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to developers, ue 4.14 crashes! - Error: 0x887A0006 - 'HUNG'

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    #31
    The object I was importing was a pair of pants from Daz Studio

    count 64K tris 32k poly
    texture 4096X
    4 material ID's

    Windows 10 64 bit
    CPU Intel i7-2600
    32 gigs ram
    Nvidia GTX 7800 ti 3 gig video

    First test I usually do is to try to load the the object into Motion Builder considering that FBX is native to MB. It loads fine so it's not a corrupted file problem.

    By the way this is not the first time FBX crashing has occurred and I believe that this is the same problem that was occurring in 4.10 or 4.11.
    Clarke's third law: Any sufficiently advanced technology is indistinguishable from magic.
    Custom Map Maker Discord
    https://discord.gg/t48GHkA
    Urban Terror https://www.urbanterror.info/home/

    Comment


      #32
      bump,,, crashing too,,,,, I 've solved half of issues by installing latest windows 10 build,,,,,, but after installing that and I use -d3ddebug flag editor says that I don't have dx11 feature level 10 lol,,, !? I am sure I have

      but its still crashing ,,, crashing when trying to change materials in static mesh editor,,, sometimes crash if I am trying to change default values in blueprint. sometimes pc tottaly freezes , so I need to do hard reset.

      hope it will be solved soon.

      Comment


        #33
        i still dont know how to run the copy of ue in -d3ddebug. i click on properties.
        theres a box at the top says ue4editor - copy (i can type here.) but i tried this. i retyped this to ue4editor - d3ddebug.
        then i double click & nothing happens it doesnt run it.
        under that is type of file: application(.exe) windows doesnt let me type here

        i wanted to mention something else, if im in the object editor & switch to skeleton, ue crashes.
        also it crashed once when i wasnt doing anything at all. only had ue 4.14 open.

        Comment


          #34
          Originally posted by Tim Hobson View Post
          [MENTION=29043]0bas0[/MENTION] [MENTION=34615]YOYOMAN_MODDER[/MENTION]

          Can you please follow Stephen's post above and reply here with the information? Without this information it's not possible for use to proceed.
          Ok i'll try)

          Comment


            #35
            Here is the log

            Log file open, 12/04/16 13:39:06
            LogInitisplay: Running engine for game: SurvivalGame
            LogPlatformFile: Not using cached read wrapper
            LogInitisplay: RandInit(1239237666) SRandInit(1239237666).
            LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
            LogStats: Stats thread started at 0.101127
            LogPluginManager: Loaded Plugin Paper2D, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
            LogPluginManager: Loaded Plugin LightPropagationVolume, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
            LogPluginManager: Loaded Plugin BlankPlugin, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
            LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
            LogPluginManager: Loaded Plugin GitSourceControl, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
            LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
            LogPluginManager: Loaded Plugin NullSourceCodeAccess, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
            LogPluginManager: Loaded Plugin OneSkyLocalizationService, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
            LogPluginManager: Loaded Plugin PerforceSourceControl, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
            LogPluginManager: Loaded Plugin SubversionSourceControl, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
            LogPluginManager: Loaded Plugin UObjectPlugin, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
            LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
            LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
            LogPluginManager: Loaded Plugin AudioCapture, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
            LogPluginManager: Loaded Plugin EpicSurvey, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
            LogPluginManager: Loaded Plugin MacGraphicsSwitching, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
            LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
            LogPluginManager: Loaded Plugin PluginBrowser, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
            LogPluginManager: Loaded Plugin SpeedTreeImporter, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
            LogPluginManager: Loaded Plugin SuperSearchEditor, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
            LogPluginManager: Loaded Plugin AlembicImporter, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
            LogPluginManager: Loaded Plugin BlueprintStats, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
            LogPluginManager: Loaded Plugin CharacterAI, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
            LogPluginManager: Loaded Plugin CodeEditor, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
            LogPluginManager: Loaded Plugin CodeView, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
            LogPluginManager: Loaded Plugin HTML5Networking, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
            LogPluginManager: Loaded Plugin OSVR, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
            LogPluginManager: Loaded Plugin Phya, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
            LogPluginManager: Loaded Plugin SignificanceManager, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
            LogPluginManager: Loaded Plugin SimpleHMD, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
            LogPluginManager: Loaded Plugin StereoPanorama, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
            LogPluginManager: Loaded Plugin StructBox, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
            LogPluginManager: Loaded Plugin AndroidMedia, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
            LogPluginManager: Loaded Plugin AvfMedia, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
            LogPluginManager: Loaded Plugin MediaPlayerEditor, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
            LogPluginManager: Loaded Plugin WmfMedia, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
            LogPluginManager: Loaded Plugin MessagingDebugger, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
            LogPluginManager: Loaded Plugin TcpMessaging, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
            LogPluginManager: Loaded Plugin UdpMessaging, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
            LogPluginManager: Loaded Plugin LevelSequenceEditor, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
            LogPluginManager: Loaded Plugin MatineeToLevelSequence, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
            LogPluginManager: Loaded Plugin NetcodeUnitTest, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
            LogPluginManager: Loaded Plugin NUTUnrealEngine4, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
            LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
            LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
            LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
            LogPluginManager: Loaded Plugin OnlineFramework, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
            LogPluginManager: Loaded Plugin OnlineSubsystem, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
            LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
            LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
            LogPluginManager: Loaded Plugin OnlineSubsystemNull, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
            LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
            LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
            LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
            LogPluginManager: Loaded Plugin IOSTapJoy, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
            LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
            LogPluginManager: Loaded Plugin AnalyticsMulticast, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
            LogPluginManager: Loaded Plugin Apsalar, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
            LogPluginManager: Loaded Plugin FileLogging, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
            LogPluginManager: Loaded Plugin Flurry, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
            LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
            LogPluginManager: Loaded Plugin AndroidMoviePlayer, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
            LogPluginManager: Loaded Plugin AppleMoviePlayer, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
            LogPluginManager: Loaded Plugin ArchVisCharacter, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
            LogPluginManager: Loaded Plugin CableComponent, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
            LogPluginManager: Loaded Plugin CustomMeshComponent, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
            LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
            LogPluginManager: Loaded Plugin GearVR, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
            LogPluginManager: Loaded Plugin GoogleVRController, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
            LogPluginManager: Loaded Plugin GoogleVRHMD, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
            LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
            LogPluginManager: Loaded Plugin LeapMotion, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
            LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
            LogPluginManager: Loaded Plugin MIDIDevice, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
            LogPluginManager: Loaded Plugin MobilePatchingUtils, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
            LogPluginManager: Loaded Plugin Ansel, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
            LogPluginManager: Loaded Plugin OculusAudio, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
            LogPluginManager: Loaded Plugin OculusInput, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
            LogPluginManager: Loaded Plugin OculusLibrary, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
            LogPluginManager: Loaded Plugin OculusRift, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
            LogPluginManager: Loaded Plugin Oodle, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
            LogPluginManager: Loaded Plugin ProceduralMeshComponent, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
            LogPluginManager: Loaded Plugin SoundMod, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
            LogPluginManager: Loaded Plugin SoundVisualizations, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
            LogPluginManager: Loaded Plugin SteamController, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
            LogPluginManager: Loaded Plugin SteamVR, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
            LogPluginManager: Loaded Plugin WebBrowserWidget, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
            LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
            LogPluginManager: Loaded Plugin WindowsMoviePlayer, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
            LogPluginManager: Loaded Plugin ScriptPlugin, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
            LogPluginManager: Loaded Plugin SlateRemote, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
            LogPluginManager: Loaded Plugin EditorTests, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
            LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
            LogPluginManager: Loaded Plugin FunctionalTestingEditor, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
            LogPluginManager: Loaded Plugin RuntimeTests, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
            LogPluginManager: Loaded Plugin ScreenshotTools, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
            LogPluginManager: Loaded Plugin ExtendedRifleMod, From D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Plugins/ExtendedRifleMod/ExtendedRifleMod.uplugin
            LogPluginManager: Loaded Plugin MyFlashlightMod, From D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Plugins/MyFlashlightMod/MyFlashlightMod.uplugin
            LogInit: Using libcurl 7.47.1
            LogInit: - built for x86_64-pc-win32
            LogInit: - supports SSL with OpenSSL/1.0.2g
            LogInit: - supports HTTP deflate (compression) using libz 1.2.8
            LogInit: - other features:
            LogInit: CURL_VERSION_SSL
            LogInit: CURL_VERSION_LIBZ
            LogInit: CURL_VERSION_IPV6
            LogInit: CURL_VERSION_ASYNCHDNS
            LogInit: CURL_VERSION_LARGEFILE
            LogInit: CURL_VERSION_IDN
            LogInit: CurlRequestOptions (configurable via config and command line):
            LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
            LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
            LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
            LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
            LogInit: Build: ++UE4+Release-4.14-CL-3195953
            LogInit: Engine Version: 4.14.0-3195953+++UE4+Release-4.14
            LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
            LogInit: Net CL: 3195953
            LogDevObjectVersion: Number of dev versions registered: 13
            LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
            LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
            LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
            LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
            LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
            LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
            LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
            LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
            LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
            LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
            LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
            LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
            LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
            LogInit: Compiled (64-bit): Nov 12 2016 02:14:10
            LogInit: Compiled with Visual C++: 19.00.23026.00
            LogInit: Build Configuration: Development
            LogInit: Branch Name: ++UE4+Release-4.14
            LogInit: Command line:
            LogInit: Base directory: D:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/
            LogInit: Installed Engine Build: 1
            LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
            LogInit: Object subsystem initialized
            [2016.12.04-12.39.06:760][ 0]LogInit: Selected Device Profile: [Windows]
            [2016.12.04-12.39.06:760][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
            [2016.12.04-12.39.06:828][ 0]LogInit: Computer: BAS-HP
            [2016.12.04-12.39.06:828][ 0]LogInit: User: Bas
            [2016.12.04-12.39.06:828][ 0]LogInit: CPU Page size=65536, Cores=4
            [2016.12.04-12.39.06:828][ 0]LogInit: High frequency timer resolution =1.948759 MHz
            [2016.12.04-12.39.06:828][ 0]LogMemory: Memory total: Physical=12.0GB (12GB approx)
            [2016.12.04-12.39.06:828][ 0]LogMemory: Platform Memory Stats for Windows
            [2016.12.04-12.39.06:828][ 0]LogMemory: Process Physical Memory: 266.25 MB used, 266.25 MB peak
            [2016.12.04-12.39.06:828][ 0]LogMemory: Process Virtual Memory: 265.53 MB used, 265.53 MB peak
            [2016.12.04-12.39.06:828][ 0]LogMemory: Physical Memory: 10150.48 MB used, 2087.88 MB free, 12238.36 MB total
            [2016.12.04-12.39.06:828][ 0]LogMemory: Virtual Memory: 664.58 MB used, 2087.88 MB free, 8388608.00 MB total
            [2016.12.04-12.39.06:861][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
            [2016.12.04-12.39.10:960][ 0]LogD3D11RHI: D3D11 adapters:
            [2016.12.04-12.39.10:979][ 0]LogD3D11RHI: 0. 'NVIDIA Quadro 4000M' (Feature Level 11_0)
            [2016.12.04-12.39.10:979][ 0]LogD3D11RHI: 1999/0/5863 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
            [2016.12.04-12.39.10:979][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
            [2016.12.04-12.39.10:986][ 0]LogD3D11RHI: Creating new Direct3DDevice
            [2016.12.04-12.39.10:986][ 0]LogD3D11RHI: GPU DeviceId: 0xe3b (for the marketing name, search the web for "GPU Device Id")
            [2016.12.04-12.39.10:986][ 0]LogWindows: EnumDisplayDevices:
            [2016.12.04-12.39.10:986][ 0]LogWindows: 0. 'NVIDIA Quadro 4000M' (P:1 D:1)
            [2016.12.04-12.39.10:986][ 0]LogWindows: 1. 'NVIDIA Quadro 4000M' (P:0 D:0)
            [2016.12.04-12.39.10:987][ 0]LogWindows: 2. 'RDPDD Chained DD' (P:0 D:0)
            [2016.12.04-12.39.10:987][ 0]LogWindows: 3. 'RDP Encoder Mirror Driver' (P:0 D:0)
            [2016.12.04-12.39.10:987][ 0]LogWindows: 4. 'RDP Reflector Display Driver' (P:0 D:0)
            [2016.12.04-12.39.10:987][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:2
            [2016.12.04-12.39.10:987][ 0]LogD3D11RHI: Adapter Name: NVIDIA Quadro 4000M
            [2016.12.04-12.39.10:987][ 0]LogD3D11RHI: Driver Version: 375.86 (internal:21.21.13.7586, unified:375.86)
            [2016.12.04-12.39.10:987][ 0]LogD3D11RHI: Driver Date: 11-10-2016
            [2016.12.04-12.39.10:987][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
            [2016.12.04-12.39.10:995][ 0]LogD3D11RHI: Async texture creation enabled
            [2016.12.04-12.39.11:011][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
            [2016.12.04-12.39.11:011][ 0]LogShaderCompilers: Guid format shader working directory is -83 characters bigger than the processId version (../../../../../../Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Intermediate/Shaders/WorkingDirectory/10332/).
            [2016.12.04-12.39.11:012][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Bas/AppData/Local/Temp/UnrealShaderWorkingDir/FAAD3ABA4FB5882455CFB1ACC0440452/'.
            [2016.12.04-12.39.11:012][ 0]LogShaderCompilersisplay: Using Local Shader Compiler.
            [2016.12.04-12.39.14:420][ 0]LogTempisplay: Loaded TP AllDesktopTargetPlatform
            [2016.12.04-12.39.14:520][ 0]LogTempisplay: Loaded TP MacClientTargetPlatform
            [2016.12.04-12.39.14:590][ 0]LogTempisplay: Loaded TP MacNoEditorTargetPlatform
            [2016.12.04-12.39.14:658][ 0]LogTempisplay: Loaded TP MacServerTargetPlatform
            [2016.12.04-12.39.14:752][ 0]LogTempisplay: Loaded TP MacTargetPlatform
            [2016.12.04-12.39.14:820][ 0]LogTempisplay: Loaded TP WindowsClientTargetPlatform
            [2016.12.04-12.39.14:890][ 0]LogTempisplay: Loaded TP WindowsNoEditorTargetPlatform
            [2016.12.04-12.39.14:958][ 0]LogTempisplay: Loaded TP WindowsServerTargetPlatform
            [2016.12.04-12.39.15:011][ 0]LogTempisplay: Loaded TP WindowsTargetPlatform
            [2016.12.04-12.39.15:123][ 0]LogTempisplay: Loaded TP AndroidTargetPlatform
            [2016.12.04-12.39.15:206][ 0]LogTempisplay: Loaded TP Android_ASTCTargetPlatform
            [2016.12.04-12.39.15:294][ 0]LogTempisplay: Loaded TP Android_ATCTargetPlatform
            [2016.12.04-12.39.15:362][ 0]LogTempisplay: Loaded TP Android_DXTTargetPlatform
            [2016.12.04-12.39.15:429][ 0]LogTempisplay: Loaded TP Android_ETC1TargetPlatform
            [2016.12.04-12.39.15:495][ 0]LogTempisplay: Loaded TP Android_ETC2TargetPlatform
            [2016.12.04-12.39.15:628][ 0]LogTempisplay: Loaded TP Android_MultiTargetPlatform
            [2016.12.04-12.39.15:628][ 0]LogTempisplay: Loaded TP Android_PVRTCTargetPlatform
            [2016.12.04-12.39.15:670][ 0]LogTempisplay: Loaded TP HTML5TargetPlatform
            [2016.12.04-12.39.15:790][ 0]LogTempisplay: Loaded TP IOSTargetPlatform
            [2016.12.04-12.39.15:835][ 0]LogTempisplay: Loaded TP TVOSTargetPlatform
            [2016.12.04-12.39.15:900][ 0]LogTempisplay: Loaded TP LinuxClientTargetPlatform
            [2016.12.04-12.39.15:966][ 0]LogTempisplay: Loaded TP LinuxNoEditorTargetPlatform
            [2016.12.04-12.39.16:032][ 0]LogTempisplay: Loaded TP LinuxServerTargetPlatform
            [2016.12.04-12.39.16:098][ 0]LogTempisplay: Loaded TP LinuxTargetPlatform
            [2016.12.04-12.39.16:098][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
            [2016.12.04-12.39.16:731][ 0]LogDerivedDataCacheisplay: Max Cache Size: 512 MB
            [2016.12.04-12.39.16:815][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 50MB C:/Users/Bas/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
            [2016.12.04-12.39.16:815][ 0]LogDerivedDataCacheisplay: Loaded Boot cache: C:/Users/Bas/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
            [2016.12.04-12.39.16:815][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
            [2016.12.04-12.39.16:815][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
            [2016.12.04-12.39.16:815][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
            [2016.12.04-12.39.16:815][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
            [2016.12.04-12.39.16:840][ 0]LogDerivedDataCacheisplay: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
            [2016.12.04-12.39.16:851][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Bas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
            [2016.12.04-12.39.17:361][ 0]LogInit: Selected Device Profile: [Windows]
            [2016.12.04-12.39.17:366][ 0]LogContentStreaming: Texture pool size is 0.00 MB
            [2016.12.04-12.39.17:738][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
            [2016.12.04-12.39.17:786][ 0]LogSimplygon: Simplygon DLL not present - disabling.
            [2016.12.04-12.39.17:836][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
            [2016.12.04-12.39.17:836][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
            [2016.12.04-12.39.17:836][ 0]LogMeshUtilities: No automatic mesh merging module available
            [2016.12.04-12.39.18:822][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: survivalgame, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1004990971
            [2016.12.04-12.39.18:902][ 0]LogAssetRegistry: FAssetRegistry took 0.0198 seconds to start up
            [2016.12.04-12.39.19:155][ 0]LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.228382 seconds
            [2016.12.04-12.39.19:163][ 0]LogUObjectArray: 31946 objects as part of root set at end of initial load.
            [2016.12.04-12.39.19:163][ 0]LogUObjectAllocator: 6935840 out of 0 bytes used by permanent object pool.
            [2016.12.04-12.39.19:163][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
            [2016.12.04-12.39.19:231][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
            [2016.12.04-12.39.20:871][ 0]LogSlate: Using Freetype 2.6.0
            [2016.12.04-12.39.20:907][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
            [2016.12.04-12.39.20:907][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
            [2016.12.04-12.39.29:546][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
            [2016.12.04-12.39.29:586][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
            [2016.12.04-12.39.29:901][ 0]LogSkinnedMeshComp:Warning: GetSocketByName(None: LightSocket): No SkeletalMesh for WeaponMesh3P
            [2016.12.04-12.39.29:901][ 0]LogSkinnedMeshComp:Warning: GetSocketByName(None: LightSocket): No SkeletalMesh for WeaponMesh3P
            [2016.12.04-12.39.29:901][ 0]LogSkinnedMeshComp:Warning: GetSocketByName(None: LightSocket): No SkeletalMesh for WeaponMesh3P
            [2016.12.04-12.39.29:901][ 0]LogSkinnedMeshComp:Warning: GetSocketByName(None: LightSocket): No SkeletalMesh for WeaponMesh3P
            [2016.12.04-12.39.30:381][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
            [2016.12.04-12.39.30:832][ 0]SourceControl: Info Source control is disabled
            [2016.12.04-12.39.30:833][ 0]SourceControl: Info Source control is disabled
            [2016.12.04-12.39.30:882][ 0]SourceControl: Info Source control is disabled
            [2016.12.04-12.39.30:931][ 0]SourceControl: Info Source control is disabled
            [2016.12.04-12.39.32:663][ 0]LogEngine: Initializing Engine...
            [2016.12.04-12.39.32:664][ 0]LogHMD: Failed to initialize OpenVR with code 110
            [2016.12.04-12.39.32:960][ 0]LogAIModule: Creating AISystem for world Untitled
            [2016.12.04-12.39.32:973][ 0]LogInit: XAudio2 using 'Speakers / HP (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
            [2016.12.04-12.39.32:985][ 0]LogInit: FAudioDevice initialized.
            [2016.12.04-12.39.33:014][ 0]LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/Bas/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
            [2016.12.04-12.39.33:022][ 0]LogInit: Texture streaming: Enabled
            [2016.12.04-12.39.33:257][ 0]LogInit: Transaction tracking system initialized
            [2016.12.04-12.39.33:631][ 0]BlueprintLog: New page: Editor Load
            [2016.12.04-12.39.34:596][ 0]LocalizationService: Info Localization service is disabled
            [2016.12.04-12.39.35:385][ 0]LogConsoleResponseisplay:
            [2016.12.04-12.39.35:687][ 0]LogCookisplay: Max memory allowance for cook 16384mb min free memory 0mb
            [2016.12.04-12.39.35:687][ 0]LogCookisplay: Mobile HDR setting 1
            [2016.12.04-12.39.35:934][ 0]LogFileCache: Scanning file cache for directory 'D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/' took 0.03s
            [2016.12.04-12.39.36:915][ 0]SourceControl: Info Source control is disabled
            [2016.12.04-12.39.36:941][ 0]LightingResults: New page: Lighting Build
            [2016.12.04-12.39.36:985][ 0]MapCheck: New page: Map Check
            [2016.12.04-12.39.36:985][ 0]LightingResults: New page: Lighting Build
            [2016.12.04-12.39.40:707][ 0]LogAIModule: Creating AISystem for world NewWorld
            [2016.12.04-12.39.40:829][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
            [2016.12.04-12.39.40:911][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
            [2016.12.04-12.39.40:962][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 50.139ms to complete.
            [2016.12.04-12.39.40:962][ 0]LogFileHelpers: Loading map 'NewWorld' took 4.047
            [2016.12.04-12.39.42:372][ 0]LogCollectionManager: Loaded 0 collections in 0.001868 seconds
            [2016.12.04-12.39.42:774][ 0]LogFileCache: Scanning file cache for directory 'D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Saved/Collections/' took 0.01s
            [2016.12.04-12.39.42:774][ 0]LogFileCache: Scanning file cache for directory 'D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/Developers/Bas/Collections/' took 0.01s
            [2016.12.04-12.39.42:774][ 0]LogFileCache: Scanning file cache for directory 'D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/Collections/' took 0.01s
            [2016.12.04-12.39.42:774][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
            [2016.12.04-12.39.42:816][ 0]LogContentBrowser: Native class hierarchy populated in 0.0246 seconds. Added 2224 classes and 439 folders.
            [2016.12.04-12.39.42:977][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
            [2016.12.04-12.39.42:977][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
            [2016.12.04-12.39.43:018][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0090 seconds. Added 13 classes and 0 folders.
            [2016.12.04-12.39.43:180][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0092 seconds. Added 0 classes and 0 folders.
            [2016.12.04-12.39.44:701][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0105 seconds. Added 0 classes and 0 folders.
            [2016.12.04-12.39.44:914][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0103 seconds. Added 1 classes and 2 folders.
            [2016.12.04-12.39.46:697][ 0]LogCrashTracker: Crashtracker disabled due to settings.
            [2016.12.04-12.39.46:977][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
            [2016.12.04-12.39.47:094][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0104 seconds. Added 1 classes and 2 folders.
            [2016.12.04-12.39.47:094][ 0]LogLoad: (Engine Initialization) Total time: 43.42 seconds
            [2016.12.04-12.39.47:094][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.22 seconds
            [2016.12.04-12.39.47:094][ 0]LogExternalProfiler: Found external profiler: VSPerf
            [2016.12.04-12.39.47:094][ 0]LogExternalProfiler: Using external profiler: VSPerf
            [2016.12.04-12.39.47:103][ 0]LogOcInput: OculusInput pre-init called
            [2016.12.04-12.39.47:354][ 0]LogContentStreaming: Texture pool size now 3000 MB
            [2016.12.04-12.39.48:376][ 0]LogRenderer: Reallocating scene render targets to support 1208x600 NumSamples 1 (Frame:2).
            [2016.12.04-12.39.50:002][ 4]LogAssetRegistry: Asset discovery search completed in 31.1193 seconds
            [2016.12.04-12.39.50:002][ 4]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
            [2016.12.04-12.39.50:002][ 4]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000022 seconds (updated 0 objects)
            [2016.12.04-12.40.15:478][463]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0111 seconds. Added 111 classes and 0 folders.
            [2016.12.04-12.40.17:233][463]LogSkeletalMesh: InitArticulated: Bodies already created (/Engine/Transient.DebugSkelMeshComponent_0) - call TermArticulated first.
            [2016.12.04-12.49.47:934][ 28]LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Bedroom/NewWorld' took 0.082
            [2016.12.04-12.49.47:961][ 28]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Char/NewFolder/Player_Anim2BP] ([1] browsable assets)...
            [2016.12.04-12.49.48:065][ 28]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Char/NewFolder/Player_Anim2BP.Player_Anim2BP]
            [2016.12.04-12.49.48:065][ 28]OBJ SavePackage: Finished generating thumbnails for package [/Game/Char/NewFolder/Player_Anim2BP]
            [2016.12.04-12.49.48:423][ 28]LogSavePackage: Save=297.53ms
            [2016.12.04-12.49.48:423][ 28]LogSavePackage: Moving '../../../../../../Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Saved/Player_Anim2BP_Auto19633A24341FF5ACE668C2FA42EF448F6.tmp' to '../../../../../../Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Saved/Autosaves/Game/Char/NewFolder/Player_Anim2BP_Auto1.uasset'
            [2016.12.04-12.49.48:423][ 28]LogSavePackageisplay: Finished SavePackage ../../../../../../Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Saved/Autosaves/Game/Char/NewFolder/Player_Anim2BP_Auto1.uasset
            [2016.12.04-12.49.48:423][ 28]LogFileHelpers: Auto-saving content packages took 0.489
            [2016.12.04-13.34.52:678][633]LogSkeletalMesh: InitArticulated: Bodies already created (/Engine/Transient.DebugSkelMeshComponent_2) - call TermArticulated first.
            [2016.12.04-13.34.54:089][633]LogContentBrowser:Verbose: The majority of assets in the view are of type: AnimSequence
            [2016.12.04-13.35.12:058][853]LogSkeletalMesh: InitArticulated: Bodies already created (/Engine/Transient.DebugSkelMeshComponent_4) - call TermArticulated first.
            [2016.12.04-13.36.01:668][827]LogSkeletalMesh: InitArticulated: Bodies already created (/Engine/Transient.DebugSkelMeshComponent_6) - call TermArticulated first.
            [2016.12.04-13.36.02:967][830]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
            [2016.12.04-13.36.05:246][830]LogD3D11RHI:Error: Result failed
            at D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:134
            with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
            [2016.12.04-13.36.05:621][830]LogWindows: Windows GetLastError: The operation completed successfully. (0)
            [2016.12.04-13.36.20:153][830]LogCrashTracker:


