServerTargetPlatform
                [2016.12.13-08.36.57:429][ 0]LogTempisplay: Loaded TP LinuxTargetPlatform
                [2016.12.13-08.36.57:429][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
                [2016.12.13-08.36.57:881][ 0]LogDerivedDataCacheisplay: Max Cache Size: 512 MB
                [2016.12.13-08.36.57:948][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 50MB C:/Users/shenx/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
                [2016.12.13-08.36.57:948][ 0]LogDerivedDataCacheisplay: Loaded Boot cache: C:/Users/shenx/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
                [2016.12.13-08.36.57:948][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/Unreal Projects/MyTom/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
                [2016.12.13-08.36.57:948][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
                [2016.12.13-08.36.57:948][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/Unreal Projects/MyTom/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
                [2016.12.13-08.36.57:948][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
                [2016.12.13-08.36.57:971][ 0]LogDerivedDataCacheisplay: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
                [2016.12.13-08.36.57:983][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/shenx/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
                [2016.12.13-08.36.58:296][ 0]LogInit: Selected Device Profile: [Windows]
                [2016.12.13-08.36.58:300][ 0]LogContentStreaming: Texture pool size is 0.00 MB
                [2016.12.13-08.36.58:584][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
                [2016.12.13-08.36.58:640][ 0]LogSimplygon: Simplygon DLL not present - disabling.
                [2016.12.13-08.36.58:694][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
                [2016.12.13-08.36.58:694][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
                [2016.12.13-08.36.58:694][ 0]LogMeshUtilities: No automatic mesh merging module available
                [2016.12.13-08.36.59:438][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: mytom, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 3010368571
                [2016.12.13-08.36.59:502][ 0]LogAssetRegistry: FAssetRegistry took 0.0217 seconds to start up
                [2016.12.13-08.36.59:607][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 4 prioritized culture(s) in 0.069579 seconds
                [2016.12.13-08.36.59:615][ 0]LogUObjectArray: 31946 objects as part of root set at end of initial load.
                [2016.12.13-08.36.59:615][ 0]LogUObjectAllocator: 6935840 out of 0 bytes used by permanent object pool.
                [2016.12.13-08.36.59:615][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
                [2016.12.13-08.36.59:697][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
                [2016.12.13-08.37.00:541][ 0]LogSlate: Using Freetype 2.6.0
                [2016.12.13-08.37.00:541][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
                [2016.12.13-08.37.00:541][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
                [2016.12.13-08.37.01:510][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
                [2016.12.13-08.37.01:548][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
                [2016.12.13-08.37.01:846][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
                [2016.12.13-08.37.02:243][ 0]SourceControl: 信息 源码控制已禁用
                [2016.12.13-08.37.02:245][ 0]SourceControl: 信息 源码控制已禁用
                [2016.12.13-08.37.02:290][ 0]SourceControl: 信息 源码控制已禁用
                [2016.12.13-08.37.02:334][ 0]SourceControl: 信息 源码控制已禁用
                [2016.12.13-08.37.03:606][ 0]LogEngine: Initializing Engine...
                [2016.12.13-08.37.03:607][ 0]LogHMD: Failed to initialize OpenVR with code 110
                [2016.12.13-08.37.03:885][ 0]LogAIModule: Creating AISystem for world Untitled
                [2016.12.13-08.37.03:893][ 0]LogInit: XAudio2 using '扬声器 (Conexant SmartAudio HD)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
                [2016.12.13-08.37.03:966][ 0]LogInit: FAudioDevice initialized.
                [2016.12.13-08.37.04:000][ 0]LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/shenx/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
                [2016.12.13-08.37.04:009][ 0]LogInit: Texture streaming: Enabled
                [2016.12.13-08.37.04:188][ 0]LogInit: Transaction tracking system initialized
                [2016.12.13-08.37.04:526][ 0]BlueprintLog: New page: 编辑器加载
                [2016.12.13-08.37.05:375][ 0]LocalizationService: 信息 本地化服务已被禁用
                [2016.12.13-08.37.07:529][ 0]LogConsoleResponseisplay:
                [2016.12.13-08.37.07:721][ 0]LogCookisplay: Max memory allowance for cook 16384mb min free memory 0mb
                [2016.12.13-08.37.07:721][ 0]LogCookisplay: Mobile HDR setting 0
                [2016.12.13-08.37.08:220][ 0]LogFileCache: Scanning file cache for directory 'F:/Unreal Projects/MyTom/Content/' took 0.01s
