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September #UE4jam Submission Thread

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    Team name: MoonBeam
    List of team members: NellG, orts, gabrielnv
    Name of submission: Moonbeam_YDK

    Player character from Mixamo.
    Assets used in engine for particles...blown paper, corona outer glow, hair1, hair2, noise, noise 2, vfx_bohka, Vfx_bubble, Vfx_drop, vfx_lightening, vfx_smoke2, vfx_slodge, vfx_twirl_mist from personal library.

    Controls: W - Jump, A - Left, D - Right, Mouse Click - Pick Up / Drop, P - Pause Menu

    Having previously used Unity we have been looking at using Unreal for a project we have in mind. This was a way to jump in at the deep end and learn a new engine in a specific time period. I've only uploaded the 64bit version, 32 bit is available, just had internet problems uploading.
    Last edited by NellG; 09-11-2016, 11:58 PM.

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    Download 32bit and 64bit: Download

    Team name

    List of team members

    Name of your submission

    About Game:
    It's my first game jam entry. I've learned a lot and there are still a few things I need to figure out. I'll upload the source files after the GameJam is over (it's a mess). Had too less time for learning the engine and building the "game". But you only get better practicing.

    You only got one match to light your lamp again. But sadly I didn't figure out how to remove the ghosts after the lamp was on again.
    I had a lot of fun creating this. Need to end now, it's like 2AM and I need to work tomorrow.

    Have a good night.

    P.S.: Everything is made by myself, only the ghost from the banner above might look familiar, but come on it's a ghost.
    Sounds are made with DrPetter's sfxr
    Graphics where made with Affinity Designer Public Beta

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  • replied

    Download link:

    Team: Caffeine Powered Productions

    Members: LDodds, Vaidas, rippersplitter, X , X .


    About Game (Nice Try)
    You play as an evil demi-god assigned to your first job, looking after a town!
    Using the spells at your disposal do your best to protect its people.
    Which wont be easy as the spells at your disposal are not normally used for good.
    Last edited by LDodds; 09-11-2016, 08:08 PM.

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  • replied
    DL link :
    Team name:Owninator
    List of team members:Owninator
    name of the game : ahh thats what i had
    Name of your submission: owninator_ahh thats what i had
    notes: needs a controller
    assets used : content examples and menu from last jam
    Last edited by owninator; 09-12-2016, 03:42 AM.

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    Team Name:
    MC Games

    Lucas Martins
    Jean Sardinha
    Heitor Amor
    Jonathan Brito

    Name of Submission: MCGames_CountdownSniper

    hey guys, this is countdown sniper, a game about a guy who got a mission, but he can`t know what he go to do. we tried to implement as much things as we could, but the clock was ticking and we could not program things like menus and other stuff, that we wanted, so there's countdown sniper, thank you guys and enjoy.
    Last edited by kirarp; 09-12-2016, 07:50 AM.

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    Ill Mountaineer VR - GameJam-Entry September '16

    Ill Mountaineer VR

    You’re alone on a trip through the mountains. You took a bag of syringes with you. Each is filled with a cure for a specific disease.
    Following happened: you got sick. And you need to figure out what you’ve got. Then, use the correct syringe to treat it.
    If the disease is gone, you know what you had, because the cure worked.
    But if you chose the wrong syringe, you will die and never know what disease you had…

    Further Game-info:
    You will have to figure out which of the possible 4 diseases you have, by using the tools, info-sheets and audio feedback.
    Once you think you know it, pick up the correct syringe and apply it to your other hand!

    It is developed for the HTC VIVE, using both motion controllers. Please be sure to have SteamVR running before starting the game. Have fun!

    Mountain Atmo:
    Breaking Glass SFX:
    Mountain Background-image:
    Some meshes from Unreal's StarterContent and RealisticRendering; VR pawn from Unreal's new VR Template.
    Last edited by ted_o_brian; 09-12-2016, 02:55 AM.

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    You don't know WASD you've got until it's gone...
    Typo and The Perforator is a game about typing stuff really fast because that's the only way to move around.

    Download here:
    Or here:

    Team name: There is no team!

    List of team members: Me, myself and I (xenome)

    Name of submission: ThereIsNoTeam_TypoAndThePerforator

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  • replied
    Download Link:!AvC_WUeY66kYgd8kwIjXw2QPkk5WDg

    Team Name: AcceptableRisk
    Team members: Bence886
    Name of your submission: AcceptableRisk_TheTransporter

    Used assets: some parts of the FirstPersonCharacter

    About the game:
    You have to deliver packages and guess what's in them.
    For controls look at the Help option.
    Last edited by Bence886; 09-22-2016, 02:56 PM.