            [2016.12.04-13.36.20:158][830]LogWindows: Windows GetLastError: The operation completed successfully. (0)
            [2016.12.04-13.36.20:265][830]LogCrashTracker:


            [2016.12.04-13.36.20:265][830]LogWindows:Error: === Critical error: ===
            [2016.12.04-13.36.20:265][830]LogWindows:Error:
            [2016.12.04-13.36.20:265][830]LogWindows:Error: Fatal error: [File:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 791]
            [2016.12.04-13.36.20:265][830]LogWindows:Error: Rendering thread exception:
            [2016.12.04-13.36.20:265][830]LogWindows:Error: Fatal error: [File:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
            [2016.12.04-13.36.20:265][830]LogWindows:Error: Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
            [2016.12.04-13.36.20:265][830]LogWindows:Error:
            [2016.12.04-13.36.20:265][830]LogWindows:Error:
            [2016.12.04-13.36.20:265][830]LogWindows:Error: KERNELBASE.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-Core.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-Core.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-Core.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-D3D11RHI.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-D3D11RHI.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-D3D11RHI.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-D3D11RHI.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-RHI.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-SlateRHIRenderer.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-SlateRHIRenderer.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-Core.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-Core.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-RenderCore.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-RenderCore.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-Core.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-Core.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: kernel32.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: ntdll.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error: ntdll.dll
            [2016.12.04-13.36.20:265][830]LogWindows:Error:
            [2016.12.04-13.36.20:265][830]LogWindows:Error:
            [2016.12.04-13.36.20:265][830]LogWindows:Error:
            [2016.12.04-13.36.20:265][830]LogWindows:Error:
            [2016.12.04-13.36.21:056][830]LogExit: Executing StaticShutdownAfterError
            [2016.12.04-13.36.21:901][830]LogWindows: FPlatformMisc::RequestExit(1)
            [2016.12.04-13.36.21:953][830]Log file closed, 12/04/16 14:36:21
            Last edited by Stephen Ellis; 12-05-2016, 01:42 PM.

            Comment


              #36
              My Log afte saving material:

