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Epic MegaJam Submission Thread

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  • Link: 64Bit / 32Bit
    Team name: ILLUMINE GAMES
    List of team members: Forcedown, Megpixels
    Name of your submission: ILLUMINEGAMES_SCORERESTORE

    Notes: All assets were made from scratch during the 6 day time period. Unfortunately, the sound stopped working right before packaging everything, which is extremely sad, but we hope you enjoy anyways!

    WASD + spacebar
    Left thumbstick + A button
    Last edited by Forcedown; 10-13-2016, 03:07 PM.



      Team: RichardNazarian
      1 Member
      Richard Nazarian

      An Online Multiplayer FPS (LAN and IP connect), Best to play with at least 3 people. Host must have port 7777UDP forwarded.
      Get 20 kills. Once in a while the Equalizer weapon will spawn in the middle. It's a one shot one kill weapon with 1 ammo. Killing your last killer will give you 2 kills instead of 1.
      At the end of the game, the game will automatically restart after 15 seconds.

      Bugs: Firerate is not consistent on each machine

      Tab - Scoreboard
      WASD - Movement
      Left mouse - Fire / Ready / Respawn
      Space - Jump
      LeftCtrl - Crouch
      MouseWheel - Change weapon
      Escape - Leave match (Host dont ragequit abuse this please )

      Disclosed Content:
      UE4 Starter Content
      Weapon model from
      Music from
      "Male Scream" by aldenroth2:
      "Grunts" by bennychico11:
      "Gun shot sound 01" by GregsMedia:
      "Weapon swap" by twisterman:
      "Change weapon sound" by knova:
      "Sci fi glitch sound" by waterboy920:
      "Energy Gloves" by ejfortin:
      Last edited by R1chieXD; 10-13-2016, 03:51 PM. Reason: Updated disclosed content info
      Twitter Website


      • Battle of the Ages

        Settle the score with your mar-b-elous historical enemies in this free-for-all multiplayer game!


        • AngryHead (Blueprints)
        • Devin (Music&SFX)
        • El Fuego (LevelDesign&Textures)
        • RedFox (NATSessionServer&MainMenu)
        • TiO2 (StatueModels&Textures)


        All content was made during the jam, including music, sound effects, statue models, textures and the NAT punching backend session server.

        Warning: This is a multiplayer game, so you need several people to enjoy it! Get 4 friends together OR contact us via PM for a game session.

        Main Menu Lobby: Chat with other waiting players. Change your name, pick a game and join.
        In Game Controls:
        WASD for movement
        Space to jump
        Left Mouse Button to swing your weapon
        Right Mouse Button & hold to "grab" a throwable actor (works when close to them)
        E to throw the item if "grabbing" an item (holding RMB)
        Last edited by BlackSailSoft; 10-13-2016, 02:01 PM.



          NOTE: The Scope of the project was sadly a couple hours too big. Scene 3 and Scene 5 are incomplete. Apologies. We will probably release the actual finished version of the game on our website: once its done, so close to finishing but couldnt do any more in the amount of time left.

          Team: Cybernaut Games

          Team Members:
          - Duncan Bunting
          - John Bruce
          - Sarah Shahzad

          Name Of Game: HER NAME WAS KATIE

          Disclosed Content:
          - Used Several Assets provided in the UE4 StarterContent folder
          - Used Moon Texture Provided by:
          Last edited by TheDJBuntin; 10-13-2016, 02:03 PM. Reason: Added note below download link


          • Team Name: Funky Fresh Ninja Bouys

            Project Name: Employee of the Month

            Team Members:
            Dean Sinclair
            Liam Meldrum
            Abbie Smeaton
            Chris McEvoy
            Bryan Adams



            • Spitoon_RailcarRevenge

              DOWNLOAD LINK: Spitoon_RailcarRevenge

              Spitoon Team
              4 Members
              • Bharat Gudihal
              • Aaron Desin
              • Ruohan Tang
              • Jimmy Kelly

