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[Twitch] Twitch integration, 4.3 new feature highlights & more - July 3, 2014

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  • replied
    Originally posted by kodmistrz View Post
    Will be Mixamo integration with Unreal Engine 4?
    They answered this in a prior live stream. I believe it was Dana who confirmed they're working alongside Mixamo, in addition to other partners such as Allegorithmic.

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  • replied
    Will be Mixamo integration with Unreal Engine 4?

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  • replied
    I'd love to see the same view port options available when using the blueprint component editor, or at least an orthographic option. not being able to snap to top, left and front views is a pain :/

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  • replied
    Here: Countdown

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  • replied
    Phat tool Persona integration coming in 4.3? Or maybe just a feature which will allow you to mirror constraints/bodies inside the Phat tool?

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  • replied
    Originally posted by _Lynx View Post
    I doubt this will work without without embedding some kind of iframe from 3rd party site, and as far as I know it's tricky to add that kind of stuff to vB.
    its usually just a link to a countdown clock, like this one from the last twitch stream thread.

    Originally posted by crowl View Post
    WHEN
    2pm EDT today [countdown clock]

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  • replied
    Originally posted by TheJamsh View Post
    Flak can you chuck the countdown timer on the post ? Tah!
    I doubt this will work without without embedding some kind of iframe from 3rd party site, and as far as I know it's tricky to add that kind of stuff to vB.

    Leave a comment:


  • replied
    Originally posted by KRushin View Post
    [Fun/Offtopic question] Dana, or any other non devs at epic[accountant, HR], have you made anything in UE [even if it was just for fun/silly]?

    by the way this is Malfate, which i could change my forum name. Silly registration.

    Would you like me to change it for you?

    Leave a comment:


  • replied
    Any updates on world browser in 4.3, if not will this be added to the road map anytime soon?

    Is UMG at a state to make our life's a bit easier in the UI department?

    How far will data tables be along? What features will data tables implementing in to blue prints have in 4.3?

    Has any progress been made working with the company mixamo?

    You guys rock!!! Cheers!!!

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  • replied
    Originally posted by TheJamsh View Post
    Flak can you chuck the countdown timer on the post ? Tah!
    Enlighten me?

    Leave a comment:


  • replied
    [Fun/Offtopic question] Dana, or any other non devs at epic[accountant, HR], have you made anything in UE [even if it was just for fun/silly]?

    by the way this is Malfate, which i could change my forum name. Silly registration.

    Leave a comment:


  • replied
    Sequencer...any news?

    Regards

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  • replied
    Could you guys talk a little bit about the packager. (just in general)

    I packaged an early demo of my team's game a couple of days ago and while i managed to finally get it packaged and working, i hit a couple snags.

    I noticed the shipping setting removes the console?
    What is the primary difference between debug game and development?
    Are there any other noteworthy things about the packager we should know?

    EDIT: OH OH! Any of you know about getting a dedicated server running on Azure? We did required port opening business but couldn't get it work. Got it to work on our personal machines though (over internet).

    Cheers!
    Joe
    (BotBattle Prototype)
    Last edited by joessu; 07-03-2014, 01:17 PM. Reason: added question

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  • replied
    Flak can you chuck the countdown timer on the post ? Tah!

    Leave a comment:


  • replied
    I too need to know when Substance Designer native plugin support is arriving.

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