              Log file open, 12/05/16 19:55:52
              LogInitisplay: Running engine for game: TestVictory414
              LogPlatformFile: Not using cached read wrapper
              LogInitisplay: RandInit(198662568) SRandInit(198662573).
              LogTaskGraph: Started task graph with 5 named threads and 12 total threads with 1 sets of task threads.
              LogStats: Stats thread started at 0.165195
              LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
              LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
              LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
              LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
              LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
              LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
              LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
              LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
              LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
              LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
              LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
              LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
              LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
              LogPluginManager: Loaded Plugin AudioCapture, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
              LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
              LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
              LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
              LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
              LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
              LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
              LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
              LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
              LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
              LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
              LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
              LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
              LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
              LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
              LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
              LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
              LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
              LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
              LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
              LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
              LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
              LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
              LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
              LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
              LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
              LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
              LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
              LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
              LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
              LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
              LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
              LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
              LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
              LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
              LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
              LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
              LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
              LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
              LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
              LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
              LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
              LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
              LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
              LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
              LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
              LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
              LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
              LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
              LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
              LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
              LogPluginManager: Loaded Plugin MIDIDevice, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
              LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
              LogPluginManager: Loaded Plugin Ansel, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
              LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
              LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
              LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
              LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
              LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
              LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
              LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
              LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
              LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
              LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
              LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
              LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
              LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
              LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
              LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
              LogPluginManager: Loaded Plugin EditorTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
              LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
              LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
              LogPluginManager: Loaded Plugin RuntimeTests, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
              LogPluginManager: Loaded Plugin ScreenshotTools, From C:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
              LogPluginManager: Loaded Plugin VictoryBPLibrary, From C:/Users/SERVER/Documents/Unreal Projects/TestVictory414/Plugins/VictoryPlugin/VictoryBPLibrary.uplugin
              LogInit: Using libcurl 7.47.1
              LogInit: - built for x86_64-pc-win32
              LogInit: - supports SSL with OpenSSL/1.0.2g
              LogInit: - supports HTTP deflate (compression) using libz 1.2.8
              LogInit: - other features:
              LogInit: CURL_VERSION_SSL
              LogInit: CURL_VERSION_LIBZ
              LogInit: CURL_VERSION_IPV6
              LogInit: CURL_VERSION_ASYNCHDNS
              LogInit: CURL_VERSION_LARGEFILE
              LogInit: CURL_VERSION_IDN
              LogInit: CurlRequestOptions (configurable via config and command line):
              LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
              LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
              LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
              LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
              LogInit: Build: ++UE4+Release-4.14-CL-3195953
              LogInit: Engine Version: 4.14.0-3195953+++UE4+Release-4.14
              LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
              LogInit: Net CL: 3195953
              LogDevObjectVersion: Number of dev versions registered: 13
              LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
              LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
              LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
              LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
              LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
              LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
              LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
              LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
              LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
              LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
              LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
              LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
              LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
              LogInit: Compiled (64-bit): Nov 12 2016 02:14:10
              LogInit: Compiled with Visual C++: 19.00.23026.00
              LogInit: Build Configuration: Development
              LogInit: Branch Name: ++UE4+Release-4.14
              LogInit: Command line:
              LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/
              LogInit: Installed Engine Build: 1
              LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
              LogInit: Object subsystem initialized
              [2016.12.05-17.55.53:916][ 0]LogInit: Selected Device Profile: [Windows]
              [2016.12.05-17.55.53:916][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
              [2016.12.05-17.55.53:995][ 0]LogInit: Computer: SERVER
              [2016.12.05-17.55.53:995][ 0]LogInit: User: SERVER
              [2016.12.05-17.55.53:995][ 0]LogInit: CPU Page size=65536, Cores=8
              [2016.12.05-17.55.53:995][ 0]LogInit: High frequency timer resolution =2.597658 MHz
              [2016.12.05-17.55.54:004][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
              [2016.12.05-17.55.54:012][ 0]LogMemory: Platform Memory Stats for Windows
              [2016.12.05-17.55.54:012][ 0]LogMemory: Process Physical Memory: 265.58 MB used, 265.58 MB peak
              [2016.12.05-17.55.54:012][ 0]LogMemory: Process Virtual Memory: 263.06 MB used, 263.06 MB peak
              [2016.12.05-17.55.54:012][ 0]LogMemory: Physical Memory: 3285.73 MB used, 4900.28 MB free, 8186.01 MB total
              [2016.12.05-17.55.54:012][ 0]LogMemory: Virtual Memory: 678.45 MB used, 4900.28 MB free, 134217728.00 MB total
              [2016.12.05-17.55.54:587][ 0]LogTextLocalizationManager: No translations for ('ru-RU') exist, falling back to 'en' for localization and internationalization data.
              [2016.12.05-17.55.57:313][ 0]LogD3D11RHI: D3D11 adapters:
              [2016.12.05-17.55.57:361][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTS 450' (Feature Level 11_0)
              [2016.12.05-17.55.57:361][ 0]LogD3D11RHI: 979/0/4093 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
              [2016.12.05-17.55.57:364][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
              [2016.12.05-17.55.57:364][ 0]LogD3D11RHI: 0/0/4093 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
              [2016.12.05-17.55.57:364][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
              [2016.12.05-17.55.57:387][ 0]LogD3D11RHI: Creating new Direct3DDevice
              [2016.12.05-17.55.57:387][ 0]LogD3D11RHI: GPU DeviceId: 0x1245 (for the marketing name, search the web for "GPU Device Id")
              [2016.12.05-17.55.57:387][ 0]LogWindows: EnumDisplayDevices:
              [2016.12.05-17.55.57:387][ 0]LogWindows: 0. 'NVIDIA GeForce GTS 450' (P:1 D:1)
              [2016.12.05-17.55.57:392][ 0]LogWindows: 1. 'NVIDIA GeForce GTS 450' (P:0 D:0)
              [2016.12.05-17.55.57:392][ 0]LogWindows: DebugString: FoundDriverCount:2
              [2016.12.05-17.55.57:392][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTS 450
              [2016.12.05-17.55.57:393][ 0]LogD3D11RHI: Driver Version: 376.19 (internal:21.21.13.7619, unified:376.19)
              [2016.12.05-17.55.57:393][ 0]LogD3D11RHI: Driver Date: 12-1-2016
              [2016.12.05-17.55.57:393][ 0]LogRHI: Texture pool is 685 MB (70% of 979 MB)
              [2016.12.05-17.55.57:414][ 0]LogD3D11RHI: Async texture creation enabled
              [2016.12.05-17.55.57:707][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
              [2016.12.05-17.55.57:790][ 0]LogShaderCompilers: Guid format shader working directory is -24 characters bigger than the processId version (../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/Intermediate/Shaders/WorkingDirectory/2460/).
              [2016.12.05-17.55.57:790][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/SERVER/AppData/Local/Temp/UnrealShaderWorkingDir/1D7D07734602634D962C7F9F3952522E/'.
              [2016.12.05-17.55.57:791][ 0]LogShaderCompilersisplay: Using Local Shader Compiler.
              [2016.12.05-17.56.01:957][ 0]LogTempisplay: Loaded TP AllDesktopTargetPlatform
              [2016.12.05-17.56.02:072][ 0]LogTempisplay: Loaded TP MacClientTargetPlatform
              [2016.12.05-17.56.02:189][ 0]LogTempisplay: Loaded TP MacNoEditorTargetPlatform
              [2016.12.05-17.56.02:303][ 0]LogTempisplay: Loaded TP MacServerTargetPlatform
              [2016.12.05-17.56.02:427][ 0]LogTempisplay: Loaded TP MacTargetPlatform
              [2016.12.05-17.56.02:542][ 0]LogTempisplay: Loaded TP WindowsClientTargetPlatform
              [2016.12.05-17.56.02:658][ 0]LogTempisplay: Loaded TP WindowsNoEditorTargetPlatform
              [2016.12.05-17.56.02:774][ 0]LogTempisplay: Loaded TP WindowsServerTargetPlatform
              [2016.12.05-17.56.02:870][ 0]LogTempisplay: Loaded TP WindowsTargetPlatform
              [2016.12.05-17.56.02:992][ 0]LogTempisplay: Loaded TP AndroidTargetPlatform
              [2016.12.05-17.56.03:102][ 0]LogTempisplay: Loaded TP Android_ASTCTargetPlatform
              [2016.12.05-17.56.03:213][ 0]LogTempisplay: Loaded TP Android_ATCTargetPlatform
              [2016.12.05-17.56.03:324][ 0]LogTempisplay: Loaded TP Android_DXTTargetPlatform
              [2016.12.05-17.56.03:438][ 0]LogTempisplay: Loaded TP Android_ETC1TargetPlatform
              [2016.12.05-17.56.03:551][ 0]LogTempisplay: Loaded TP Android_ETC2TargetPlatform
              [2016.12.05-17.56.03:775][ 0]LogTempisplay: Loaded TP Android_MultiTargetPlatform
              [2016.12.05-17.56.03:775][ 0]LogTempisplay: Loaded TP Android_PVRTCTargetPlatform
              [2016.12.05-17.56.03:858][ 0]LogTempisplay: Loaded TP HTML5TargetPlatform
              [2016.12.05-17.56.04:084][ 0]LogTempisplay: Loaded TP IOSTargetPlatform
              [2016.12.05-17.56.04:160][ 0]LogTempisplay: Loaded TP TVOSTargetPlatform
              [2016.12.05-17.56.04:269][ 0]LogTempisplay: Loaded TP LinuxClientTargetPlatform
              [2016.12.05-17.56.04:382][ 0]LogTempisplay: Loaded TP LinuxNoEditorTargetPlatform
              [2016.12.05-17.56.04:490][ 0]LogTempisplay: Loaded TP LinuxServerTargetPlatform
              [2016.12.05-17.56.04:616][ 0]LogTempisplay: Loaded TP LinuxTargetPlatform
              [2016.12.05-17.56.04:616][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
              [2016.12.05-17.56.05:936][ 0]LogDerivedDataCacheisplay: Max Cache Size: 512 MB
              [2016.12.05-17.56.06:609][ 0]LogDerivedDataCache: Loaded boot cache 0.67s 64MB C:/Users/SERVER/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
              [2016.12.05-17.56.06:609][ 0]LogDerivedDataCacheisplay: Loaded Boot cache: C:/Users/SERVER/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
              [2016.12.05-17.56.06:609][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
              [2016.12.05-17.56.06:609][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
              [2016.12.05-17.56.06:609][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
              [2016.12.05-17.56.06:609][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
              [2016.12.05-17.56.06:682][ 0]LogDerivedDataCacheisplay: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
              [2016.12.05-17.56.06:702][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/SERVER/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
              [2016.12.05-17.56.11:503][ 0]LogInit: Selected Device Profile: [Windows]
              [2016.12.05-17.56.11:623][ 0]LogContentStreaming: Texture pool size is 0.00 MB
              [2016.12.05-17.56.12:516][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
              [2016.12.05-17.56.12:681][ 0]LogSimplygon: Simplygon DLL not present - disabling.
              [2016.12.05-17.56.12:785][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
              [2016.12.05-17.56.12:785][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
              [2016.12.05-17.56.12:785][ 0]LogMeshUtilities: No automatic mesh merging module available
              [2016.12.05-17.56.17:847][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: testvictory414, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1611505402
              [2016.12.05-17.56.18:046][ 0]LogAssetRegistry: FAssetRegistry took 0.0264 seconds to start up
              [2016.12.05-17.56.18:226][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.095399 seconds
              [2016.12.05-17.56.18:241][ 0]LogUObjectArray: 31946 objects as part of root set at end of initial load.
              [2016.12.05-17.56.18:241][ 0]LogUObjectAllocator: 6935848 out of 0 bytes used by permanent object pool.
              [2016.12.05-17.56.18:241][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
              [2016.12.05-17.56.18:425][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
              [2016.12.05-17.56.21:009][ 0]LogSlate: Using Freetype 2.6.0
              [2016.12.05-17.56.21:032][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
              [2016.12.05-17.56.21:032][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
              [2016.12.05-17.56.35:075][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
              [2016.12.05-17.56.35:184][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
              [2016.12.05-17.56.36:592][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
              [2016.12.05-17.56.37:865][ 0]SourceControl: Info Source control is disabled
              [2016.12.05-17.56.37:870][ 0]SourceControl: Info Source control is disabled
              [2016.12.05-17.56.38:012][ 0]SourceControl: Info Source control is disabled
              [2016.12.05-17.56.38:149][ 0]SourceControl: Info Source control is disabled
              [2016.12.05-17.56.42:149][ 0]LogEngine: Initializing Engine...
              [2016.12.05-17.56.42:168][ 0]LogHMD: Failed to initialize OpenVR with code 110
              [2016.12.05-17.56.43:343][ 0]LogAIModule: Creating AISystem for world Untitled
              [2016.12.05-17.56.43:459][ 0]LogInit: XAudio2 using 'Динамики (Creative SB Audigy 2 (WDM))' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
              [2016.12.05-17.56.43:483][ 0]LogInit: FAudioDevice initialized.
              [2016.12.05-17.56.43:573][ 0]LogDerivedDataCache: Saved boot cache 0.09s 64MB C:/Users/SERVER/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
              [2016.12.05-17.56.43:610][ 0]LogInit: Texture streaming: Enabled
              [2016.12.05-17.56.44:411][ 0]LogInit: Transaction tracking system initialized
              [2016.12.05-17.56.45:579][ 0]BlueprintLog: New page: Editor Load
              [2016.12.05-17.56.48:581][ 0]LocalizationService: Info Localization service is disabled
              [2016.12.05-17.56.50:564][ 0]LogConsoleResponseisplay:
              [2016.12.05-17.56.52:069][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/SERVER/Documents/Unreal Projects/TestVictory414/Content/' took 0.02s
              [2016.12.05-17.56.52:069][ 0]LogCookisplay: Max memory allowance for cook 16384mb min free memory 0mb
              [2016.12.05-17.56.52:082][ 0]LogCookisplay: Mobile HDR setting 1
              [2016.12.05-17.56.55:229][ 0]SourceControl: Info Source control is disabled
              [2016.12.05-17.56.55:258][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
              [2016.12.05-17.56.55:282][ 0]LightingResults: New page: Lighting Build
              [2016.12.05-17.56.55:504][ 0]MapCheck: New page: Map Check
              [2016.12.05-17.56.55:504][ 0]LightingResults: New page: Lighting Build
              [2016.12.05-17.57.00:631][ 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
              [2016.12.05-17.57.01:166][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
              [2016.12.05-17.57.01:186][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
              [2016.12.05-17.57.01:293][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 107.033ms to complete.
              [2016.12.05-17.57.01:293][ 0]LogFileHelpers: Loading map 'FirstPersonExampleMap' took 6.044
              [2016.12.05-17.57.02:342][ 0]LogCollectionManager: Loaded 0 collections in 0.005148 seconds
              [2016.12.05-17.57.02:574][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/SERVER/Documents/Unreal Projects/TestVictory414/Saved/Collections/' took 0.01s
              [2016.12.05-17.57.02:574][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/SERVER/Documents/Unreal Projects/TestVictory414/Content/Developers/SERVER/Collections/' took 0.01s
              [2016.12.05-17.57.02:574][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/SERVER/Documents/Unreal Projects/TestVictory414/Content/Collections/' took 0.01s
              [2016.12.05-17.57.02:574][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000005 seconds
              [2016.12.05-17.57.02:596][ 0]LogContentBrowser: Native class hierarchy populated in 0.0183 seconds. Added 2196 classes and 431 folders.
              [2016.12.05-17.57.02:695][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
              [2016.12.05-17.57.02:695][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
              [2016.12.05-17.57.02:696][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0010 seconds. Added 13 classes and 0 folders.
              [2016.12.05-17.57.02:837][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0009 seconds. Added 0 classes and 0 folders.
              [2016.12.05-17.57.03:721][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0010 seconds. Added 0 classes and 0 folders.
              [2016.12.05-17.57.03:926][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0012 seconds. Added 1 classes and 2 folders.
              [2016.12.05-17.57.04:749][ 0]LogCrashTracker: Crashtracker disabled due to settings.
              [2016.12.05-17.57.04:832][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
              [2016.12.05-17.57.05:015][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0011 seconds. Added 1 classes and 2 folders.
              [2016.12.05-17.57.05:016][ 0]LogLoad: (Engine Initialization) Total time: 76.24 seconds
              [2016.12.05-17.57.05:016][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.85 seconds
              [2016.12.05-17.57.05:021][ 0]LogExternalProfiler: Found external profiler: VSPerf
              [2016.12.05-17.57.05:021][ 0]LogExternalProfiler: Using external profiler: VSPerf
              [2016.12.05-17.57.05:385][ 0]LogOcInput: OculusInput pre-init called
              [2016.12.05-17.57.05:666][ 0]LogContentStreaming: Texture pool size now 1000 MB
              [2016.12.05-17.57.06:318][ 0]LogRenderer: Reallocating scene render targets to support 820x628 NumSamples 1 (Frame:2).
              [2016.12.05-17.57.08:487][ 5]LogAssetRegistry: Asset discovery search completed in 50.4641 seconds
              [2016.12.05-17.57.08:487][ 5]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000003 seconds (found 0 objects)
              [2016.12.05-17.57.08:487][ 5]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000041 seconds (updated 0 objects)
              [2016.12.05-17.57.36:473][ 89]LogWindowsTextInputMethodSystemisplay: IME system now deactivated.
              [2016.12.05-17.57.36:473][ 89]LogWindowsTextInputMethodSystemisplay: IME system now deactivated.
              [2016.12.05-17.58.00:698][784]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/TronMaterials/TronBase" FILE="../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/Content/TronMaterials/TronBase.uasset" SILENT=true
              [2016.12.05-17.58.00:755][784]LogSavePackage: Save=45.15ms
              [2016.12.05-17.58.00:755][784]LogSavePackage: Moving '../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/Saved/TronBase9E7313154062473252BEABBBD7A9D29D.tmp' to '../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/Content/TronMaterials/TronBase.uasset'
              [2016.12.05-17.58.00:762][784]LogSavePackageisplay: Finished SavePackage ../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/Content/TronMaterials/TronBase.uasset
              [2016.12.05-17.58.02:543][869]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-17.58.02:928][869]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-17.58.02:954][869]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-17.58.05:755][952]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-17.58.05:755][952]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-17.58.05:755][952]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-17.59.11:130][456]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-17.59.11:149][456]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-17.59.12:895][530]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_0, compiling.
              [2016.12.05-17.59.13:505][557]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-17.59.13:505][557]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-17.59.13:505][557]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-17.59.15:758][661]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-17.59.15:776][661]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-17.59.15:819][661]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling.
              [2016.12.05-17.59.15:835][661]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_3, compiling.
              [2016.12.05-17.59.17:253][725]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-17.59.17:253][725]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-17.59.17:253][725]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-17.59.55:432][465]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-17.59.55:450][465]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-17.59.55:495][465]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_3, compiling.
              [2016.12.05-17.59.55:506][465]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-17.59.55:526][465]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-17.59.55:567][465]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling.
              [2016.12.05-17.59.58:017][574]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-17.59.58:017][574]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-17.59.58:018][574]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-17.59.58:323][589]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_0, compiling.
              [2016.12.05-18.00.16:794][237]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.00.16:812][237]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.00.16:853][237]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_0, compiling.
              [2016.12.05-18.00.18:699][392]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.00.18:699][392]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.00.18:700][392]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.00.36:339][866]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.00.36:357][866]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.00.37:686][961]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.00.37:686][961]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.00.37:686][961]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.00.38:510][ 45]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.00.38:528][ 45]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.00.38:556][ 45]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_2, compiling.
              [2016.12.05-18.00.38:570][ 45]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_3, compiling.
              [2016.12.05-18.00.39:918][150]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.00.39:918][150]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.00.39:918][150]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.00.43:011][511]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.00.43:029][511]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.00.43:062][511]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_3, compiling.
              [2016.12.05-18.00.43:683][565]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.00.43:703][565]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.00.43:742][565]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_3, compiling.
              [2016.12.05-18.00.45:149][685]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.00.45:149][685]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.00.45:149][685]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.00.48:281][ 26]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.00.48:299][ 26]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.00.48:353][ 26]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureCoordinate_2, compiling.
              [2016.12.05-18.00.48:364][ 26]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_3, compiling.
              [2016.12.05-18.00.49:665][131]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.00.49:666][131]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.00.49:666][131]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.01.23:156][124]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.01.23:174][124]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.01.23:185][124]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.01.23:203][124]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.01.23:242][124]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_2, compiling.
              [2016.12.05-18.01.25:097][279]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.01.25:097][279]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.01.25:097][279]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.01.25:887][364]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_0, compiling.
              [2016.12.05-18.01.29:859][763]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.01.29:877][763]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.01.29:922][763]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling.
              [2016.12.05-18.01.29:930][763]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling.
              [2016.12.05-18.01.31:190][862]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.01.31:190][862]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.01.31:190][862]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.01.32:587][ 5]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.01.32:605][ 5]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.01.32:671][ 5]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionComponentMask_3, compiling.
              [2016.12.05-18.01.32:684][ 5]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling.
              [2016.12.05-18.01.34:081][ 97]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.01.34:081][ 97]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.01.34:081][ 97]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.01.53:551][521]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.01.53:569][521]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.01.53:607][521]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling.
              [2016.12.05-18.01.54:942][620]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.01.54:942][620]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.01.54:942][620]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.01.59:718][108]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.01.59:736][108]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.01.59:783][108]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling.
              [2016.12.05-18.02.01:126][212]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.02.01:126][212]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.02.01:126][212]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.02.49:263][961]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.02.49:281][961]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.02.51:019][ 96]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling.
              [2016.12.05-18.02.51:206][113]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.02.51:206][113]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.02.51:206][113]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.02.54:690][488]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.02.54:708][488]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.02.54:773][488]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_2, compiling.
              [2016.12.05-18.02.54:786][488]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_0, compiling.
              [2016.12.05-18.02.56:142][579]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.02.56:142][579]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.02.56:142][579]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.02.58:818][833]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.02.58:836][833]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.02.58:869][833]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_2, compiling.
              [2016.12.05-18.02.58:876][833]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_3, compiling.
              [2016.12.05-18.03.00:164][932]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.03.00:164][932]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.03.00:164][932]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.03.01:496][ 72]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.03.01:514][ 72]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.03.01:579][ 72]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_3, compiling.
              [2016.12.05-18.03.01:593][ 72]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_3, compiling.
              [2016.12.05-18.03.03:018][171]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.03.03:018][171]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.03.03:018][171]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.04.00:754][423]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.04.00:772][423]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.04.00:776][423]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.04.00:794][423]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.04.00:830][423]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_2, compiling.
              [2016.12.05-18.04.02:669][578]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionOneMinus_0, compiling.
              [2016.12.05-18.04.02:847][591]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.04.02:848][591]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.04.02:848][591]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.04.06:013][900]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.04.06:031][900]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.04.06:068][900]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionOneMinus_2, compiling.
              [2016.12.05-18.04.06:084][900]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionOneMinus_3, compiling.
              [2016.12.05-18.04.07:922][ 51]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.04.07:941][ 51]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.04.07:999][ 51]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSine_3, compiling.
              [2016.12.05-18.04.08:006][ 51]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionOneMinus_3, compiling.
              [2016.12.05-18.04.09:896][194]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.04.09:896][194]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.04.09:896][194]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.04.59:521][279]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.04.59:539][279]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.05.01:616][438]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.05.01:616][438]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.05.01:616][438]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.05.02:755][563]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.05.02:773][563]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.05.02:806][563]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionOneMinus_2, compiling.
              [2016.12.05-18.05.04:276][690]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.05.04:276][690]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.05.04:276][690]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.05.05:038][769]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_0, compiling.
              [2016.12.05-18.05.28:823][248]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.05.28:842][248]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.05.28:879][248]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_0, compiling.
              [2016.12.05-18.05.30:844][395]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.05.30:844][395]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.05.30:844][395]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.05.44:808][946]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.05.44:826][946]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.05.44:867][946]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_0, compiling.
              [2016.12.05-18.05.46:177][ 50]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.05.46:177][ 50]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.05.46:177][ 50]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.05.51:343][593]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.05.51:361][593]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.05.52:752][700]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.05.52:752][700]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.05.52:752][700]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.05.54:593][877]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_0, compiling.
              [2016.12.05-18.06.14:897][898]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.06.14:915][898]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.06.16:923][ 59]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.06.16:923][ 59]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.06.16:923][ 59]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.06.18:749][230]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_0, compiling.
              [2016.12.05-18.06.24:818][827]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.06.24:836][827]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.06.24:870][827]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_2, compiling.
              [2016.12.05-18.06.24:880][827]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_3, compiling.
              [2016.12.05-18.06.26:241][931]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.06.26:241][931]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.06.26:241][931]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.06.27:888][110]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.06.27:906][110]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.06.27:946][110]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_3, compiling.
              [2016.12.05-18.06.29:883][285]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.06.29:901][285]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.06.29:960][285]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionOneMinus_3, compiling.
              [2016.12.05-18.06.29:973][285]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_3, compiling.
              [2016.12.05-18.06.31:271][373]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.06.31:271][373]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.06.31:271][373]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.06.32:396][469]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_3, compiling.
              [2016.12.05-18.07.56:429][917]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.07.56:447][917]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.07.56:451][917]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.07.56:469][917]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.07.56:498][917]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_3, compiling.
              [2016.12.05-18.07.58:424][ 78]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.07.58:424][ 78]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.07.58:424][ 78]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.07.58:435][ 78]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSubtract_0, compiling.
              [2016.12.05-18.08.17:043][661]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.08.17:061][661]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.08.17:094][661]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSubtract_0, compiling.
              [2016.12.05-18.08.18:439][751]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.08.18:439][751]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.08.18:439][751]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.08.27:648][560]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.08.27:666][560]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.08.27:721][560]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSubtract_0, compiling.
              [2016.12.05-18.08.28:995][651]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.08.28:995][651]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.08.28:995][651]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.09.51:201][145]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.09.51:220][145]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.09.51:256][145]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSubtract_2, compiling.
              [2016.12.05-18.09.51:264][145]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSubtract_3, compiling.
              [2016.12.05-18.09.53:114][292]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.09.53:115][292]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.09.53:115][292]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.09.54:728][463]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.09.54:746][463]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.09.54:804][463]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionPower_2, compiling.
              [2016.12.05-18.09.54:811][463]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSubtract_3, compiling.
              [2016.12.05-18.09.56:138][559]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.09.56:138][559]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.09.56:138][559]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.09.57:393][695]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.09.57:411][695]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.09.57:445][695]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSubtract_3, compiling.
              [2016.12.05-18.10.00:157][952]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.10.00:157][952]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.10.00:157][952]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.10.41:477][937]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.10.41:495][937]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.10.41:510][937]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.10.41:528][937]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.10.41:557][937]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSubtract_3, compiling.
              [2016.12.05-18.10.43:510][ 78]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.10.43:510][ 78]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.10.43:510][ 78]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.10.44:256][154]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling.
              [2016.12.05-18.10.54:398][692]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.10.54:417][692]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.10.54:481][692]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionSubtract_2, compiling.
              [2016.12.05-18.10.54:494][692]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling.
              [2016.12.05-18.10.55:759][771]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.10.55:759][771]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.10.55:759][771]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.11.30:007][ 44]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.11.30:027][ 44]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.11.30:041][ 44]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.11.30:059][ 44]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.11.30:100][ 44]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionLinearInterpolate_0, compiling.
              [2016.12.05-18.11.32:296][246]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.11.32:296][246]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.11.32:296][246]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.11.33:573][354]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling.
              [2016.12.05-18.11.36:186][624]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.11.36:205][624]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.11.36:238][624]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling.
              [2016.12.05-18.11.37:544][710]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.11.37:544][710]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.11.37:544][710]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.11.38:037][755]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.11.38:056][755]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.11.39:339][844]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.11.39:339][844]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.11.39:339][844]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.11.41:269][ 41]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.11.41:287][ 41]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.11.41:289][ 41]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling.
              [2016.12.05-18.11.42:708][141]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.11.42:708][141]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.11.42:708][141]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.11.51:847][113]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.11.51:866][113]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.11.51:935][113]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling.
              [2016.12.05-18.11.51:952][113]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling.
              [2016.12.05-18.11.53:202][196]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.11.53:202][196]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.11.53:202][196]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.12.05:872][408]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.12.05:890][408]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.12.05:926][408]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling.
              [2016.12.05-18.12.06:805][474]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.12.06:828][474]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.12.06:868][474]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling.
              [2016.12.05-18.12.07:394][512]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.12.07:415][512]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.12.07:467][512]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling.
              [2016.12.05-18.12.07:770][533]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.12.07:791][533]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.12.07:839][533]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling.
              [2016.12.05-18.12.08:783][604]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.12.08:808][604]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.12.08:865][604]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling.
              [2016.12.05-18.12.10:620][732]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.12.10:620][732]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.12.10:620][732]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.12.17:492][446]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.12.17:510][446]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.12.17:543][446]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling.
              [2016.12.05-18.12.18:884][543]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.12.18:884][543]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.12.18:884][543]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.12.21:445][796]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_4, compiling.
              [2016.12.05-18.12.59:456][652]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.12.59:475][652]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.12.59:504][652]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_6, compiling.
              [2016.12.05-18.12.59:518][652]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_7, compiling.
              [2016.12.05-18.13.01:525][814]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.13.01:526][814]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.13.01:526][814]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.13.02:245][882]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.13.02:263][882]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.13.02:317][882]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_6, compiling.
              [2016.12.05-18.13.02:335][882]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_7, compiling.
              [2016.12.05-18.13.03:657][992]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.13.03:658][992]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.13.03:658][992]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.13.10:467][649]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.13.10:488][649]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.13.11:841][746]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.13.11:841][746]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.13.11:841][746]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.13.22:022][801]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.13.22:040][801]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.13.22:080][801]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_7, compiling.
              [2016.12.05-18.13.23:371][886]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.13.23:372][886]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.13.23:372][886]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.13.26:070][167]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.13.26:088][167]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.13.27:371][268]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
              [2016.12.05-18.13.27:371][268]MaterialEditorStats: Info Vertex shader: 29 instructions
              [2016.12.05-18.13.27:371][268]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.13.30:394][566]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_7, compiling.
              [2016.12.05-18.14.00:219][ 28]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.14.00:238][ 28]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.14.00:267][ 28]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionMultiply_7, compiling.
              [2016.12.05-18.14.02:409][186]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 34 instructions
              [2016.12.05-18.14.02:409][186]MaterialEditorStats: Info Vertex shader: 31 instructions
              [2016.12.05-18.14.02:409][186]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.14.13:881][244]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.14.13:900][244]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.14.15:504][363]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 34 instructions
              [2016.12.05-18.14.15:504][363]MaterialEditorStats: Info Vertex shader: 31 instructions
              [2016.12.05-18.14.15:504][363]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.14.26:867][975]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.14.26:886][975]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.14.28:287][ 78]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 34 instructions
              [2016.12.05-18.14.28:287][ 78]MaterialEditorStats: Info Vertex shader: 31 instructions
              [2016.12.05-18.14.28:287][ 78]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.14.34:927][702]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.14.34:945][702]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.14.34:982][702]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling.
              [2016.12.05-18.14.36:352][787]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 34 instructions
              [2016.12.05-18.14.36:352][787]MaterialEditorStats: Info Vertex shader: 31 instructions
              [2016.12.05-18.14.36:353][787]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.14.56:652][960]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.14.56:671][960]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.14.58:679][115]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 34 instructions
              [2016.12.05-18.14.58:679][115]MaterialEditorStats: Info Vertex shader: 31 instructions
              [2016.12.05-18.14.58:679][115]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.15.05:695][801]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.15.05:715][801]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.15.07:294][918]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 34 instructions
              [2016.12.05-18.15.07:294][918]MaterialEditorStats: Info Vertex shader: 31 instructions
              [2016.12.05-18.15.07:294][918]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.15.15:762][718]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.15.15:783][718]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.15.15:812][718]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling.
              [2016.12.05-18.15.17:264][806]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 34 instructions
              [2016.12.05-18.15.17:264][806]MaterialEditorStats: Info Vertex shader: 31 instructions
              [2016.12.05-18.15.17:264][806]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.15.37:820][622]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.15.37:838][622]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.15.39:858][779]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 34 instructions
              [2016.12.05-18.15.39:858][779]MaterialEditorStats: Info Vertex shader: 31 instructions
              [2016.12.05-18.15.39:858][779]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.15.41:789][976]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.15.41:807][976]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.15.43:175][ 76]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 34 instructions
              [2016.12.05-18.15.43:175][ 76]MaterialEditorStats: Info Vertex shader: 31 instructions
              [2016.12.05-18.15.43:175][ 76]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.15.52:791][ 37]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.15.52:809][ 37]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.15.54:148][131]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 34 instructions
              [2016.12.05-18.15.54:148][131]MaterialEditorStats: Info Vertex shader: 31 instructions
              [2016.12.05-18.15.54:148][131]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.17.18:676][878]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.17.18:695][878]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.17.20:700][ 33]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 34 instructions
              [2016.12.05-18.17.20:701][ 33]MaterialEditorStats: Info Vertex shader: 31 instructions
              [2016.12.05-18.17.20:701][ 33]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.17.42:598][387]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.17.42:616][387]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.17.44:658][550]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 34 instructions
              [2016.12.05-18.17.44:658][550]MaterialEditorStats: Info Vertex shader: 31 instructions
              [2016.12.05-18.17.44:658][550]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.17.47:810][896]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.17.47:828][896]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.17.49:265][ 3]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 34 instructions
              [2016.12.05-18.17.49:266][ 3]MaterialEditorStats: Info Vertex shader: 31 instructions
              [2016.12.05-18.17.49:266][ 3]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.17.50:505][132]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.17.50:526][132]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.17.52:061][246]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 35 instructions
              [2016.12.05-18.17.52:061][246]MaterialEditorStats: Info Vertex shader: 31 instructions
              [2016.12.05-18.17.52:061][246]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.18.04:236][574]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.18.04:254][574]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.18.05:753][694]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 35 instructions
              [2016.12.05-18.18.05:753][694]MaterialEditorStats: Info Vertex shader: 31 instructions
              [2016.12.05-18.18.05:753][694]MaterialEditorStats: Info Texture samplers: 0/16
              [2016.12.05-18.18.20:013][185]LogMaterialEditor: Applying material TronBase
              [2016.12.05-18.18.21:122][185]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.18.21:159][185]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.18.21:208][185]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.18.21:257][185]LogMaterial: Missing cached shader map for material TronBase, compiling.
              [2016.12.05-18.18.21:286][185]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
              [2016.12.05-18.18.23:936][401]LogMaterialEditor: Saving and Compiling material TronBase
              [2016.12.05-18.18.25:462][401]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/TronMaterials/TronBase" FILE="../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/Content/TronMaterials/TronBase.uasset" SILENT=true
              [2016.12.05-18.18.25:500][401]LogSavePackage: Save=21.82ms
              [2016.12.05-18.18.25:500][401]LogSavePackage: Moving '../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/Saved/TronBase2C82992647CD40A6FBEC2CB365C3EC4E.tmp' to '../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/Content/TronMaterials/TronBase.uasset'
              [2016.12.05-18.18.25:503][401]LogSavePackageisplay: Finished SavePackage ../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/Content/TronMaterials/TronBase.uasset
              [2016.12.05-18.18.25:511][401]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 75 instructions
              [2016.12.05-18.18.25:511][401]MaterialEditorStats: Info Vertex shader: 31 instructions
              [2016.12.05-18.18.25:511][401]MaterialEditorStats: Info Texture samplers: 3/16
              [2016.12.05-18.18.30:546][779]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (EditorCube8)
              [2016.12.05-18.18.36:768][ 41]LogSavePackage: Save=251.54ms
              [2016.12.05-18.18.36:768][ 41]LogSavePackage: Moving '../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/Saved/FirstPersonExampleMap98AEE8634A8EF9CF5338EA8564130699.tmp' to '../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap'
              [2016.12.05-18.18.36:802][ 41]LogSavePackageisplay: Finished SavePackage ../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap
              [2016.12.05-18.18.38:514][ 41]LogSavePackage: Save=1487.64ms
              [2016.12.05-18.18.38:514][ 41]LogSavePackage: Moving '../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/Saved/FirstPersonExampleMap_BuiltData87E630514A422091EE12ADB34DB661CE.tmp' to '../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/Content/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData.uasset'
              [2016.12.05-18.18.38:520][ 41]LogSavePackageisplay: Finished SavePackage ../../../../../../Users/SERVER/Documents/Unreal Projects/TestVictory414/Content/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData.uasset
              [2016.12.05-18.19.01:014][382]LogRenderer: Reallocating scene render targets to support 880x908 NumSamples 1 (Frame:55161).
              [2016.12.05-18.19.10:893][243]LogD3D11RHI: Timed out while waiting for GPU to catch up. (2.0 s)
              [2016.12.05-18.19.12:898][244]LogD3D11RHI: Timed out while waiting for GPU to catch up. (2.0 s)
              [2016.12.05-18.19.14:903][245]LogD3D11RHI: Timed out while waiting for GPU to catch up. (2.0 s)
              [2016.12.05-18.19.14:904][245]LogD3D11RHI:Error: Result failed
              at D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:134
              with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
              [2016.12.05-18.19.15:042][246]LogWindows: Windows GetLastError: Операция успешно завершена. (0)