              Disclosed Content:
              • Sourced Sounds (all public domain):
              • Train Whistle: Zozzy on
              • UI Click Sound: Klawykogut on
              • Dice Sound: nettimato on
              • Crate Break Sounds: corkscr3w on
              • Bear Trap Sound: zorrobms1001, thiagoassis82terror, wilhellboy on
              • Explosion Sound: tommccann on
              • Church Bell Sound: klankbeeld on
              • Train Travel Sound: macdaddyno1 on
              • Ricochet sounds: thatSFXguy on YouTube

              Game Instructions:
              1. Unzip the folder and execute the "ProjectSpitoon" Unreal file.
              2. To begin, roll your die by clicking the "Roll" button on the screen. Choose to split your roll between moving spaces (by clicking on consecutive tiles), and an action (for example, click the "Shoot" button and then click on an opponent adjacent to the player).
              3. Complete the level in the allotted amount of turns shown in the bottom left of the screen by moving into the back doorway tile of each car.
              4. Upon completing every few levels, the player gains an additional die.
              5. Opponents do not have to be eliminated - the goal is to make your way to the front car to take over the train.
              Last edited by SabaccShark; 10-13-2016, 02:27 PM.


              • Grumpy

                WASD - Move
                Space - Shoot

                DownloadLink for no menu, game needs Menu and still some tweaks here and there :3 <3

                Last edited by Ninjin; 10-13-2016, 02:46 PM.
                "The possibility of victory is only 0% when all the players give up. I refuse to make it 0% myself" - Kuroko


                • Dead by Dawn

                  Dead by dawn
                  this is a simple wave based survival game, survive as long as possible.

                  DL Link:

                  this game is a bit of an homage to a classic movie series, and was put together by Tall Ship Studio.

                  Team Members :
                  • Arckadian
                  • Magnetomage
                  • markustss

                  Story: A group of evil automata attacked you, you friends and you are the sole survivor; they're back, and now you have the opportunity to get some revenge... or you will be dead by dawn.

                  Disclosed Assets:
                  • Sounds were aquired from
                  • AI Enemy Constructor by Void Lantern (ue4 asset, heavily modified)
                  • Infinity Blade Grasslands by epic.
                  • a total two meshes were use from previous projects.

                  a more detailed listing can be found in the credits section of the game.

                  Fullscreen play Recommended.


                  • Random Studio presents H.E.X. Human Evolved Xeno

                    Story: A futuristic tomb raiding group finds a destroyed alien ship underground. A priceless artifact is removed leaving you little time to escape and settle the score. Betrayed by your group, you have to use your wits to solve your way out before its too late!


                    Team Members:


                    Disclosed Assets:s_statis- high poly made before, low poly made during jam
                    s_case - high poly made before, low poly made during jam
                    s_generator- high poly made before, low poly made during jam
                    s_drill-high poly made before, low poly made during jam
                    s_lifesupport-s_drill-high poly made before, low poly made during jam
                    s_lifesupport2-s_drill-high poly made before, low poly made during jam
                    s_lifesupport4-s-from model libary
                    s_cover- from model libary
                    s_fan - from model libary
                    s_generatormachine2 -from model libary
                    s_generatormachine3 -from model libary
                    s_light_medbay2-from model libary
                    s_med_equipment4-from model libary
                    s_med_equipment6 -from model libary
                    s_medlights--from model libary
                    s_medsation3 -from model libary
                    s_medstation-from model libary
                    s_medstation--from model libary
                    s-panel1--from model libary
                    s-panel2--from model libary
                    s-panel3--from model libary
                    s-panel4--from model libary
                    s-panel5--from model libary
                    s-panel6--from model libary
                    s_vent-from model libary
                    s-treasureroom-- from model libary
                    crystal_01-from model libary
                    s_alarmlight- from model libary
                    rock_01 from model libary
                    rock_02-from model libary
                    s_onemanship-from model libary


                    FX_Map_7 and FX_Pattern_1_dif from The Monolith Pack
                    T_Rock_D from Kite Demo Assets Pack


                    Steel and Glass from Starter Content


                    P_Steam_Lit from Starter Content


                    Ambient Sounds from Soniss GDC Bundle 2016
                    Last edited by Htiek; 10-13-2016, 03:28 PM.