                [2016.12.13-08.37.08:660][ 0]SourceControl: 信息 源码控制已禁用
                [2016.12.13-08.37.08:660][ 0]Cmd: MAP LOAD FILE="F:/Unreal Projects/MyTom/Content/ThirdPersonBP/Maps/startGame.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
                [2016.12.13-08.37.08:660][ 0]LightingResults: New page: 光照构建
                [2016.12.13-08.37.08:699][ 0]MapCheck: New page: 地图检测
                [2016.12.13-08.37.08:699][ 0]LightingResults: New page: 光照构建
                [2016.12.13-08.37.08:779][ 0]LogAIModule: Creating AISystem for world startGame
                [2016.12.13-08.37.08:780][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
                [2016.12.13-08.37.08:781][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
                [2016.12.13-08.37.08:820][ 0]MapCheck: 信息 地图检测完成:0个错误,0 个警告,用时39.287毫秒完成。
                [2016.12.13-08.37.08:820][ 0]LogFileHelpers: Loading map 'startGame' took 0.161
                [2016.12.13-08.37.08:902][ 0]LogWindowsTextInputMethodSystemisplay: IME system now activated using TSF (微软拼音).
                [2016.12.13-08.37.08:964][ 0]LogCollectionManager: Loaded 1 collections in 0.002567 seconds
                [2016.12.13-08.37.09:046][ 0]LogFileCache: Scanning file cache for directory 'F:/Unreal Projects/MyTom/Saved/Collections/' took 0.01s
                [2016.12.13-08.37.09:046][ 0]LogFileCache: Scanning file cache for directory 'F:/Unreal Projects/MyTom/Content/Developers/shenx/Collections/' took 0.01s
                [2016.12.13-08.37.09:046][ 0]LogFileCache: Scanning file cache for directory 'F:/Unreal Projects/MyTom/Content/Collections/' took 0.01s
                [2016.12.13-08.37.09:046][ 0]LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000004 seconds
                [2016.12.13-08.37.09:046][ 0]LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
                [2016.12.13-08.37.09:058][ 0]LogContentBrowser: Native class hierarchy populated in 0.0120 seconds. Added 2190 classes and 428 folders.
                [2016.12.13-08.37.09:100][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
                [2016.12.13-08.37.09:100][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
                [2016.12.13-08.37.09:101][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0008 seconds. Added 13 classes and 0 folders.
                [2016.12.13-08.37.09:162][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
                [2016.12.13-08.37.09:208][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
                [2016.12.13-08.37.09:316][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
                [2016.12.13-08.37.09:403][ 0]LogCrashTracker: Crashtracker disabled due to settings.
                [2016.12.13-08.37.09:411][ 0]LogUObjectGlobals:Warning: 寻找对象'Class 无.'失败
                [2016.12.13-08.37.09:486][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
                [2016.12.13-08.37.09:486][ 0]LogLoad: (Engine Initialization) Total time: 18.29 seconds
                [2016.12.13-08.37.09:486][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.07 seconds
                [2016.12.13-08.37.09:486][ 0]LogExternalProfiler: Found external profiler: VSPerf
                [2016.12.13-08.37.09:486][ 0]LogExternalProfiler: Using external profiler: VSPerf
                [2016.12.13-08.37.09:505][ 0]LogOcInput: OculusInput pre-init called
                [2016.12.13-08.37.09:524][ 0]LogContentStreaming: Texture pool size now 400 MB
                [2016.12.13-08.37.09:760][ 0]LogRenderer: Reallocating scene render targets to support 892x744 NumSamples 1 (Frame:2).
                [2016.12.13-08.37.09:946][ 1]LogAssetRegistry: Asset discovery search completed in 10.4653 seconds
                [2016.12.13-08.37.09:946][ 1]LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000007 seconds (found 0 objects)
                [2016.12.13-08.37.09:946][ 1]LogCollectionManager: Fixed up redirectors for 1 collections in 0.000039 seconds (updated 0 objects)
                [2016.12.13-08.39.11:975][454]LogSkeletalMesh: InitArticulated: Bodies already created (/Engine/Transient.DebugSkelMeshComponent_0) - call TermArticulated first.
                [2016.12.13-08.39.16:258][664]LogSkeletalMesh: InitArticulated: Bodies already created (/Engine/Transient.DebugSkelMeshComponent_1) - call TermArticulated first.
                [2016.12.13-08.39.16:538][664]LogContentBrowser:Verbose: The majority of assets in the view are of type: AnimSequence
                [2016.12.13-08.39.17:099][667]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
                [2016.12.13-08.39.17:610][668]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
                [2016.12.13-08.39.18:116][668]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
                [2016.12.13-08.39.18:620][669]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
                [2016.12.13-08.39.20:621][669]LogD3D11RHI: Timed out while waiting for GPU to catch up. (2.0 s)
                Last edited by Stephen Ellis; 12-13-2016, 10:15 AM.