              Comment


                #37
                The two previous logs here are not indicating that -D3DDebug. If it were enabled you'd find the following line in your Output log: LogD3D11RHI: InitD3DDevice: -D3DDebug = on


                I've copied Stephen's steps and added an image to indicate where the tag should be added in the properties window if anyone is not familiar.

                To run with the -d3ddebug command:

                1. Locate your UE4Editor.exe file. It is probably somewhere like: C:\Program Files\Epic Games\4.14\Engine\Binaries\Win64\UE4Editor.exe (depends on where you installed the Launcher to)
                2. Right-click the file > Create Shortcut (a new shortcut icon will be made)
                3. Right-click the new shortcut > Properties
                4. In the Properties window, in the Target field, after the end quotes, add -d3ddebug (it should look like: ...Win64\UE4Editor.exe" -d3ddebug)
                Click image for larger version

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                5. Click OK. Run the shortcut to launch the Editor with this command.
                6. After running the Editor Shortcut with the command line argument the Project Browser Window will open. Select any project that is known to cause the issue.

                Once the project opens, if it doesn't crash for you immediately, you can open the Output Log window (Window > Developer Tools > Output Log) and search at the top for -D3DDebug = on to which you should find it in your log. Alternatively, if the project crashes on launch you can search through the log file saved in YourProjectFolder/Saved/Logs and will find the same log line there. If this is not in the log it has not been enabled and the log will likely not have anything useful for use to see what's going on.

                For context, you will find it around the other hardward information about your system and GPU in this log.

