Hello! I am very interested in creating a 2D game in UE4 but my experiences with it early 2015 made it feel like everything I did was a workaround. I like C++, dislike Unity, and find Game Maker way too limiting. I also have a decent amount of experience in UE4 and just love the engine in general.
That said, I was looking at the Paper2D Trello and noticed that the last completed task was done in 4.8, well over a year ago, and that there's nothing "in progress". When I used Paper2D, it was missing plenty (and I know it still is). Issues such as the lack of skeletal sprite support, the weird/inconsistent collision, the orthographic camera being hard to work with (perspective camera is cool though), no anim notifies, no state machines (although I guess you can make your own, but it just doesn't feel right), no real tile system, etc. plague the engine's 2D capabilities.
Is the Trello just outdated? Or have there really been no additions to Paper2D since 4.8? Can we expect anything in the upcoming releases where Paper2D is concerned?
Thanks!
That said, I was looking at the Paper2D Trello and noticed that the last completed task was done in 4.8, well over a year ago, and that there's nothing "in progress". When I used Paper2D, it was missing plenty (and I know it still is). Issues such as the lack of skeletal sprite support, the weird/inconsistent collision, the orthographic camera being hard to work with (perspective camera is cool though), no anim notifies, no state machines (although I guess you can make your own, but it just doesn't feel right), no real tile system, etc. plague the engine's 2D capabilities.
Is the Trello just outdated? Or have there really been no additions to Paper2D since 4.8? Can we expect anything in the upcoming releases where Paper2D is concerned?
Thanks!
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