                    • Link : Download , Download 2
                      Team name: JanWlosok
                      List of team members : Jan Wlosok
                      Name of your submission : JanWlosok_PathOfRevenge

                      - moving cards - LMB
                      - movement - RMB
                      - zoom on card - MMB


                      Path of Revenge is a combat card game. There are five levels with increasing difficulty. Every new level will add more powerful cards for you and your enemy. Complete five levels to get your revenge.


                      Each card has three properties. Attack (red number), Cover(blue number) and Healing(green number). Attack can be countered by cover (5 attack vs 5 cover = 0 damage). Healing property of cards can restore your health, but if you are attacked while healing, you will only heal 1 health. Cards can also combine different properties (cover attack => 2 cover, 2 attack). Your goal is to kill your enemy before he kills you. Each round has to moves. Offense means, that you place your card first. Defense means that enemy places card first and you can react to it. You end your move by clicking Continue button.

                      Used software:

                      Blender, Photoshop, Quixel suite 2.0, Adobe Fuse

                      Used content not made by myself:

                      I used character model created in Adobe Fuse. I also created textures in DDO based on provided base materials (wood texture, metal texture).


                      Last edited by wlosokjan; 10-13-2016, 02:13 PM.


                      • Game Download

                        Team Sukret

                        Team member

                        Game name : Head-Butt
                        Last edited by armabon; 10-13-2016, 02:08 PM.


                        • Game Title: Cowboy Smash

                          DOWNLOAD LINKS: Mac - Windows

                          Agile Perception
                          3 Members
                          - Zac Stocks
                          - Nathan Stocks
                          - Jon Kelliher

                          Disclosed content:
                          - 1 sound effect from a commercial sound effect pack "Epic Arsenal"


                          • AAAGAMES_CharlesSpeedhand

                            DOWNLOAD LINK: AAAGAMES_CharlesSpeedhand

                            5 members:
                            • Miroslav Sanc
                            • Tomas Drahonovsky
                            • Jakub Hromadka
                            • Petr Halenkovsky
                            • Daniel Rozanski

                            CHARLES SPEEDHAND
                            Charles "Speedhand" is the local sheriff of a small town. Bandits have started
                            attacking the town and Charles has to stop them. But he never
                            shoots first!

                            The goal
                            Kill all the bandits in town and complete various challenges (3 levels) to harm
                            their ability to attack. Charles never shoots first and mere bullets
                            won't hurt him, so try to catch as many bullets as you can and aim
                            at the bandits. Charles will shoot back to settle the score. But be careful, explosions will kill him.

                            W, A, S, D - movement
                            Mouse movement - aim
                            Charles shoots automatically when hit

                            Disclosed Assets
                            Sounds - bought, free
                            Last edited by rotacak; 10-13-2016, 02:54 PM.


                            • Frustum

                              Download Link: Ionizedgames_Frustum
                              Ionized Games
                              • Taylor Loper

                              Disclosed Content
                              • UE4 Mannequin
                              • 2 noise textures from "Effects" Project
                              • Vector field for "Effects" project
                              Current Projects -Cat Interstellar
                              Lead Developer - Ionized Games


                              • Desert Winds

                                Download Link

                                Team NATO
                                1 Member
                                • NATO_chrisjm (Christopher Morris)

                                Disclosed Content:
                                • Font: Created prior to startdate
                                • Sounds:

                                A/D : Move
                                Space: Jump
                                E: Interact
                                Q: Bash
                                Last edited by NATO_chrisjm; 10-13-2016, 02:45 PM.