                Click image for larger version

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                Tim Hobson | Learning Resources | Epic Games
                UE4 Documentation

                Comment


                  #38
                  Sorry my bad here it is with d3ddebug on

                  Log file open, 12/06/16 01:08:57
                  LogInitisplay: Running engine for game: SurvivalGame
                  LogPlatformFile: Not using cached read wrapper
                  LogInitisplay: RandInit(1156708097) SRandInit(1156708098).
                  LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
                  LogStats: Stats thread started at 0.086704
                  LogPluginManager: Loaded Plugin Paper2D, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
                  LogPluginManager: Loaded Plugin LightPropagationVolume, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
                  LogPluginManager: Loaded Plugin BlankPlugin, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
                  LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
                  LogPluginManager: Loaded Plugin GitSourceControl, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
                  LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
                  LogPluginManager: Loaded Plugin NullSourceCodeAccess, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
                  LogPluginManager: Loaded Plugin OneSkyLocalizationService, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
                  LogPluginManager: Loaded Plugin PerforceSourceControl, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
                  LogPluginManager: Loaded Plugin SubversionSourceControl, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
                  LogPluginManager: Loaded Plugin UObjectPlugin, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
                  LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
                  LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
                  LogPluginManager: Loaded Plugin AudioCapture, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
                  LogPluginManager: Loaded Plugin EpicSurvey, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
                  LogPluginManager: Loaded Plugin MacGraphicsSwitching, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
                  LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
                  LogPluginManager: Loaded Plugin PluginBrowser, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
                  LogPluginManager: Loaded Plugin SpeedTreeImporter, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
                  LogPluginManager: Loaded Plugin SuperSearchEditor, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
                  LogPluginManager: Loaded Plugin AlembicImporter, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
                  LogPluginManager: Loaded Plugin BlueprintStats, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
                  LogPluginManager: Loaded Plugin CharacterAI, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
                  LogPluginManager: Loaded Plugin CodeEditor, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
                  LogPluginManager: Loaded Plugin CodeView, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
                  LogPluginManager: Loaded Plugin HTML5Networking, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
                  LogPluginManager: Loaded Plugin OSVR, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
                  LogPluginManager: Loaded Plugin Phya, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
                  LogPluginManager: Loaded Plugin SignificanceManager, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
                  LogPluginManager: Loaded Plugin SimpleHMD, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
                  LogPluginManager: Loaded Plugin StereoPanorama, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
                  LogPluginManager: Loaded Plugin StructBox, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
                  LogPluginManager: Loaded Plugin AndroidMedia, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
                  LogPluginManager: Loaded Plugin AvfMedia, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
                  LogPluginManager: Loaded Plugin MediaPlayerEditor, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
                  LogPluginManager: Loaded Plugin WmfMedia, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
                  LogPluginManager: Loaded Plugin MessagingDebugger, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
                  LogPluginManager: Loaded Plugin TcpMessaging, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
                  LogPluginManager: Loaded Plugin UdpMessaging, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
                  LogPluginManager: Loaded Plugin LevelSequenceEditor, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
                  LogPluginManager: Loaded Plugin MatineeToLevelSequence, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
                  LogPluginManager: Loaded Plugin NetcodeUnitTest, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
                  LogPluginManager: Loaded Plugin NUTUnrealEngine4, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
                  LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
                  LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
                  LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
                  LogPluginManager: Loaded Plugin OnlineFramework, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
                  LogPluginManager: Loaded Plugin OnlineSubsystem, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
                  LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
                  LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
                  LogPluginManager: Loaded Plugin OnlineSubsystemNull, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
                  LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
                  LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
                  LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
                  LogPluginManager: Loaded Plugin IOSTapJoy, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
                  LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
                  LogPluginManager: Loaded Plugin AnalyticsMulticast, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
                  LogPluginManager: Loaded Plugin Apsalar, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
                  LogPluginManager: Loaded Plugin FileLogging, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
                  LogPluginManager: Loaded Plugin Flurry, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
                  LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
                  LogPluginManager: Loaded Plugin AndroidMoviePlayer, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
                  LogPluginManager: Loaded Plugin AppleMoviePlayer, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
                  LogPluginManager: Loaded Plugin ArchVisCharacter, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
                  LogPluginManager: Loaded Plugin CableComponent, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
                  LogPluginManager: Loaded Plugin CustomMeshComponent, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
                  LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
                  LogPluginManager: Loaded Plugin GearVR, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
                  LogPluginManager: Loaded Plugin GoogleVRController, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
                  LogPluginManager: Loaded Plugin GoogleVRHMD, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
                  LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
                  LogPluginManager: Loaded Plugin LeapMotion, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
                  LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
                  LogPluginManager: Loaded Plugin MIDIDevice, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
                  LogPluginManager: Loaded Plugin MobilePatchingUtils, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
                  LogPluginManager: Loaded Plugin Ansel, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
                  LogPluginManager: Loaded Plugin OculusAudio, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
                  LogPluginManager: Loaded Plugin OculusInput, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
                  LogPluginManager: Loaded Plugin OculusLibrary, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
                  LogPluginManager: Loaded Plugin OculusRift, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
                  LogPluginManager: Loaded Plugin Oodle, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
                  LogPluginManager: Loaded Plugin ProceduralMeshComponent, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
                  LogPluginManager: Loaded Plugin SoundMod, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
                  LogPluginManager: Loaded Plugin SoundVisualizations, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
                  LogPluginManager: Loaded Plugin SteamController, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
                  LogPluginManager: Loaded Plugin SteamVR, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
                  LogPluginManager: Loaded Plugin WebBrowserWidget, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
                  LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
                  LogPluginManager: Loaded Plugin WindowsMoviePlayer, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
                  LogPluginManager: Loaded Plugin ScriptPlugin, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
                  LogPluginManager: Loaded Plugin SlateRemote, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
                  LogPluginManager: Loaded Plugin EditorTests, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
                  LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
                  LogPluginManager: Loaded Plugin FunctionalTestingEditor, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
                  LogPluginManager: Loaded Plugin RuntimeTests, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
                  LogPluginManager: Loaded Plugin ScreenshotTools, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
                  LogPluginManager: Loaded Plugin ExtendedRifleMod, From D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Plugins/ExtendedRifleMod/ExtendedRifleMod.uplugin
                  LogPluginManager: Loaded Plugin MyFlashlightMod, From D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Plugins/MyFlashlightMod/MyFlashlightMod.uplugin
                  LogInit: Using libcurl 7.47.1
                  LogInit: - built for x86_64-pc-win32
                  LogInit: - supports SSL with OpenSSL/1.0.2g
                  LogInit: - supports HTTP deflate (compression) using libz 1.2.8
                  LogInit: - other features:
                  LogInit: CURL_VERSION_SSL
                  LogInit: CURL_VERSION_LIBZ
                  LogInit: CURL_VERSION_IPV6
                  LogInit: CURL_VERSION_ASYNCHDNS
                  LogInit: CURL_VERSION_LARGEFILE
                  LogInit: CURL_VERSION_IDN
                  LogInit: CurlRequestOptions (configurable via config and command line):
                  LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
                  LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
                  LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
                  LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
                  LogInit: Build: ++UE4+Release-4.14-CL-3195953
                  LogInit: Engine Version: 4.14.0-3195953+++UE4+Release-4.14
                  LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
                  LogInit: Net CL: 3195953
                  LogDevObjectVersion: Number of dev versions registered: 13
                  LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
                  LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
                  LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
                  LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
                  LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
                  LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
                  LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
                  LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
                  LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
                  LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
                  LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
                  LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
                  LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
                  LogInit: Compiled (64-bit): Nov 12 2016 02:14:10
                  LogInit: Compiled with Visual C++: 19.00.23026.00
                  LogInit: Build Configuration: Development
                  LogInit: Branch Name: ++UE4+Release-4.14
                  LogInit: Command line: -d3ddebug
                  LogInit: Base directory: D:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/
                  LogInit: Installed Engine Build: 1
                  LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
                  LogInit: Object subsystem initialized
                  [2016.12.06-00.08.57:658][ 0]LogInit: Selected Device Profile: [Windows]
                  [2016.12.06-00.08.57:658][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
                  [2016.12.06-00.08.57:709][ 0]LogInit: Computer: BAS-HP
                  [2016.12.06-00.08.57:709][ 0]LogInit: User: Bas
                  [2016.12.06-00.08.57:709][ 0]LogInit: CPU Page size=65536, Cores=4
                  [2016.12.06-00.08.57:709][ 0]LogInit: High frequency timer resolution =1.948759 MHz
                  [2016.12.06-00.08.57:709][ 0]LogMemory: Memory total: Physical=12.0GB (12GB approx)
                  [2016.12.06-00.08.57:709][ 0]LogMemory: Platform Memory Stats for Windows
                  [2016.12.06-00.08.57:709][ 0]LogMemory: Process Physical Memory: 266.79 MB used, 266.79 MB peak
                  [2016.12.06-00.08.57:709][ 0]LogMemory: Process Virtual Memory: 266.17 MB used, 266.17 MB peak
                  [2016.12.06-00.08.57:709][ 0]LogMemory: Physical Memory: 11235.57 MB used, 1002.79 MB free, 12238.36 MB total
                  [2016.12.06-00.08.57:709][ 0]LogMemory: Virtual Memory: 666.47 MB used, 1002.79 MB free, 8388608.00 MB total
                  [2016.12.06-00.08.57:799][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
                  [2016.12.06-00.08.58:612][ 0]LogD3D11RHI: D3D11 adapters:
                  [2016.12.06-00.08.58:633][ 0]LogD3D11RHI: 0. 'NVIDIA Quadro 4000M' (Feature Level 11_0)
                  [2016.12.06-00.08.58:633][ 0]LogD3D11RHI: 1999/0/5863 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
                  [2016.12.06-00.08.58:633][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
                  [2016.12.06-00.08.58:640][ 0]LogD3D11RHI: Creating new Direct3DDevice
                  [2016.12.06-00.08.58:640][ 0]LogD3D11RHI: InitD3DDevice: -D3DDebug = on
                  [2016.12.06-00.08.58:640][ 0]LogD3D11RHI: GPU DeviceId: 0xe3b (for the marketing name, search the web for "GPU Device Id")
                  [2016.12.06-00.08.58:640][ 0]LogWindows: EnumDisplayDevices:
                  [2016.12.06-00.08.58:640][ 0]LogWindows: 0. 'NVIDIA Quadro 4000M' (P:1 D:1)
                  [2016.12.06-00.08.58:640][ 0]LogWindows: 1. 'NVIDIA Quadro 4000M' (P:0 D:0)
                  [2016.12.06-00.08.58:640][ 0]LogWindows: 2. 'RDPDD Chained DD' (P:0 D:0)
                  [2016.12.06-00.08.58:640][ 0]LogWindows: 3. 'RDP Encoder Mirror Driver' (P:0 D:0)
                  [2016.12.06-00.08.58:640][ 0]LogWindows: 4. 'RDP Reflector Display Driver' (P:0 D:0)
                  [2016.12.06-00.08.58:640][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:2
                  [2016.12.06-00.08.58:640][ 0]LogD3D11RHI: Adapter Name: NVIDIA Quadro 4000M
                  [2016.12.06-00.08.58:640][ 0]LogD3D11RHI: Driver Version: 375.86 (internal:21.21.13.7586, unified:375.86)
                  [2016.12.06-00.08.58:640][ 0]LogD3D11RHI: Driver Date: 11-10-2016
                  [2016.12.06-00.08.58:640][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
                  [2016.12.06-00.08.58:651][ 0]LogD3D11RHI: Async texture creation enabled
                  [2016.12.06-00.08.58:651][ 0]LogRHIisplay: Setting GPU Capture Options: 1
                  [2016.12.06-00.08.58:651][ 0]LogRHIisplay: Toggling draw events: 1
                  [2016.12.06-00.08.58:651][ 0]LogRHIisplay: Toggling showmaterialdrawevents: 1
                  [2016.12.06-00.08.58:670][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
                  [2016.12.06-00.08.58:671][ 0]LogShaderCompilers: Guid format shader working directory is -83 characters bigger than the processId version (../../../../../../Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Intermediate/Shaders/WorkingDirectory/10676/).
                  [2016.12.06-00.08.58:671][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Bas/AppData/Local/Temp/UnrealShaderWorkingDir/D9BAD4D44AE4F4C1FBF17094D495D05A/'.
                  [2016.12.06-00.08.58:671][ 0]LogShaderCompilersisplay: Using Local Shader Compiler.
                  [2016.12.06-00.09.00:255][ 0]LogTempisplay: Loaded TP AllDesktopTargetPlatform
                  [2016.12.06-00.09.00:320][ 0]LogTempisplay: Loaded TP MacClientTargetPlatform
                  [2016.12.06-00.09.00:393][ 0]LogTempisplay: Loaded TP MacNoEditorTargetPlatform
                  [2016.12.06-00.09.00:456][ 0]LogTempisplay: Loaded TP MacServerTargetPlatform
                  [2016.12.06-00.09.00:522][ 0]LogTempisplay: Loaded TP MacTargetPlatform
                  [2016.12.06-00.09.00:588][ 0]LogTempisplay: Loaded TP WindowsClientTargetPlatform
                  [2016.12.06-00.09.00:652][ 0]LogTempisplay: Loaded TP WindowsNoEditorTargetPlatform
                  [2016.12.06-00.09.00:716][ 0]LogTempisplay: Loaded TP WindowsServerTargetPlatform
                  [2016.12.06-00.09.00:764][ 0]LogTempisplay: Loaded TP WindowsTargetPlatform
                  [2016.12.06-00.09.00:826][ 0]LogTempisplay: Loaded TP AndroidTargetPlatform
                  [2016.12.06-00.09.00:887][ 0]LogTempisplay: Loaded TP Android_ASTCTargetPlatform
                  [2016.12.06-00.09.00:949][ 0]LogTempisplay: Loaded TP Android_ATCTargetPlatform
                  [2016.12.06-00.09.01:010][ 0]LogTempisplay: Loaded TP Android_DXTTargetPlatform
                  [2016.12.06-00.09.01:073][ 0]LogTempisplay: Loaded TP Android_ETC1TargetPlatform
                  [2016.12.06-00.09.01:136][ 0]LogTempisplay: Loaded TP Android_ETC2TargetPlatform
                  [2016.12.06-00.09.01:262][ 0]LogTempisplay: Loaded TP Android_MultiTargetPlatform
                  [2016.12.06-00.09.01:262][ 0]LogTempisplay: Loaded TP Android_PVRTCTargetPlatform
                  [2016.12.06-00.09.01:315][ 0]LogTempisplay: Loaded TP HTML5TargetPlatform
                  [2016.12.06-00.09.01:410][ 0]LogTempisplay: Loaded TP IOSTargetPlatform
                  [2016.12.06-00.09.01:453][ 0]LogTempisplay: Loaded TP TVOSTargetPlatform
                  [2016.12.06-00.09.01:515][ 0]LogTempisplay: Loaded TP LinuxClientTargetPlatform
                  [2016.12.06-00.09.01:577][ 0]LogTempisplay: Loaded TP LinuxNoEditorTargetPlatform
                  [2016.12.06-00.09.01:639][ 0]LogTempisplay: Loaded TP LinuxServerTargetPlatform
                  [2016.12.06-00.09.01:702][ 0]LogTempisplay: Loaded TP LinuxTargetPlatform
                  [2016.12.06-00.09.01:702][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
                  [2016.12.06-00.09.02:115][ 0]LogDerivedDataCacheisplay: Max Cache Size: 512 MB
                  [2016.12.06-00.09.02:189][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 50MB C:/Users/Bas/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
                  [2016.12.06-00.09.02:189][ 0]LogDerivedDataCacheisplay: Loaded Boot cache: C:/Users/Bas/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
                  [2016.12.06-00.09.02:189][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
                  [2016.12.06-00.09.02:189][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
                  [2016.12.06-00.09.02:189][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
                  [2016.12.06-00.09.02:189][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
                  [2016.12.06-00.09.02:214][ 0]LogDerivedDataCacheisplay: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
                  [2016.12.06-00.09.02:225][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Bas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
                  [2016.12.06-00.09.02:544][ 0]LogInit: Selected Device Profile: [Windows]
                  [2016.12.06-00.09.02:548][ 0]LogContentStreaming: Texture pool size is 0.00 MB
                  [2016.12.06-00.09.02:899][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
                  [2016.12.06-00.09.02:955][ 0]LogSimplygon: Simplygon DLL not present - disabling.
                  [2016.12.06-00.09.03:017][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
                  [2016.12.06-00.09.03:017][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
                  [2016.12.06-00.09.03:017][ 0]LogMeshUtilities: No automatic mesh merging module available
                  [2016.12.06-00.09.03:796][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: survivalgame, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1004990971
                  [2016.12.06-00.09.03:860][ 0]LogAssetRegistry: FAssetRegistry took 0.0207 seconds to start up
                  [2016.12.06-00.09.04:166][ 0]LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.285677 seconds
                  [2016.12.06-00.09.04:173][ 0]LogUObjectArray: 31946 objects as part of root set at end of initial load.
                  [2016.12.06-00.09.04:173][ 0]LogUObjectAllocator: 6935840 out of 0 bytes used by permanent object pool.
                  [2016.12.06-00.09.04:173][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
                  [2016.12.06-00.09.04:232][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
                  [2016.12.06-00.09.05:277][ 0]LogSlate: Using Freetype 2.6.0
                  [2016.12.06-00.09.05:277][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
                  [2016.12.06-00.09.05:277][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
                  [2016.12.06-00.09.06:223][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
                  [2016.12.06-00.09.06:260][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
                  [2016.12.06-00.09.07:892][ 0]LogSkinnedMeshComp:Warning: GetSocketByName(None: LightSocket): No SkeletalMesh for WeaponMesh3P
                  [2016.12.06-00.09.07:892][ 0]LogSkinnedMeshComp:Warning: GetSocketByName(None: LightSocket): No SkeletalMesh for WeaponMesh3P
                  [2016.12.06-00.09.07:892][ 0]LogSkinnedMeshComp:Warning: GetSocketByName(None: LightSocket): No SkeletalMesh for WeaponMesh3P
                  [2016.12.06-00.09.07:892][ 0]LogSkinnedMeshComp:Warning: GetSocketByName(None: LightSocket): No SkeletalMesh for WeaponMesh3P
                  [2016.12.06-00.09.08:337][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
                  [2016.12.06-00.09.08:752][ 0]SourceControl: Info Source control is disabled
                  [2016.12.06-00.09.08:753][ 0]SourceControl: Info Source control is disabled
                  [2016.12.06-00.09.08:799][ 0]SourceControl: Info Source control is disabled
                  [2016.12.06-00.09.08:846][ 0]SourceControl: Info Source control is disabled
                  [2016.12.06-00.09.10:324][ 0]LogEngine: Initializing Engine...
                  [2016.12.06-00.09.10:324][ 0]LogHMD: Failed to initialize OpenVR with code 110
                  [2016.12.06-00.09.10:622][ 0]LogAIModule: Creating AISystem for world Untitled
                  [2016.12.06-00.09.10:640][ 0]LogInit: XAudio2 using 'Speakers / HP (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
                  [2016.12.06-00.09.10:654][ 0]LogInit: FAudioDevice initialized.
                  [2016.12.06-00.09.10:683][ 0]LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/Bas/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
                  [2016.12.06-00.09.10:691][ 0]LogInit: Texture streaming: Enabled
                  [2016.12.06-00.09.10:902][ 0]LogInit: Transaction tracking system initialized
                  [2016.12.06-00.09.11:243][ 0]BlueprintLog: New page: Editor Load
                  [2016.12.06-00.09.12:162][ 0]LocalizationService: Info Localization service is disabled
                  [2016.12.06-00.09.12:869][ 0]LogConsoleResponseisplay:
                  [2016.12.06-00.09.13:133][ 0]LogCookisplay: Max memory allowance for cook 16384mb min free memory 0mb
                  [2016.12.06-00.09.13:133][ 0]LogCookisplay: Mobile HDR setting 1
                  [2016.12.06-00.09.14:256][ 0]LogFileCache: Scanning file cache for directory 'D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/' took 0.06s
                  [2016.12.06-00.09.14:309][ 0]SourceControl: Info Source control is disabled
                  [2016.12.06-00.09.14:310][ 0]LightingResults: New page: Lighting Build
                  [2016.12.06-00.09.14:353][ 0]MapCheck: New page: Map Check
                  [2016.12.06-00.09.14:353][ 0]LightingResults: New page: Lighting Build
                  [2016.12.06-00.09.17:883][ 0]LogAIModule: Creating AISystem for world NewWorld
                  [2016.12.06-00.09.17:954][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
                  [2016.12.06-00.09.17:976][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
                  [2016.12.06-00.09.18:030][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 53.924ms to complete.
                  [2016.12.06-00.09.18:030][ 0]LogFileHelpers: Loading map 'NewWorld' took 3.721
                  [2016.12.06-00.09.19:025][ 0]LogCollectionManager: Loaded 0 collections in 0.002041 seconds
                  [2016.12.06-00.09.19:312][ 0]LogFileCache: Scanning file cache for directory 'D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Saved/Collections/' took 0.01s
                  [2016.12.06-00.09.19:312][ 0]LogFileCache: Scanning file cache for directory 'D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/Developers/Bas/Collections/' took 0.01s
                  [2016.12.06-00.09.19:312][ 0]LogFileCache: Scanning file cache for directory 'D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/Collections/' took 0.01s
                  [2016.12.06-00.09.19:312][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
                  [2016.12.06-00.09.19:372][ 0]LogContentBrowser: Native class hierarchy populated in 0.0256 seconds. Added 2224 classes and 439 folders.
                  [2016.12.06-00.09.19:466][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
                  [2016.12.06-00.09.19:488][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.022 s
                  [2016.12.06-00.09.19:522][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0103 seconds. Added 13 classes and 0 folders.
                  [2016.12.06-00.09.19:629][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0094 seconds. Added 0 classes and 0 folders.
                  [2016.12.06-00.09.21:135][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0106 seconds. Added 0 classes and 0 folders.
                  [2016.12.06-00.09.21:349][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0108 seconds. Added 1 classes and 2 folders.
                  [2016.12.06-00.09.23:467][ 0]LogCrashTracker: Crashtracker disabled due to settings.
                  [2016.12.06-00.09.23:635][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
                  [2016.12.06-00.09.23:751][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0104 seconds. Added 1 classes and 2 folders.
                  [2016.12.06-00.09.23:753][ 0]LogLoad: (Engine Initialization) Total time: 29.34 seconds
                  [2016.12.06-00.09.23:753][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.11 seconds
                  [2016.12.06-00.09.23:753][ 0]LogExternalProfiler: Found external profiler: VSPerf
                  [2016.12.06-00.09.23:753][ 0]LogExternalProfiler: Using external profiler: VSPerf
                  [2016.12.06-00.09.24:092][ 0]LogOcInput: OculusInput pre-init called
                  [2016.12.06-00.09.24:365][ 0]LogContentStreaming: Texture pool size now 3000 MB
                  [2016.12.06-00.09.25:314][ 0]LogRenderer: Reallocating scene render targets to support 1208x600 NumSamples 1 (Frame:2).
                  [2016.12.06-00.09.27:056][ 4]LogAssetRegistry: Asset discovery search completed in 23.2161 seconds
                  [2016.12.06-00.09.27:056][ 4]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000002 seconds (found 0 objects)
                  [2016.12.06-00.09.27:056][ 4]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000024 seconds (updated 0 objects)
                  [2016.12.06-00.10.11:749][272]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0147 seconds. Added 111 classes and 0 folders.
                  [2016.12.06-00.10.13:532][272]LogSkeletalMesh: InitArticulated: Bodies already created (/Engine/Transient.DebugSkelMeshComponent_0) - call TermArticulated first.
                  [2016.12.06-00.10.59:624][546]LogSkeletalMesh: InitArticulated: Bodies already created (/Engine/Transient.DebugSkelMeshComponent_2) - call TermArticulated first.
                  [2016.12.06-00.11.03:491][548]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
                  Last edited by Tim Hobson; 12-06-2016, 11:25 AM. Reason: disable smiley icons in text from the log