                Comment


                  #53
                  Hi everyone.

                  If you have logs to share, please attach them as a .txt attachment. As you can see, copy/pasting them in your post takes up a lot of space.

                  Thank you.
                  Stephen Ellis | Enterprise Program Coordinator

                  Comment


                    #54
                    Here's one. Attachments says invalid file to .log, changed it to .txt.
                    Attached Files

                    Comment


                      #55
                      Ue 4.14 keeps crashing like crazy for me due to dynamicRHIcrashes ("DEVICE HUNG" -- > device lost -- > NVIDIA kernel crash) & providing poor performance in compare with 4.13 which is impossible to crash for me.

                      I've sent many reports to support including DXDIAG and more

                      I own Asus GTX570 DirectCUii & seems like these errors are due to comming dx12,,

                      so i am working on project back to 4.13 until issues will be fixed or will i need to upgrade GPU ? ? ?
                      Last edited by Rapid_Wirehead; 12-14-2016, 07:16 AM.

                      Comment


                        #56
                        anyone tried or checked if this could be from a NVidia graphics card patch or update or tried reverting back to a working patch etc. yet?

                        Comment


                          #57
                          Originally posted by ayretek View Post
                          anyone tried or checked if this could be from a NVidia graphics card patch or update or tried reverting back to a working patch etc. yet?
                          We are seeing this crash across a variety of drivers, so it's not specific to any one.

                          We have reproduced this crash internally, and are currently in discussion with NVIDIA to narrow down the cause and seek a resolution. We appreciate everyone's help and information with this issue.

                          Cheers
                          Stephen Ellis | Enterprise Program Coordinator

                          Comment


                            #58
                            IMPORTANT INFORMATION!

                            Hi everyone.

                            We believe most of these crashes may be related to realtime GPU stats and timestamp queries on older Nvidia cards. For those who experience these crashes regularly, we'd like to ask you to try this temporary fix while we work on a permanent solution.

                            If you are able to open the editor, please open the command console (`) and run: r.gpustatsenabled 0

                            If you aren't able to load into the editor, then you can edit the consolevariables.ini file located at Epic Games/4.14/Engine/Config by adding the line: r.gpustatsenabled=0

                            Please let us know your results.

                            Thanks
                            Stephen Ellis | Enterprise Program Coordinator

                            Comment


                              #59
                              Been using Editor for 30+ minutes now without crashing, so it seems to work, Thanks.

                              Comment


                                #60
                                I tried changing the GPU Stats console command, but it did not prevent the graphics driver crash i have been getting on my GTX 570, Win 7, 16 gigs, 8 core i7, UE4.14.1.

                                Repro Steps:

                                ConsoleVariables:
                                [Startup]
                                r.gpustatsenabled 0

                                Make a New Project > Blueprint Vehicle Template >
                                Desktop/Console > Maximum Quality > No Starter Content

                                open Sedan_SkelMesh
                                change the material in a few material slots
                                after changing 2 or 3 material slots, the graphics drivers will crash pretty consistently


                                Fatal error:
                                D3D11Util.cpp Line 176
                                D3D device being lost
                                Error Ox887A0006 - 'HUNG'

                                Comment

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