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[Twitch] Twitch integration, 4.3 new feature highlights & more - July 3, 2014

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    #31
    Originally posted by luklew10 View Post
    Phat tool Persona integration coming in 4.3? Or maybe just a feature which will allow you to mirror constraints/bodies inside the Phat tool?
    The Phat/Persona integration is likely to be a couple months off still. We will look at improving Phat usability in the meantime however, so let us know your biggest pain points.

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      #32
      Originally posted by MC Stryker View Post
      Hey Guys, is GameInstance coming to Blueprints in 4.3?
      No I do not believe GameInstance will come to Blueprints in 4.3, although I will follow up to confirm.

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        #33
        Thanks for answering questions guys! Awesome stream.

        AND TWITCH INTEGRATION!!!!! Out of left field yet SO COOL!

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          #34
          Another great podcast, enjoyed it a lot!

          When browsing for the Twitch sample in the stream, I couldn't help to see that there were some sample projects that looked interesting from the thumbnail (well the InfiltratorDemo and the Landscape samples). Will we ever see those are they rather internal things that will stay internal?

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            #35
            Any possible information about 4.3 for those of us who are at work and could not tune in to the podcast? =)

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              #36
              Originally posted by des View Post
              Another great podcast, enjoyed it a lot!

              When browsing for the Twitch sample in the stream, I couldn't help to see that there were some sample projects that looked interesting from the thumbnail (well the InfiltratorDemo and the Landscape samples). Will we ever see those are they rather internal things that will stay internal?
              Yep! We're always building new samples and looking at content in our archives that would be valuable to make available to developers. Hopefully more to share on these efforts in the future.

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                #37
                @des, nice! I see the Hovership game.

                Does anyone know if "Clear coat shading model" made it into 4.3? It was being worked on in June.
                TOUR of DUTY

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                  #38
                  is there a way to get access to the 4.3 Release notes they had up with the pictures of each new feature.
                  seems like the link isn't public:

                  http://docs.google.com/document/d/1n...75Y6KLKUGXQQMM

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                    #39
                    Originally posted by Bladerskb View Post
                    is there a way to get access to the 4.3 Release notes they had up with the pictures of each new feature.
                    seems like the link isn't public:

                    http://docs.google.com/document/d/1n...75Y6KLKUGXQQMM
                    Release Notes will be published somewhere at the start of next week ( as stated in the Livestream) including an actual Build for the Launcher.

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                      #40
                      Can we get some more details on the up-and-coming Lit Transluscency if possible? As a tech artist this is something super-interesting to me

                      My Questions:
                      - Do we have lightmap baking on translucency now? (2-Sided as well for things like interior windows etc?). There are some (rude) workarounds for it but they aren't perfect and double your light-baking time.
                      - Do they take SSR and the reflection environment into account? (No more rude hacks for water etc.)
                      - How expensive is it compared to the unlit translucency, do we have the option to toggle it per-material (I guess just, Lit & Unlit models?)

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                        #41
                        Is there a public release date for 4.3 yet?

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