                  Comment


                    #39
                    [MENTION=4894]Tim Hobson[/MENTION] Ok, I'll copypaste my log later, folowing your steps.)

                    Comment


                      #40
                      [MENTION=34615]YOYOMAN_MODDER[/MENTION] [MENTION=29043]0bas0[/MENTION]

                      Thank you both!

                      [MENTION=536]FrankieV[/MENTION]

                      I tried creating an asset in 3Ds Max with your specifications and exporting a few assets from Daz3D Studio without success. With the Daz3D export I did I couldn't figure out how to adjust any texture resolutions so that didn't prove to be a complex asset to really test with. I really only had access to the free stuff that comes with the free version of the program.

                      If you have your test asset that can reliably reproduce that would still be helpful! Thanks!
                      Tim Hobson | Learning Resources | Epic Games
                      UE4 Documentation

                      Comment


                        #41
                        [MENTION=4894]Tim Hobson[/MENTION]

                        I can send you my character in a private message, might be usefull the replicate the crash?
                        Last edited by 0bas0; 12-06-2016, 12:30 PM. Reason: misspelled stuff

                        Comment


                          #42
                          i dont understand. Crash only if i open my mixamo sceletal mesh from 4.13.2 -_-. wtf? and log wont creating.....

                          Comment


                            #43
                            Originally posted by 0bas0 View Post
                            [MENTION=4894]Tim Hobson[/MENTION]

                            I can send you my character in a private message, might be usefull the replicate the crash?
                            If you don't mind that would be great! Just shoot me a PM and I'll download it. Thanks!
                            [MENTION=34615]YOYOMAN_MODDER[/MENTION]

                            The log's not being generated in YourProjectFolder/Saved/Logs? There should at least be something there because a log is created starting as soon as the editor is opened.
                            Tim Hobson | Learning Resources | Epic Games
                            UE4 Documentation

                            Comment


                              #44
                              Originally posted by Tim Hobson View Post
                              If you don't mind that would be great! Just shoot me a PM and I'll download it. Thanks!
                              [MENTION=34615]YOYOMAN_MODDER[/MENTION]

                              The log's not being generated in YourProjectFolder/Saved/Logs? There should at least be something there because a log is created starting as soon as the editor is opened.
                              its super crazy. mixamo character created and imported from my assets on Mixamo site totaly hang and crash Engine... Very strange. I need deeper experiments with testing skeletal meshes to find crash source.... its posiblty to hang GPU on load asset skeletal created in previious version?

                              Comment


                                #45
                                Having this issue too, occurs when opening material instances.

                                Hey,

                                Never had any notable recurring crash issue with previous versions. Had been messing around with 4.14 for a good week or so (but just programming), then tried to open a UE4 Mannequin's Material Instance in an existing project and it freezes up. Repeatedly, and reproducibly (at least for me). The attached bug report is from a new blank blueprint project in 4.14 where i have ONLY opened it, set up a basic material with a base color, roughness and metallic properties. Made two material instances of the master material, added one of these instances to the default floor slab in the editor (which turned black which was not correct). I then created and opened one more material instance and it was frozen. So . . back to 4.13 for me.

                                Bug report followed by Dxdiag(partial)

                                //******************************
                                //Bug report
                                //******************************