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  • replied

    Team name: Icy Wig
    Team Members: Wigbig
    Name of submission: IcyWig_Asterisk

    About:The aim of the game is to find the other asterisk in the level and return to the center as quickly as possible.

    Didn't get round to adding sounds unfortunately, but I hope all who play enjoy regardless

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  • replied
    The Facility
    Ark Rift
    Team Members: 1

    You play as Pat, a test subject for the facility. You must complete sequences, each sequence takes away something from Pat which affects the gameplay.

    Basic platformer: WASD to move Spacebar to Jump

    Notes: I really loved working on this project, unfortunately I couldn't stay for the entire Jam due to work. Still, I wanted to submit something so here is my take on this months theme.

    All assets in this game were created by me for this Jam, apart from the sound effects which are Royalty Free and modified.
    Last edited by CallumAnim; 09-11-2016, 07:01 PM.

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    Team Name:
    Gameplay Universe

    List of Team Members:


    Name of Submission:

    Download links (64 bit windows only):

    Google Drive

    My Enemy’s Draw is a card fighting game in which you steal the other player (an AI in this case) a card before the round starts. The cards you have for this round are than played off one by one. There are four types of cards: melee attack, ranged attack, block and heal. Both, the player and the AI, have special points, which they can use to see one of their own cards. If the other Opponent then picks the peaked card, it gets replaced by a new hidden one.

    Screenshots (click to enlarge):

    Our theme interpretion:
    We thought about stuff you could possibly miss in a game.
    So this is a little card game where you have some moves determined by cards. But before the round starts you can steal the other player (AI because of lack of time) and vice verca. The Card you’ve stolen is the one you are going to miss in your game. You’ve only know which cards you’ve got until they’re gone :-)

    • Use the Cursor and left click!
    • Left click on a card you see to steal it.
    • Left click on one of your not visible cards to see them.

    Other notes: Yeah, seventh time we are participating in one of epics game jams. Hopefully we’ll get a badge this time!
    EDIT: Everything expect the music is made by us! (we own the license of the music)
    We hope you’ll enjoy!
    Last edited by Marki217q; 09-11-2016, 05:03 PM.

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  • replied

    Link to a download of your game:

    Team name

    List of team members

    Name of your submission

    About Game:
    What Is Gone is a point-and-click memory puzzle game. The lights switch on and off, every time the lights are off an object is taken away.
    Get them back before the room is empty and the last thing to take is you.

    Everything is made original by me except for the music, which is: Philipp Weigl - Subdivision of the Masses.

    Update: Uploaded new version with a minor bug fix, still within deadline. (new version download file is called Amsanity_WhatIsGone_4.rar)
    Last edited by Amsanity; 09-11-2016, 09:27 PM. Reason: Updated file to fix a minor bug

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  • replied


    When the wind takes your lotto ticket, what do you do? Even tho you most likely die and don't win, you'll go catch it of course!

    I was going to make an online card game, but then I realized that I don't know how to do it. I made this instead. Didn't either know how to do an endless procedural city, that's why it's so buggy. Also there could be more sound FX, but time constraints and lazyness hit me.

    A and D to turn around, space bar to jump.
    Space bar twice to double flip jump, which will boost you
    When close to the ticket, left mouse button to catch it

    Outside assets:
    Music by Kevin MacLeod and some random car horn effect.
    Car and tree models I made for July jam, not for this.

    Last edited by Derzo; 09-12-2016, 10:53 AM. Reason: typo

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  • replied

    SELF Control
    Link to Game:HERE
    Team Name:Volkiller730
    Team Members:Volkiller730
    Name of submission: Volkiller730_SelfControl

    About Game:
    A 3d platformer puzzle game where You try to keep control of your "self" while Constantly losing to ability to so.
    Game is meant to frustrate you

    all original by me
    exceptions are
    unreal mannequin
    Free fonts from

    Controls/helpful tips

    .arrow keys/WASD to walk
    sometimes things change
    Pay attention to everything's Color

    cheat: press 5 to make your opacity on things that lose it come back come back
    Last edited by volkiller730; 09-12-2016, 12:45 AM. Reason: text fixs

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  • replied

    Link: Win32 || Win64
    Team name: mamoniem
    List of team members: mamoniem
    Name of your submission: mamoniem_AnonymousCrates

    It's Multiplayer, so play with others
    Only one crate is the way to win, try to find that crate, pick it, and jump in the whole!

    - Check the options in game, for controls
    - All assets been made from scratch for the game
    - The game project (based on 4.13), will be uploaded for educational purposes

    Last edited by mamoniem; 09-11-2016, 04:45 PM.

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