                                Log file open, 12/08/16 17:15:13
                                LogInitisplay: Running engine for game: MyProject
                                LogPlatformFile: Not using cached read wrapper
                                LogInitisplay: RandInit(-1382202493) SRandInit(-1382202493).
                                LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
                                LogStats: Stats thread started at 0.075607
                                LogPluginManager: Loaded Plugin Paper2D, From F:/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
                                LogPluginManager: Loaded Plugin LightPropagationVolume, From F:/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
                                LogPluginManager: Loaded Plugin BlankPlugin, From F:/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
                                LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From F:/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
                                LogPluginManager: Loaded Plugin GitSourceControl, From F:/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
                                LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From F:/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
                                LogPluginManager: Loaded Plugin NullSourceCodeAccess, From F:/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
                                LogPluginManager: Loaded Plugin OneSkyLocalizationService, From F:/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
                                LogPluginManager: Loaded Plugin PerforceSourceControl, From F:/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
                                LogPluginManager: Loaded Plugin SubversionSourceControl, From F:/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
                                LogPluginManager: Loaded Plugin UObjectPlugin, From F:/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
                                LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From F:/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
                                LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From F:/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
                                LogPluginManager: Loaded Plugin AudioCapture, From F:/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
                                LogPluginManager: Loaded Plugin EpicSurvey, From F:/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
                                LogPluginManager: Loaded Plugin MacGraphicsSwitching, From F:/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
                                LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From F:/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
                                LogPluginManager: Loaded Plugin PluginBrowser, From F:/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
                                LogPluginManager: Loaded Plugin SpeedTreeImporter, From F:/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
                                LogPluginManager: Loaded Plugin SuperSearchEditor, From F:/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
                                LogPluginManager: Loaded Plugin AlembicImporter, From F:/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
                                LogPluginManager: Loaded Plugin BlueprintStats, From F:/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
                                LogPluginManager: Loaded Plugin CharacterAI, From F:/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
                                LogPluginManager: Loaded Plugin CodeEditor, From F:/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
                                LogPluginManager: Loaded Plugin CodeView, From F:/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
                                LogPluginManager: Loaded Plugin HTML5Networking, From F:/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
                                LogPluginManager: Loaded Plugin OSVR, From F:/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
                                LogPluginManager: Loaded Plugin Phya, From F:/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
                                LogPluginManager: Loaded Plugin SignificanceManager, From F:/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
                                LogPluginManager: Loaded Plugin SimpleHMD, From F:/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
                                LogPluginManager: Loaded Plugin StereoPanorama, From F:/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
                                LogPluginManager: Loaded Plugin StructBox, From F:/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
                                LogPluginManager: Loaded Plugin AndroidMedia, From F:/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
                                LogPluginManager: Loaded Plugin AvfMedia, From F:/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
                                LogPluginManager: Loaded Plugin MediaPlayerEditor, From F:/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
                                LogPluginManager: Loaded Plugin WmfMedia, From F:/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
                                LogPluginManager: Loaded Plugin MessagingDebugger, From F:/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
                                LogPluginManager: Loaded Plugin TcpMessaging, From F:/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
                                LogPluginManager: Loaded Plugin UdpMessaging, From F:/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
                                LogPluginManager: Loaded Plugin LevelSequenceEditor, From F:/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
                                LogPluginManager: Loaded Plugin MatineeToLevelSequence, From F:/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
                                LogPluginManager: Loaded Plugin NetcodeUnitTest, From F:/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
                                LogPluginManager: Loaded Plugin NUTUnrealEngine4, From F:/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
                                LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From F:/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
                                LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From F:/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
                                LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From F:/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
                                LogPluginManager: Loaded Plugin OnlineFramework, From F:/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
                                LogPluginManager: Loaded Plugin OnlineSubsystem, From F:/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
                                LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From F:/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
                                LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From F:/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
                                LogPluginManager: Loaded Plugin OnlineSubsystemNull, From F:/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
                                LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From F:/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
                                LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From F:/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
                                LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From F:/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
                                LogPluginManager: Loaded Plugin IOSTapJoy, From F:/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
                                LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From F:/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
                                LogPluginManager: Loaded Plugin AnalyticsMulticast, From F:/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
                                LogPluginManager: Loaded Plugin Apsalar, From F:/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
                                LogPluginManager: Loaded Plugin FileLogging, From F:/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
                                LogPluginManager: Loaded Plugin Flurry, From F:/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
                                LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From F:/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
                                LogPluginManager: Loaded Plugin AndroidMoviePlayer, From F:/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
                                LogPluginManager: Loaded Plugin AppleMoviePlayer, From F:/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
                                LogPluginManager: Loaded Plugin ArchVisCharacter, From F:/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
                                LogPluginManager: Loaded Plugin CableComponent, From F:/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
                                LogPluginManager: Loaded Plugin CustomMeshComponent, From F:/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
                                LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From F:/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
                                LogPluginManager: Loaded Plugin GearVR, From F:/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
                                LogPluginManager: Loaded Plugin GoogleVRController, From F:/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
                                LogPluginManager: Loaded Plugin GoogleVRHMD, From F:/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
                                LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From F:/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
                                LogPluginManager: Loaded Plugin LeapMotion, From F:/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
                                LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From F:/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
                                LogPluginManager: Loaded Plugin MIDIDevice, From F:/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
                                LogPluginManager: Loaded Plugin MobilePatchingUtils, From F:/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
                                LogPluginManager: Loaded Plugin Ansel, From F:/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
                                LogPluginManager: Loaded Plugin OculusAudio, From F:/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
                                LogPluginManager: Loaded Plugin OculusInput, From F:/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
                                LogPluginManager: Loaded Plugin OculusLibrary, From F:/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
                                LogPluginManager: Loaded Plugin OculusRift, From F:/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
                                LogPluginManager: Loaded Plugin Oodle, From F:/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
                                LogPluginManager: Loaded Plugin ProceduralMeshComponent, From F:/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
                                LogPluginManager: Loaded Plugin SoundMod, From F:/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
                                LogPluginManager: Loaded Plugin SoundVisualizations, From F:/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
                                LogPluginManager: Loaded Plugin SteamController, From F:/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
                                LogPluginManager: Loaded Plugin SteamVR, From F:/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
                                LogPluginManager: Loaded Plugin WebBrowserWidget, From F:/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
                                LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From F:/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
                                LogPluginManager: Loaded Plugin WindowsMoviePlayer, From F:/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
                                LogPluginManager: Loaded Plugin ScriptPlugin, From F:/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
                                LogPluginManager: Loaded Plugin SlateRemote, From F:/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
                                LogPluginManager: Loaded Plugin EditorTests, From F:/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
                                LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From F:/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
                                LogPluginManager: Loaded Plugin FunctionalTestingEditor, From F:/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
                                LogPluginManager: Loaded Plugin RuntimeTests, From F:/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
                                LogPluginManager: Loaded Plugin ScreenshotTools, From F:/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
                                LogInit: Using libcurl 7.47.1
                                LogInit: - built for x86_64-pc-win32
                                LogInit: - supports SSL with OpenSSL/1.0.2g
                                LogInit: - supports HTTP deflate (compression) using libz 1.2.8
                                LogInit: - other features:
                                LogInit: CURL_VERSION_SSL
                                LogInit: CURL_VERSION_LIBZ
                                LogInit: CURL_VERSION_IPV6
                                LogInit: CURL_VERSION_ASYNCHDNS
                                LogInit: CURL_VERSION_LARGEFILE
                                LogInit: CURL_VERSION_IDN
                                LogInit: CurlRequestOptions (configurable via config and command line):
                                LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
                                LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
                                LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
                                LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
                                LogInit: Build: ++UE4+Release-4.14-CL-3195953
                                LogInit: Engine Version: 4.14.0-3195953+++UE4+Release-4.14
                                LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
                                LogInit: Net CL: 3195953
                                LogDevObjectVersion: Number of dev versions registered: 13
                                LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
                                LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
                                LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
                                LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
                                LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
                                LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
                                LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
                                LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
                                LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
                                LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
                                LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
                                LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
                                LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
                                LogInit: Compiled (64-bit): Nov 12 2016 02:14:10
                                LogInit: Compiled with Visual C++: 19.00.23026.00
                                LogInit: Build Configuration: Development
                                LogInit: Branch Name: ++UE4+Release-4.14
                                LogInit: Command line: -d3ddebug
                                LogInit: Base directory: F:/Epic Games/4.14/Engine/Binaries/Win64/
                                LogInit: Installed Engine Build: 1
                                LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
                                LogInit: Object subsystem initialized
                                [2016.12.08-06.15.13:547][ 0]LogInit: Selected Device Profile: [Windows]
                                [2016.12.08-06.15.13:547][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
                                [2016.12.08-06.15.13:555][ 0]LogInit: Computer: HERCAD
                                [2016.12.08-06.15.13:555][ 0]LogInit: User: Sparta
                                [2016.12.08-06.15.13:555][ 0]LogInit: CPU Page size=65536, Cores=4
                                [2016.12.08-06.15.13:555][ 0]LogInit: High frequency timer resolution =3.421879 MHz
                                [2016.12.08-06.15.13:555][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
                                [2016.12.08-06.15.13:555][ 0]LogMemory: Platform Memory Stats for Windows
                                [2016.12.08-06.15.13:555][ 0]LogMemory: Process Physical Memory: 264.35 MB used, 264.35 MB peak
                                [2016.12.08-06.15.13:555][ 0]LogMemory: Process Virtual Memory: 262.73 MB used, 262.73 MB peak
                                [2016.12.08-06.15.13:555][ 0]LogMemory: Physical Memory: 4076.81 MB used, 4046.29 MB free, 8123.11 MB total
                                [2016.12.08-06.15.13:555][ 0]LogMemory: Virtual Memory: 675.49 MB used, 4046.29 MB free, 134217728.00 MB total
                                [2016.12.08-06.15.13:574][ 0]LogTextLocalizationManager: No specific translations for ('en-AU') exist, so ('en') translations will be used.
                                [2016.12.08-06.15.14:061][ 0]LogD3D11RHI: D3D11 adapters:
                                [2016.12.08-06.15.14:085][ 0]LogD3D11RHI: 0. 'NVIDIA Quadro 4000' (Feature Level 11_0)
                                [2016.12.08-06.15.14:085][ 0]LogD3D11RHI: 1999/0/4061 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
                                [2016.12.08-06.15.14:087][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
                                [2016.12.08-06.15.14:087][ 0]LogD3D11RHI: 0/0/4061 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
                                [2016.12.08-06.15.14:087][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
                                [2016.12.08-06.15.14:090][ 0]LogD3D11RHI: Creating new Direct3DDevice
                                [2016.12.08-06.15.14:090][ 0]LogD3D11RHI: InitD3DDevice: -D3DDebug = on
                                [2016.12.08-06.15.14:090][ 0]LogD3D11RHI: GPU DeviceId: 0x6dd (for the marketing name, search the web for "GPU Device Id")
                                [2016.12.08-06.15.14:090][ 0]LogWindows: EnumDisplayDevices:
                                [2016.12.08-06.15.14:090][ 0]LogWindows: 0. 'NVIDIA Quadro 4000' (P:1 D:1)
                                [2016.12.08-06.15.14:090][ 0]LogWindows: 1. 'NVIDIA Quadro 4000' (P:0 D:1)
                                [2016.12.08-06.15.14:090][ 0]LogWindows: DebugString: FoundDriverCount:2
                                [2016.12.08-06.15.14:090][ 0]LogD3D11RHI: Adapter Name: NVIDIA Quadro 4000
                                [2016.12.08-06.15.14:090][ 0]LogD3D11RHI: Driver Version: 369.26 (internal:21.21.13.6926, unified:369.26)
                                [2016.12.08-06.15.14:090][ 0]LogD3D11RHI: Driver Date: 8-30-2016
                                [2016.12.08-06.15.14:090][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
                                [2016.12.08-06.15.14:104][ 0]LogD3D11RHI: Async texture creation enabled
                                [2016.12.08-06.15.14:104][ 0]LogRHIisplay: Setting GPU Capture Options: 1
                                [2016.12.08-06.15.14:104][ 0]LogRHIisplay: Toggling draw events: 1
                                [2016.12.08-06.15.14:104][ 0]LogRHIisplay: Toggling showmaterialdrawevents: 1
                                [2016.12.08-06.15.14:118][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
                                [2016.12.08-06.15.14:119][ 0]LogShaderCompilers: Guid format shader working directory is -4 characters bigger than the processId version (C:/Users/Sparta/Documents/Unreal Projects/MyProject/Intermediate/Shaders/WorkingDirectory/5124/).
                                [2016.12.08-06.15.14:119][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Sparta/AppData/Local/Temp/UnrealShaderWorkingDir/793E36AB42BD070999445D9420FC162C/'.
                                [2016.12.08-06.15.14:119][ 0]LogShaderCompilersisplay: Using Local Shader Compiler.
                                [2016.12.08-06.15.14:811][ 0]LogTempisplay: Loaded TP AllDesktopTargetPlatform
                                [2016.12.08-06.15.14:846][ 0]LogTempisplay: Loaded TP MacClientTargetPlatform
                                [2016.12.08-06.15.14:880][ 0]LogTempisplay: Loaded TP MacNoEditorTargetPlatform
                                [2016.12.08-06.15.14:915][ 0]LogTempisplay: Loaded TP MacServerTargetPlatform
                                [2016.12.08-06.15.14:950][ 0]LogTempisplay: Loaded TP MacTargetPlatform
                                [2016.12.08-06.15.14:984][ 0]LogTempisplay: Loaded TP WindowsClientTargetPlatform
                                [2016.12.08-06.15.15:018][ 0]LogTempisplay: Loaded TP WindowsNoEditorTargetPlatform
                                [2016.12.08-06.15.15:053][ 0]LogTempisplay: Loaded TP WindowsServerTargetPlatform
                                [2016.12.08-06.15.15:080][ 0]LogTempisplay: Loaded TP WindowsTargetPlatform
                                [2016.12.08-06.15.15:114][ 0]LogTempisplay: Loaded TP AndroidTargetPlatform
                                [2016.12.08-06.15.15:147][ 0]LogTempisplay: Loaded TP Android_ASTCTargetPlatform
                                [2016.12.08-06.15.15:180][ 0]LogTempisplay: Loaded TP Android_ATCTargetPlatform
                                [2016.12.08-06.15.15:213][ 0]LogTempisplay: Loaded TP Android_DXTTargetPlatform
                                [2016.12.08-06.15.15:246][ 0]LogTempisplay: Loaded TP Android_ETC1TargetPlatform
                                [2016.12.08-06.15.15:302][ 0]LogTempisplay: Loaded TP Android_ETC2TargetPlatform
                                [2016.12.08-06.15.15:372][ 0]LogTempisplay: Loaded TP Android_MultiTargetPlatform
                                [2016.12.08-06.15.15:372][ 0]LogTempisplay: Loaded TP Android_PVRTCTargetPlatform
                                [2016.12.08-06.15.15:396][ 0]LogTempisplay: Loaded TP HTML5TargetPlatform
                                [2016.12.08-06.15.15:452][ 0]LogTempisplay: Loaded TP IOSTargetPlatform
                                [2016.12.08-06.15.15:475][ 0]LogTempisplay: Loaded TP TVOSTargetPlatform
                                [2016.12.08-06.15.15:527][ 0]LogTempisplay: Loaded TP LinuxClientTargetPlatform
                                [2016.12.08-06.15.15:573][ 0]LogTempisplay: Loaded TP LinuxNoEditorTargetPlatform
                                [2016.12.08-06.15.15:606][ 0]LogTempisplay: Loaded TP LinuxServerTargetPlatform
                                [2016.12.08-06.15.15:638][ 0]LogTempisplay: Loaded TP LinuxTargetPlatform
                                [2016.12.08-06.15.15:638][ 0]LogTargetPlatformManagerisplay: Building Assets For Windows
                                [2016.12.08-06.15.15:869][ 0]LogDerivedDataCacheisplay: Max Cache Size: 512 MB
                                [2016.12.08-06.15.15:911][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 50MB C:/Users/Sparta/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
                                [2016.12.08-06.15.15:911][ 0]LogDerivedDataCacheisplay: Loaded Boot cache: C:/Users/Sparta/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
                                [2016.12.08-06.15.15:912][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Sparta/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
                                [2016.12.08-06.15.15:912][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
                                [2016.12.08-06.15.15:912][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Sparta/Documents/Unreal Projects/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
                                [2016.12.08-06.15.15:912][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
                                [2016.12.08-06.15.15:925][ 0]LogDerivedDataCacheisplay: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
                                [2016.12.08-06.15.15:938][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Sparta/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
                                [2016.12.08-06.15.16:093][ 0]LogInit: Selected Device Profile: [Windows]
                                [2016.12.08-06.15.16:096][ 0]LogContentStreaming: Texture pool size is 0.00 MB
                                [2016.12.08-06.15.16:235][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
                                [2016.12.08-06.15.16:258][ 0]LogSimplygon: Simplygon DLL not present - disabling.
                                [2016.12.08-06.15.16:284][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
                                [2016.12.08-06.15.16:284][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
                                [2016.12.08-06.15.16:284][ 0]LogMeshUtilities: No automatic mesh merging module available
                                [2016.12.08-06.15.16:677][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: myproject, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2754685603
                                [2016.12.08-06.15.16:720][ 0]LogAssetRegistry: FAssetRegistry took 0.0211 seconds to start up
                                [2016.12.08-06.15.16:751][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.018737 seconds
                                [2016.12.08-06.15.16:756][ 0]LogUObjectArray: 31946 objects as part of root set at end of initial load.
                                [2016.12.08-06.15.16:756][ 0]LogUObjectAllocator: 6935848 out of 0 bytes used by permanent object pool.
                                [2016.12.08-06.15.16:756][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
                                [2016.12.08-06.15.16:793][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
                                [2016.12.08-06.15.17:216][ 0]LogSlate: Using Freetype 2.6.0
                                [2016.12.08-06.15.17:216][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
                                [2016.12.08-06.15.17:216][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
                                [2016.12.08-06.15.17:798][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
                                [2016.12.08-06.15.17:840][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
                                [2016.12.08-06.15.18:128][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
                                [2016.12.08-06.15.18:489][ 0]SourceControl: Info Source control is disabled
                                [2016.12.08-06.15.18:497][ 0]SourceControl: Info Source control is disabled
                                [2016.12.08-06.15.18:523][ 0]SourceControl: Info Source control is disabled
                                [2016.12.08-06.15.18:549][ 0]SourceControl: Info Source control is disabled
                                [2016.12.08-06.15.19:263][ 0]LogEngine: Initializing Engine...
                                [2016.12.08-06.15.19:263][ 0]LogHMD: Failed to initialize OpenVR with code 110
                                [2016.12.08-06.15.19:425][ 0]LogAIModule: Creating AISystem for world Untitled
                                [2016.12.08-06.15.19:431][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
                                [2016.12.08-06.15.19:440][ 0]LogInit: FAudioDevice initialized.
                                [2016.12.08-06.15.19:461][ 0]LogDerivedDataCache: Saved boot cache 0.02s 50MB C:/Users/Sparta/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
                                [2016.12.08-06.15.19:467][ 0]LogInit: Texture streaming: Enabled
                                [2016.12.08-06.15.19:571][ 0]LogInit: Transaction tracking system initialized
                                [2016.12.08-06.15.19:761][ 0]BlueprintLog: New page: Editor Load
                                [2016.12.08-06.15.20:621][ 0]LocalizationService: Info Localization service is disabled
                                [2016.12.08-06.15.21:027][ 0]LogConsoleResponseisplay:
                                [2016.12.08-06.15.21:129][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Sparta/Documents/Unreal Projects/MyProject/Content/' took 0.01s
                                [2016.12.08-06.15.21:129][ 0]LogCookisplay: Max memory allowance for cook 16384mb min free memory 0mb
                                [2016.12.08-06.15.21:129][ 0]LogCookisplay: Mobile HDR setting 1
                                [2016.12.08-06.15.21:757][ 0]SourceControl: Info Source control is disabled
                                [2016.12.08-06.15.21:758][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
                                [2016.12.08-06.15.21:758][ 0]LightingResults: New page: Lighting Build
                                [2016.12.08-06.15.21:781][ 0]MapCheck: New page: Map Check
                                [2016.12.08-06.15.21:781][ 0]LightingResults: New page: Lighting Build
                                [2016.12.08-06.15.21:937][ 0]LogAIModule: Creating AISystem for world Untitled_1
                                [2016.12.08-06.15.21:939][ 0]LogActorComponent: RegisterComponentWithWorld: (/Temp/Untitled_1.Untitled_1:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting.
                                [2016.12.08-06.15.21:943][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
                                [2016.12.08-06.15.21:946][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
                                [2016.12.08-06.15.21:968][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 22.099ms to complete.
                                [2016.12.08-06.15.21:968][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.210
                                [2016.12.08-06.15.22:018][ 0]LogWindowsTextInputMethodSystemisplay: IME system now deactivated.
                                [2016.12.08-06.15.22:074][ 0]LogCollectionManager: Loaded 0 collections in 0.000914 seconds
                                [2016.12.08-06.15.22:134][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Sparta/Documents/Unreal Projects/MyProject/Saved/Collections/' took 0.01s
                                [2016.12.08-06.15.22:134][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Sparta/Documents/Unreal Projects/MyProject/Content/Developers/Sparta/Collections/' took 0.01s
                                [2016.12.08-06.15.22:134][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Sparta/Documents/Unreal Projects/MyProject/Content/Collections/' took 0.01s
                                [2016.12.08-06.15.22:134][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
                                [2016.12.08-06.15.22:141][ 0]LogContentBrowser: Native class hierarchy populated in 0.0068 seconds. Added 2190 classes and 428 folders.
                                [2016.12.08-06.15.22:165][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
                                [2016.12.08-06.15.22:165][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
                                [2016.12.08-06.15.22:165][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0004 seconds. Added 13 classes and 0 folders.
                                [2016.12.08-06.15.22:199][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
                                [2016.12.08-06.15.22:228][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
                                [2016.12.08-06.15.22:251][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
                                [2016.12.08-06.15.22:304][ 0]LogCrashTracker: Crashtracker disabled due to settings.
                                [2016.12.08-06.15.22:309][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
                                [2016.12.08-06.15.22:356][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
                                [2016.12.08-06.15.22:356][ 0]LogLoad: (Engine Initialization) Total time: 9.87 seconds
                                [2016.12.08-06.15.22:356][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.06 seconds
                                [2016.12.08-06.15.22:356][ 0]LogExternalProfiler: Found external profiler: VSPerf
                                [2016.12.08-06.15.22:356][ 0]LogExternalProfiler: Using external profiler: VSPerf
                                [2016.12.08-06.15.22:365][ 0]LogOcInput: OculusInput pre-init called
                                [2016.12.08-06.15.22:395][ 0]LogContentStreaming: Texture pool size now 1000 MB
                                [2016.12.08-06.15.22:646][ 0]LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2).
                                [2016.12.08-06.15.37:771][652]LogAssetRegistry: Asset discovery search completed in 21.0725 seconds
                                [2016.12.08-06.15.37:771][652]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
                                [2016.12.08-06.15.37:771][652]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000013 seconds (updated 0 objects)
                                [2016.12.08-06.16.23:890][116]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Project/M_Coin" FILE="C:/Users/Sparta/Documents/Unreal Projects/MyProject/Content/Project/M_Coin.uasset" SILENT=true
                                [2016.12.08-06.16.23:926][116]LogSavePackage: Save=35.24ms
                                [2016.12.08-06.16.23:926][116]LogSavePackage: Moving 'C:/Users/Sparta/Documents/Unreal Projects/MyProject/Saved/M_CoinC9D17B364F3CCC4EF3183A8C688D5F3F.tmp' to 'C:/Users/Sparta/Documents/Unreal Projects/MyProject/Content/Project/M_Coin.uasset'
                                [2016.12.08-06.16.23:930][116]LogSavePackageisplay: Finished SavePackage C:/Users/Sparta/Documents/Unreal Projects/MyProject/Content/Project/M_Coin.uasset
                                [2016.12.08-06.16.25:622][171]LogMaterial: Missing cached shader map for material M_Coin, compiling.
                                [2016.12.08-06.16.26:055][171]LogMaterial: Missing cached shader map for material M_Coin, compiling.
                                [2016.12.08-06.16.26:120][171]LogMaterial: 0.02 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
                                [2016.12.08-06.16.27:729][201]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
                                [2016.12.08-06.16.27:729][201]MaterialEditorStats: Info Vertex shader: 29 instructions
                                [2016.12.08-06.16.27:729][201]MaterialEditorStats: Info Texture samplers: 0/16
                                [2016.12.08-06.16.29:729][265]LogMaterial: Missing cached shader map for material M_Coin, compiling.
                                [2016.12.08-06.16.29:737][265]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
                                [2016.12.08-06.16.30:418][283]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
                                [2016.12.08-06.16.30:418][283]MaterialEditorStats: Info Vertex shader: 29 instructions
                                [2016.12.08-06.16.30:418][283]MaterialEditorStats: Info Texture samplers: 0/16
                                [2016.12.08-06.16.31:038][308]LogMaterial: Missing cached shader map for material M_Coin, compiling.
                                [2016.12.08-06.16.31:046][308]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
                                [2016.12.08-06.16.31:749][331]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
                                [2016.12.08-06.16.31:749][331]MaterialEditorStats: Info Vertex shader: 29 instructions
                                [2016.12.08-06.16.31:749][331]MaterialEditorStats: Info Texture samplers: 0/16
                                [2016.12.08-06.16.32:839][372]LogMaterial: Missing cached shader map for material M_Coin, compiling.
                                [2016.12.08-06.16.32:847][372]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
                                [2016.12.08-06.16.32:848][372]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling.
                                [2016.12.08-06.16.33:567][394]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
                                [2016.12.08-06.16.33:567][394]MaterialEditorStats: Info Vertex shader: 29 instructions
                                [2016.12.08-06.16.33:567][394]MaterialEditorStats: Info Texture samplers: 0/16
                                [2016.12.08-06.16.39:397][908]LogMaterial: Missing cached shader map for material M_Coin, compiling.
                                [2016.12.08-06.16.39:405][908]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
                                [2016.12.08-06.16.39:431][908]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling.
                                [2016.12.08-06.16.40:194][932]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
                                [2016.12.08-06.16.40:194][932]MaterialEditorStats: Info Vertex shader: 29 instructions
                                [2016.12.08-06.16.40:194][932]MaterialEditorStats: Info Texture samplers: 0/16
                                [2016.12.08-06.16.41:521][ 55]LogMaterial: Missing cached shader map for material M_Coin, compiling.
                                [2016.12.08-06.16.41:529][ 55]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
                                [2016.12.08-06.16.42:228][ 77]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
                                [2016.12.08-06.16.42:228][ 77]MaterialEditorStats: Info Vertex shader: 29 instructions
                                [2016.12.08-06.16.42:228][ 77]MaterialEditorStats: Info Texture samplers: 0/16
                                [2016.12.08-06.16.45:493][186]LogMaterial: Missing cached shader map for material M_Coin, compiling.
                                [2016.12.08-06.16.45:501][186]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
                                [2016.12.08-06.16.46:173][208]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
                                [2016.12.08-06.16.46:173][208]MaterialEditorStats: Info Vertex shader: 29 instructions
                                [2016.12.08-06.16.46:173][208]MaterialEditorStats: Info Texture samplers: 0/16
                                [2016.12.08-06.16.50:343][547]LogMaterial: Missing cached shader map for material M_Coin, compiling.
                                [2016.12.08-06.16.50:350][547]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
                                [2016.12.08-06.16.51:099][575]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
                                [2016.12.08-06.16.51:099][575]MaterialEditorStats: Info Vertex shader: 29 instructions
                                [2016.12.08-06.16.51:099][575]MaterialEditorStats: Info Texture samplers: 0/16
                                [2016.12.08-06.16.54:131][676]LogMaterial: Missing cached shader map for material M_Coin, compiling.
                                [2016.12.08-06.16.54:140][676]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
                                [2016.12.08-06.16.54:875][700]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
                                [2016.12.08-06.16.54:875][700]MaterialEditorStats: Info Vertex shader: 29 instructions
                                [2016.12.08-06.16.54:875][700]MaterialEditorStats: Info Texture samplers: 0/16
                                [2016.12.08-06.16.59:384][972]LogMaterial: Missing cached shader map for material M_Coin, compiling.
                                [2016.12.08-06.16.59:392][972]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
                                [2016.12.08-06.16.59:418][972]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling.
                                [2016.12.08-06.17.00:114][992]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
                                [2016.12.08-06.17.00:114][992]MaterialEditorStats: Info Vertex shader: 29 instructions
                                [2016.12.08-06.17.00:114][992]MaterialEditorStats: Info Texture samplers: 0/16
                                [2016.12.08-06.17.02:111][201]LogMaterial: Missing cached shader map for material M_Coin, compiling.
                                [2016.12.08-06.17.02:119][201]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
                                [2016.12.08-06.17.02:147][201]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling.
                                [2016.12.08-06.17.02:839][222]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 22 instructions
                                [2016.12.08-06.17.02:839][222]MaterialEditorStats: Info Vertex shader: 29 instructions
                                [2016.12.08-06.17.02:839][222]MaterialEditorStats: Info Texture samplers: 0/16
                                [2016.12.08-06.17.05:663][317]LogMaterialEditor: Saving and Compiling material M_Coin
                                [2016.12.08-06.17.05:992][317]LogMaterial: Missing cached shader map for material M_Coin, compiling.
                                [2016.12.08-06.17.06:007][317]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
                                [2016.12.08-06.17.06:027][317]LogMaterial: Missing cached shader map for material M_Coin, compiling.
                                [2016.12.08-06.17.06:044][317]LogMaterial: Missing cached shader map for material M_Coin, compiling.
                                [2016.12.08-06.17.06:055][317]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
                                [2016.12.08-06.17.07:692][317]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Project/M_Coin" FILE="C:/Users/Sparta/Documents/Unreal Projects/MyProject/Content/Project/M_Coin.uasset" SILENT=true
                                [2016.12.08-06.17.07:710][317]LogSavePackage: Save=12.93ms
                                [2016.12.08-06.17.07:710][317]LogSavePackage: Moving 'C:/Users/Sparta/Documents/Unreal Projects/MyProject/Saved/M_CoinF016DBEC4AEF728908933781416B6C76.tmp' to 'C:/Users/Sparta/Documents/Unreal Projects/MyProject/Content/Project/M_Coin.uasset'
                                [2016.12.08-06.17.07:712][317]LogSavePackageisplay: Finished SavePackage C:/Users/Sparta/Documents/Unreal Projects/MyProject/Content/Project/M_Coin.uasset
                                [2016.12.08-06.17.07:718][317]MaterialEditorStats: Info Base pass shader with only dynamic lighting: 57 instructions
                                [2016.12.08-06.17.07:718][317]MaterialEditorStats: Info Vertex shader: 29 instructions
                                [2016.12.08-06.17.07:718][317]MaterialEditorStats: Info Texture samplers: 3/16
                                [2016.12.08-06.17.10:102][430]LogMaterialEditor: Saving and Compiling material M_Coin
                                [2016.12.08-06.17.10:111][430]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Project/M_Coin" FILE="C:/Users/Sparta/Documents/Unreal Projects/MyProject/Content/Project/M_Coin.uasset" SILENT=true
                                [2016.12.08-06.17.10:117][430]LogSavePackage: Save=4.21ms
                                [2016.12.08-06.17.10:117][430]LogSavePackage: Moving 'C:/Users/Sparta/Documents/Unreal Projects/MyProject/Saved/M_Coin20EEEF6D459230D6BF3A31BEFDEF7362.tmp' to 'C:/Users/Sparta/Documents/Unreal Projects/MyProject/Content/Project/M_Coin.uasset'
                                [2016.12.08-06.17.10:118][430]LogSavePackageisplay: Finished SavePackage C:/Users/Sparta/Documents/Unreal Projects/MyProject/Content/Project/M_Coin.uasset
                                [2016.12.08-06.17.19:282][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Project/M_Coin_Inst" FILE="C:/Users/Sparta/Documents/Unreal Projects/MyProject/Content/Project/M_Coin_Inst.uasset" SILENT=true
                                [2016.12.08-06.17.19:296][892]LogSavePackage: Save=11.71ms
                                [2016.12.08-06.17.19:296][892]LogSavePackage: Moving 'C:/Users/Sparta/Documents/Unreal Projects/MyProject/Saved/M_Coin_InstFFA2B99F45033CAE137562A19389B780.tmp' to 'C:/Users/Sparta/Documents/Unreal Projects/MyProject/Content/Project/M_Coin_Inst.uasset'
                                [2016.12.08-06.17.19:297][892]LogSavePackageisplay: Finished SavePackage C:/Users/Sparta/Documents/Unreal Projects/MyProject/Content/Project/M_Coin_Inst.uasset
                                [2016.12.08-06.17.26:000][143]LogRenderer: Reallocating scene render targets to support 1392x924 NumSamples 1 (Frame:4915).
                                [2016.12.08-06.17.52:088][692]LogMaterial:Warning: Material /Game/Project/M_Coin.M_Coin needed to have new flag set bUsedWithStaticLighting !
                                [2016.12.08-06.17.52:097][692]LogMaterial: Missing cached shader map for material M_Coin, compiling.
                                [2016.12.08-06.17.52:117][692]LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
                                [2016.12.08-06.18.12:049][464]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor)
                                [2016.12.08-06.18.43:258][707]LogD3D11RHI: Timed out while waiting for GPU to catch up. (2.0 s)


                                //******************************
                                //Dxdiag:
                                //******************************

                                ------------------
                                System Information
                                ------------------
                                Time of this report: 12/8/2016, 17:45:01
                                Machine name:
                                Machine Id:
                                Operating System: Windows 10 Pro 64-bit (10.0, Build 14393) (14393.rs1_release_inmarket.161102-0100)
                                Language: English (Regional Setting: English)
                                System Manufacturer: System manufacturer
                                System Model: System Product Name
                                BIOS: 0323
                                Processor: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4 CPUs), ~3.5GHz
                                Memory: 8192MB RAM
                                Available OS Memory: 8124MB RAM
                                Page File: 4822MB used, 5476MB available
                                Windows Dir: C:\WINDOWS
                                DirectX Version: DirectX 12
                                DX Setup Parameters: Not found
                                User DPI Setting: Using System DPI
                                System DPI Setting: 96 DPI (100 percent)
                                DWM DPI Scaling: Disabled
                                Miracast: Not Available
                                Microsoft Graphics Hybrid: Not Supported
                                DxDiag Version: 10.00.14393.0000 64bit Unicode

                                ------------
                                DxDiag Notes
                                ------------
                                Display Tab 1: No problems found.
                                Display Tab 2: No problems found.
                                Sound Tab 1: No problems found.
                                Sound Tab 2: No problems found.
                                Input Tab: No problems found.

                                --------------------
                                DirectX Debug Levels
                                --------------------
                                Direct3D: 0/4 (retail)
                                DirectDraw: 0/4 (retail)
                                DirectInput: 0/5 (retail)
                                DirectMusic: 0/5 (retail)
                                DirectPlay: 0/9 (retail)
                                DirectSound: 0/5 (retail)
                                DirectShow: 0/6 (retail)

                                ---------------
                                Display Devices
                                ---------------
                                Card name: NVIDIA Quadro 4000
                                Manufacturer: NVIDIA
                                Chip type: Quadro 4000
                                DAC type: Integrated RAMDAC
                                Device Type: Full Device
                                Device Key: Enum\PCI\VEN_10DE&DEV_06DD&SUBSYS_078010DE&REV_A3
                                Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
                                Device Problem Code: No Problem
                                Driver Problem Code: Unknown
                                Display Memory: 6060 MB
                                Dedicated Memory: 1999 MB
                                Shared Memory: 4061 MB
                                Current Mode: 1920 x 1080 (32 bit) (59Hz)
                                Monitor Name: SyncMaster P2770HD/P2770(Digital)
                                Monitor Model: SyncMaster
                                Monitor Id: SAM05EC
                                Native Mode: 1920 x 1080(p) (59.934Hz)
                                Output Type: DVI
                                Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispwi.inf_amd64_90f801d8702dbf86\nvd3dumx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispwi.inf_amd64_90f801d8702dbf86\nvwgf2umx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispwi.inf_amd64_90f801d8702dbf86\nvwgf2umx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispwi.inf_amd64_90f801d8702dbf86\nvwgf2umx.dll
                                Driver File Version: 21.21.0013.6926 (English)
                                Driver Version: 21.21.13.6926
                                DDI Version: 11.4
                                Feature Levels: 11_0,10_1,10_0,9_3,9_2,9_1
                                Driver Model: WDDM 2.1
                                Graphics Preemption: DMA
                                Compute Preemption: DMA
                                Miracast: Not Supported
                                Hybrid Graphics GPU: Not Supported
                                Power P-states: Not Supported
                                Driver Attributes: Final Retail
                                Driver Date/Size: 30/08/2016 11:00:00, 17476824 bytes
                                WHQL Logo'd: Yes
                                WHQL Date Stamp: Unknown
                                Device Identifier: {}
                                Vendor ID: 0x10DE
                                Device ID: 0x06DD
                                SubSys ID: 0x078010DE
                                Revision ID: 0x00A3
                                Driver Strong Name: oem15.inf:0f066de3f5440187:Section008:21.21.13.6926ci\ven_10de&dev_06dd
                                Rank Of Driver: 00D12001
                                Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
                                DXVA2 Modes: DXVA2_ModeMPEG2_IDCT DXVA2_ModeMPEG2_VLD DXVA2_ModeVC1_D2010 DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeMPEG4pt2_VLD_Simple DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC
                                Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                D3D9 Overlay: Supported
                                DXVA-HD: Supported
                                DDraw Status: Enabled
                                D3D Status: Enabled
                                AGP Status: Enabled
                                MPO Caps: Not Supported
                                MPO Stretch: Not Supported
                                MPO Media Hints: Not Supported
                                MPO Formats: Not Supported

                                Card name: NVIDIA Quadro 4000
                                Manufacturer: NVIDIA
                                Chip type: Quadro 4000
                                DAC type: Integrated RAMDAC
                                Device Type: Full Device
                                Device Key: Enum\PCI\VEN_10DE&DEV_06DD&SUBSYS_078010DE&REV_A3
                                Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
                                Device Problem Code: No Problem
                                Driver Problem Code: Unknown
                                Display Memory: 6060 MB
                                Dedicated Memory: 1999 MB
                                Shared Memory: 4061 MB
                                Current Mode: 1680 x 1050 (32 bit) (59Hz)
                                Monitor Name: Acer LCD Monitor X223W
                                Monitor Model: Acer X223W
                                Monitor Id: ACR0009
                                Native Mode: 1680 x 1050(p) (59.954Hz)
                                Output Type: DVI
                                Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispwi.inf_amd64_90f801d8702dbf86\nvd3dumx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispwi.inf_amd64_90f801d8702dbf86\nvwgf2umx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispwi.inf_amd64_90f801d8702dbf86\nvwgf2umx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispwi.inf_amd64_90f801d8702dbf86\nvwgf2umx.dll
                                Driver File Version: 21.21.0013.6926 (English)
                                Driver Version: 21.21.13.6926
                                DDI Version: 11.4
                                Feature Levels: 11_0,10_1,10_0,9_3,9_2,9_1
                                Driver Model: WDDM 2.1
                                Graphics Preemption: DMA
                                Compute Preemption: DMA
                                Miracast: Not Supported
                                Hybrid Graphics GPU: Not Supported
                                Power P-states: Not Supported
                                Driver Attributes: Final Retail
                                Driver Date/Size: 30/08/2016 11:00:00, 17476824 bytes
                                WHQL Logo'd: Yes
                                WHQL Date Stamp: Unknown
                                Device Identifier: {}
                                Vendor ID: 0x10DE
                                Device ID: 0x06DD
                                SubSys ID: 0x078010DE
                                Revision ID: 0x00A3
                                Driver Strong Name: oem15.inf:0f066de3f5440187:Section008:21.21.13.6926ci\ven_10de&dev_06dd
                                Rank Of Driver: 00D12001
                                Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
                                DXVA2 Modes: DXVA2_ModeMPEG2_IDCT DXVA2_ModeMPEG2_VLD DXVA2_ModeVC1_D2010 DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeMPEG4pt2_VLD_Simple DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC
                                Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                                D3D9 Overlay: Supported
                                DXVA-HD: Supported
                                DDraw Status: Enabled
                                D3D Status: Enabled
                                AGP Status: Enabled
                                MPO Caps: Not Supported
                                MPO Stretch: Not Supported
                                MPO Media Hints: Not Supported
                                MPO Formats: Not Supported
                                Last edited by Stephen Ellis; 12-13-2016, 10:13 AM.

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